Compare commits
11 commits
Author | SHA1 | Date | |
---|---|---|---|
c3c851d377 | |||
5d6b30dce9 | |||
ba38b80892 | |||
62f3eefd66 | |||
e71b72ec3f | |||
f82cb91517 | |||
59ee063e5c | |||
0f6d4c6c75 | |||
5d373ca74e | |||
fd50da7a1a | |||
83d213e135 |
13 changed files with 161 additions and 82 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,3 +1,6 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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/keystore/
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/dist/
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@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./Repeat After Me.apk"
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export_path="dist/Repeat-After-Me-1.0.1.apk"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Repeat After Me"
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config/version="0.1.0"
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config/version="1.0.1"
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run/main_scene="uid://cv38ubwerjlpx"
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config/features=PackedStringArray("4.4", "Mobile")
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run/low_processor_mode=true
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@ -179,17 +179,10 @@ offset_right = -40.0
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offset_bottom = 320.0
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alignment = 1
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keep_editing_on_text_submit = true
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[node name="SubmitButton" type="Button" parent="."]
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unique_name_in_owner = true
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layout_mode = 2
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -40.0
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offset_top = 344.0
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offset_right = 40.0
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offset_bottom = 376.0
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text = "Submit"
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context_menu_enabled = false
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middle_mouse_paste_enabled = false
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selecting_enabled = false
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drag_and_drop_selection_enabled = false
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[node name="SettingsMenu" parent="." instance=ExtResource("8_85g3d")]
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unique_name_in_owner = true
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@ -214,6 +207,7 @@ offset_right = 32.0
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offset_bottom = -33.7
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grow_horizontal = 2
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grow_vertical = 0
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focus_mode = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_ya4ey")
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script = ExtResource("11_ya4ey")
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@ -228,4 +222,3 @@ vertical_alignment = 1
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[connection signal="pressed" from="ShowSettingsButton" to="." method="_on_settings_button_pressed"]
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[connection signal="pressed" from="ShowPhrasesButton" to="." method="_on_show_phrases_button_pressed"]
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[connection signal="text_changed" from="AnswerInput" to="." method="_on_answer_input_text_changed"]
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[connection signal="pressed" from="SubmitButton" to="." method="_on_submit_button_pressed"]
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@ -57,6 +57,10 @@ offset_top = 56.0
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offset_right = 184.0
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offset_bottom = 75.0
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keep_editing_on_text_submit = true
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context_menu_enabled = false
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middle_mouse_paste_enabled = false
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selecting_enabled = false
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drag_and_drop_selection_enabled = false
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[node name="AddPhraseButton" type="Button" parent="."]
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layout_mode = 1
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@ -22,6 +22,13 @@ offset_bottom = 16.0
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clip_text = true
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text_overrun_behavior = 3
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[node name="LabelButton" type="TextureButton" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 1.143
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offset_right = -48.032
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offset_bottom = 16.0
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[node name="RemoveButton" type="TextureButton" parent="."]
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layout_mode = 2
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anchor_left = 1.036
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@ -32,4 +39,5 @@ offset_bottom = 16.0
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texture_normal = ExtResource("2_cv30m")
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stretch_mode = 0
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[connection signal="pressed" from="LabelButton" to="." method="_on_label_button_pressed"]
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[connection signal="pressed" from="RemoveButton" to="." method="_on_remove_button_pressed"]
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@ -32,6 +32,15 @@ theme = ExtResource("2_lwwgp")
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theme_override_styles/panel = SubResource("StyleBoxTexture_choun")
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script = ExtResource("2_labj1")
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[node name="MenuLabel" type="Label" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 104.0
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offset_bottom = 39.0
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text = "Settings"
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label_settings = SubResource("LabelSettings_labj1")
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[node name="CloseSettingsButton" type="TextureButton" parent="."]
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layout_mode = 1
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anchors_preset = 1
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@ -45,22 +54,44 @@ grow_horizontal = 0
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texture_normal = ExtResource("2_wswnh")
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stretch_mode = 0
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[node name="Label" type="Label" parent="."]
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[node name="ImportExportLabel" type="Label" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 104.0
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offset_bottom = 39.0
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text = "Settings"
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label_settings = SubResource("LabelSettings_labj1")
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offset_top = 80.0
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offset_right = 144.0
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offset_bottom = 114.8
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text = "Import | Export
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to/from Clipboard"
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[node name="ResetXPButton" type="Button" parent="."]
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[node name="ImportButton" type="Button" parent="ImportExportLabel"]
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layout_mode = 0
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offset_top = 48.0
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offset_right = 61.0
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offset_bottom = 72.0
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text = "Import"
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[node name="ExportButton" type="Button" parent="ImportExportLabel"]
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layout_mode = 0
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offset_left = 75.0
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offset_top = 48.0
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offset_right = 136.0
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offset_bottom = 72.0
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text = "Export"
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[node name="ResetLabel" type="Label" parent="."]
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layout_mode = 0
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offset_left = 16.0
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offset_top = 72.0
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offset_right = 92.0
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offset_bottom = 96.0
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text = "Reset XP"
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offset_top = 192.0
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offset_right = 91.0
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offset_bottom = 207.9
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text = "Reset Data"
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[node name="ResetXpAndStatsButton" type="Button" parent="ResetLabel"]
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layout_mode = 0
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offset_top = 24.0
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offset_right = 76.0
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offset_bottom = 48.0
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text = "Reset XP & Stats"
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[node name="Info Footer" type="Label" parent="."]
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layout_mode = 1
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@ -84,4 +115,6 @@ text_overrun_behavior = 3
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script = ExtResource("5_lwwgp")
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[connection signal="pressed" from="CloseSettingsButton" to="." method="_on_close_settings_button_pressed"]
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[connection signal="pressed" from="ResetXPButton" to="." method="_on_reset_xp_button_pressed"]
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[connection signal="pressed" from="ImportExportLabel/ImportButton" to="." method="_on_import_button_pressed"]
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[connection signal="pressed" from="ImportExportLabel/ExportButton" to="." method="_on_export_button_pressed"]
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[connection signal="pressed" from="ResetLabel/ResetXpAndStatsButton" to="." method="_on_reset_xp_and_stats_button_pressed"]
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@ -14,15 +14,13 @@ var _last_autocleanup: int = 0 # ms since engine start
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var current_phrase: String = ""
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var current_status: String = ""
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var last_played_phrases: Dictionary = {} # p: [timestamp1, timestamp2, ...]
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# represents the order of last played phrases
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var last_played_phrases: Array = []
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func register_current_phrase_played():
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var t = Time.get_unix_time_from_system()
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if current_phrase in last_played_phrases:
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last_played_phrases[current_phrase].append(t)
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else:
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last_played_phrases[current_phrase] = [t]
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last_played_phrases.erase(current_phrase)
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last_played_phrases.append(current_phrase)
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SaveManager.save_game()
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func answer(p_in: String) -> bool:
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@ -38,23 +36,33 @@ func next_phrase() -> void:
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current_phrase = ""
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current_status = STATUS_NONE_AVAILABLE
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return
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# search for a non played phrase
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# pick a random non-played phrase, if possible
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var phrases_not_played = []
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for p in PhrasesManager.phrases:
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if not p in last_played_phrases:
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current_phrase = p
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current_status = STATUS_PLEASE_REPEAT
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return
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# find the phrase that was played the longest ago
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var phrases_last_ts: Dictionary = {} # timestamp: phrase
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var phrases_last_ts_keys: Array[float] = []
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for p in last_played_phrases:
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if p in PhrasesManager.phrases:
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var t_max = last_played_phrases[p].max()
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phrases_last_ts[t_max] = p
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phrases_last_ts_keys.append(t_max)
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# return the phrase with the smallest timestamp (-> longest ago)
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current_phrase = phrases_last_ts[phrases_last_ts_keys.min()]
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current_status = STATUS_PLEASE_REPEAT
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phrases_not_played.append(p)
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if len(phrases_not_played) > 0:
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current_phrase = phrases_not_played.pick_random()
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current_status = STATUS_PLEASE_REPEAT
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return
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# find the half of phrases that were repeated longest ago
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var i_max = max(1, roundi(float(len(last_played_phrases)) / 2))
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var phrases_played_longest_ago = last_played_phrases.slice(0, i_max)
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# pick random phrase
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var phrase = phrases_played_longest_ago.pick_random()
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if phrase == null: # this shouldn't happen!
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current_phrase = ""
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current_status = STATUS_NONE_AVAILABLE
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else:
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current_phrase = phrase
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current_status = STATUS_PLEASE_REPEAT
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func try_overwrite_next_phrase(p: String):
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if p in PhrasesManager.phrases:
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current_phrase = p
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current_status = STATUS_PLEASE_REPEAT
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else: # if this didn't work, choose one automatically
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next_phrase()
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func cleanup_last_played_phrases():
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var changed = false
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@ -5,13 +5,33 @@ const SAVEFILE = "user://save.dat"
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func _ready() -> void:
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load_game()
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func save_game():
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var data: Dictionary = {
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func _to_dict() -> Dictionary:
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return {
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"player_xp": XpLevelManager.player_xp,
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"phrases": PhrasesManager.phrases,
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"last_played_phrases": CoreGameplayManager.last_played_phrases
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}
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var data_json = JSON.stringify(data)
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func _from_dict(data: Dictionary) -> int:
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var successfully_set = 0
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# set variables
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if "player_xp" in data:
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XpLevelManager.loading = true
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XpLevelManager.player_xp = data["player_xp"]
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XpLevelManager.loading = false
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successfully_set += 1 #!
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if "phrases" in data and data["phrases"] is Array:
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PhrasesManager.phrases = []
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for p in data["phrases"]:
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PhrasesManager.phrases.append(p)
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successfully_set += 1 #!
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if "last_played_phrases" in data and data["last_played_phrases"] is Array:
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CoreGameplayManager.last_played_phrases = data["last_played_phrases"]
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successfully_set += 1 #!
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return successfully_set
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func save_game():
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var data_json = JSON.stringify(_to_dict())
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var f = FileAccess.open(SAVEFILE, FileAccess.WRITE)
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f.store_string(data_json)
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f.close()
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@ -20,14 +40,19 @@ func load_game():
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if FileAccess.file_exists(SAVEFILE):
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var data_json = FileAccess.get_file_as_string(SAVEFILE)
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var data = JSON.parse_string(data_json)
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# set variables
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if "player_xp" in data:
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XpLevelManager.loading = true
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XpLevelManager.player_xp = data["player_xp"]
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XpLevelManager.loading = false
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if "phrases" in data and data["phrases"] is Array:
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PhrasesManager.phrases = []
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for p in data["phrases"]:
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PhrasesManager.phrases.append(p)
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if "last_played_phrases" in data and data["last_played_phrases"] is Dictionary:
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CoreGameplayManager.last_played_phrases = data["last_played_phrases"]
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_from_dict(data)
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func export_to_base64() -> String:
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var data_json = JSON.stringify(_to_dict())
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return Marshalls.utf8_to_base64(data_json)
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func import_from_base64(encoded_data: String) -> bool:
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var data_json = Marshalls.base64_to_utf8(encoded_data)
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var data_dict = JSON.parse_string(data_json)
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if data_dict == null:
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return false
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var n_successful: int = _from_dict(data_dict) > 0
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if n_successful > 0:
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save_game()
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return true
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else: return false
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@ -2,7 +2,6 @@ extends Control
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func _ready() -> void:
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CoreGameplayManager.next_phrase()
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%SubmitButton.hide()
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%AnswerInput.hide()
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func _on_settings_button_pressed() -> void:
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@ -24,17 +23,10 @@ func _process(_delta: float) -> void:
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else:
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%CurrentPhrase.text = ""
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%AnswerInput.hide()
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%SubmitButton.hide()
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if last_known_status != CoreGameplayManager.current_status:
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last_known_status = CoreGameplayManager.current_status
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%CurrentStatus.text = last_known_status
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func _on_submit_button_pressed() -> void:
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if CoreGameplayManager.answer(%AnswerInput.text):
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%AnswerInput.clear()
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func _on_answer_input_text_changed(new_text: String) -> void:
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if new_text.to_lower() == CoreGameplayManager.current_phrase.to_lower():
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%SubmitButton.show()
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else:
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%SubmitButton.hide()
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if CoreGameplayManager.answer(new_text):
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%AnswerInput.clear()
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@ -1,6 +1,5 @@
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extends PanelContainer
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var showing_notification: bool = false
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var notification_started: int = 0 # in ms
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var current_notification_timeout: int = 0 # in ms
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@ -9,18 +8,14 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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var t = Time.get_ticks_msec()
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if showing_notification:
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if visible:
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if t - notification_started > current_notification_timeout:
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showing_notification = false
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hide()
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else:
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var n = NotificationQueue.get_next() # [text, timeout] or null
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if n != null:
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showing_notification = true
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notification_started = t
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$Label.text = n[0]
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current_notification_timeout = n[1]
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#
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if not showing_notification and visible:
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hide()
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elif showing_notification and not visible:
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show()
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show()
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grab_focus()
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|
|
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@ -8,3 +8,6 @@ var text: String:
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func _on_remove_button_pressed() -> void:
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PhrasesManager.remove_phrase(text)
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func _on_label_button_pressed() -> void:
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CoreGameplayManager.try_overwrite_next_phrase(text)
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|
|
|
@ -6,7 +6,22 @@ func _ready() -> void:
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func _on_close_settings_button_pressed() -> void:
|
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hide()
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func _on_reset_xp_button_pressed() -> void:
|
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func _on_reset_xp_and_stats_button_pressed() -> void:
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XpLevelManager.player_xp = 0
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CoreGameplayManager.last_played_phrases = []
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SaveManager.save_game()
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NotificationQueue.add("Reset XP.")
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CoreGameplayManager.next_phrase()
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NotificationQueue.add("Reset XP & Stats.")
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func _on_import_button_pressed() -> void:
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var data = DisplayServer.clipboard_get()
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if SaveManager.import_from_base64(data):
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NotificationQueue.add("Import successful", 4000)
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CoreGameplayManager.next_phrase()
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else:
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NotificationQueue.add("Import failed", 4000)
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||||
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||||
func _on_export_button_pressed() -> void:
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var data = SaveManager.export_to_base64()
|
||||
DisplayServer.clipboard_set(data)
|
||||
NotificationQueue.add("Exported to clipboard", 4000)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue