Render text in a different viewport, apply the outline shader only to the normal one
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parent
ca40ca4207
commit
eaf9edfd53
9 changed files with 109 additions and 34 deletions
61
main.tscn
61
main.tscn
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@ -1,17 +1,66 @@
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[gd_scene load_steps=5 format=3 uid="uid://c13h0uf5fgx60"]
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[gd_scene load_steps=6 format=3 uid="uid://c13h0uf5fgx60"]
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[ext_resource type="Script" path="res://main.gd" id="1_m407c"]
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[ext_resource type="PackedScene" uid="uid://dxp3dru2lrv6h" path="res://core/shaders/outline/outline_canvas_layer.tscn" id="2_ta1pa"]
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[ext_resource type="PackedScene" uid="uid://jmy11lqcs4c" path="res://core/shaders/distortion/distortion_canvas_layer.tscn" id="3_emkei"]
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[ext_resource type="PackedScene" uid="uid://ebb4pfxklatj" path="res://player/player.tscn" id="5_0agpg"]
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[ext_resource type="Script" path="res://core/shadowing_camera_2d.gd" id="5_rlmue"]
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[node name="Main" type="Node2D"]
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[node name="Main" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_m407c")
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[node name="LevelRoot" type="Node2D" parent="."]
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[node name="MainViewportContainer" type="SubViewportContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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[node name="OutlineShader" parent="." instance=ExtResource("2_ta1pa")]
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[node name="MainViewport" type="SubViewport" parent="MainViewportContainer"]
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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size = Vector2i(800, 450)
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render_target_update_mode = 4
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[node name="LevelRootContainer" type="Node2D" parent="MainViewportContainer/MainViewport"]
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unique_name_in_owner = true
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[node name="Player" parent="MainViewportContainer/MainViewport" instance=ExtResource("5_0agpg")]
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unique_name_in_owner = true
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[node name="OutlineShader" parent="MainViewportContainer/MainViewport" instance=ExtResource("2_ta1pa")]
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[node name="TextViewportContainer" type="SubViewportContainer" parent="."]
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editor_description = "All nodes in the text_viewport group will be rendered in this viewport instead."
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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[node name="TextViewport" type="SubViewport" parent="TextViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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size = Vector2i(800, 450)
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render_target_update_mode = 4
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[node name="LevelTextRootContainer" type="Node2D" parent="TextViewportContainer/TextViewport"]
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unique_name_in_owner = true
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[node name="ShadowingCamera2D" type="Camera2D" parent="TextViewportContainer/TextViewport"]
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editor_description = "Shadows the camera in MainViewportContainer"
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anchor_mode = 0
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script = ExtResource("5_rlmue")
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[node name="DistortionShader" parent="." instance=ExtResource("3_emkei")]
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[node name="Player" parent="." instance=ExtResource("5_0agpg")]
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