Initial commit with existing project files

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ChaoticByte 2025-08-06 10:22:38 +02:00
commit 0a39a7772a
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Repeat After Me"
config/version="0.1.0"
run/main_scene="uid://cv38ubwerjlpx"
config/features=PackedStringArray("4.4", "Mobile")
boot_splash/bg_color=Color(0.0562916, 0.0562916, 0.0562916, 1)
boot_splash/image="uid://020ibqgo0y3m"
config/icon="uid://020ibqgo0y3m"
[autoload]
NotificationQueue="*res://src/global/NotificationQueue.gd"
XpLevelManager="*res://src/global/XpLevelManager.gd"
PhrasesManager="*res://src/global/PhrasesManager.gd"
CoreGameplayManager="*res://src/global/CoreGameplayManager.gd"
SaveManager="*res://src/global/SaveManager.gd"
[display]
window/size/viewport_width=256
window/size/viewport_height=480
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_2d=1