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rectangular/core/rain.tscn

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[gd_scene load_steps=2 format=3 uid="uid://b8cjp6hiqycxe"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"]
particle_flag_disable_z = true
emission_shape_scale = Vector3(512, 0, 1)
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, 1, 0)
spread = 0.0
initial_velocity_min = 300.0
initial_velocity_max = 400.0
gravity = Vector3(0, 98, 0)
scale_max = 1.5
color = Color(1, 1, 1, 0.5)
collision_mode = 2
[node name="Rain" type="GPUParticles2D"]
amount = 2048
amount_ratio = 0.5
process_material = SubResource("ParticleProcessMaterial_v306m")
lifetime = 2.5
preprocess = 3.0
fixed_fps = 0
visibility_rect = Rect2(-1024, -1024, 2048, 2048)
trail_enabled = true
trail_lifetime = 0.03