Optimized spatial audio parameter detection

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ChaoticByte 2024-10-06 11:11:31 +02:00
parent 8900ce4a71
commit e8985f4e79
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3 changed files with 60 additions and 10 deletions

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@ -3,6 +3,9 @@ extends AudioStreamPlayer2D
# EXPORTED VARS
# detect every nth tick
@export var detect_mod: int = 4
@export_category("dampening effect")
@export var n_pointcasts_to_player: int = 25
@export var lowpass_cutoff_mult: float = 1000
@ -159,8 +162,12 @@ func _ready() -> void:
create_audio_bus_effects()
create_raycasts()
func _physics_process(_delta: float) -> void:
var reverb_params = determine_reverb_params()
var blocked_amount = determine_distance_amount_blocked()
update_reverb(reverb_params[0], reverb_params[1])
update_dampening(blocked_amount)
var tick: int = 0
func _physics_process(delta: float) -> void:
if tick == 0:
var reverb_params = determine_reverb_params()
var blocked_amount = determine_distance_amount_blocked()
update_reverb(reverb_params[0], reverb_params[1])
update_dampening(blocked_amount)
tick = (tick + 1) % detect_mod