14 lines
577 B
GDScript
14 lines
577 B
GDScript
extends RigidBody2D
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@export var demolition_minmax: float = 0.1
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func _ready() -> void:
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var p: P = $P
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for i in range(len(p.polygon)):
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p.polygon[i].x = p.polygon[i].x * randf_range(1.0-demolition_minmax, 1.0+demolition_minmax)
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p.polygon[i].y = p.polygon[i].y * randf_range(1.0-demolition_minmax, 1.0+demolition_minmax)
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p.update_polygon()
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# make visible polygon a bit bigger than collision polygon
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for i in range(len(p.polygon_2d.polygon)):
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p.polygon_2d.polygon[i].x += sign(p.polygon[i].x) # make bigger by 1 pixel
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p.polygon_2d.polygon[i].y += sign(p.polygon[i].y)
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