Render text in a different viewport, apply the outline shader only to the normal one

This commit is contained in:
ChaoticByte 2024-10-03 13:08:31 +02:00
parent ca40ca4207
commit eaf9edfd53
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9 changed files with 109 additions and 34 deletions

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@ -1,6 +1,7 @@
extends Node2D
extends Node
func _ready() -> void:
NodeRegistry.level_root_container = $LevelRoot
NodeRegistry.player = $Player
NodeRegistry.player = %Player
NodeRegistry.level_root_container = %LevelRootContainer
NodeRegistry.level_text_root_container = %LevelTextRootContainer
Levels.load_menu()