[gd_scene load_steps=2 format=3 uid="uid://b8cjp6hiqycxe"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"] particle_flag_disable_z = true emission_shape_scale = Vector3(512, 0, 1) emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) direction = Vector3(0, 1, 0) spread = 0.0 initial_velocity_min = 300.0 initial_velocity_max = 400.0 gravity = Vector3(0, 98, 0) scale_max = 1.5 color = Color(1, 1, 1, 0.5) collision_mode = 2 [node name="Rain" type="GPUParticles2D"] amount = 2048 amount_ratio = 0.5 process_material = SubResource("ParticleProcessMaterial_v306m") lifetime = 2.5 preprocess = 3.0 fixed_fps = 0 visibility_rect = Rect2(-512, 0, 1024, 1024) trail_enabled = true trail_lifetime = 0.03