extends Node2D func _on_next_level_body_entered(body: Node2D) -> void: if body == NodeRegistry.player: LevelsCore.load_entrypoint("test") func _on_unlock_player_body_entered(body: Node2D) -> void: if body == NodeRegistry.player: body.locked = false func _on_delete_bodies_body_entered(body: Node2D) -> void: if body != NodeRegistry.player: body.call_deferred("queue_free")