Allow most hostile entities to exist in peaceful
- Hostile entities won't be auto-deleted in peaceful mode - Note, this doesn't mean hostile entities can spawn
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3 changed files with 17 additions and 1 deletions
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@ -0,0 +1,15 @@
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package com.vesui.peasymode.mixin;
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import net.minecraft.entity.mob.HostileEntity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(HostileEntity.class)
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public abstract class ModHostileEntity {
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@Inject(method = "isDisallowedInPeaceful", at = @At("HEAD"), cancellable = true, expect = 1)
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protected void onIsDisallowedInPeaceful(CallbackInfoReturnable<Boolean> ci) {
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ci.setReturnValue(false);
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}
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}
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@ -3,7 +3,7 @@
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"id": "peasymode",
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"version": "${version}",
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"name": "Peaceful Easy Mode",
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"name": "Peasy Mode",
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"description": "Hostile mobs will no longer target you in easy mode. Allows you to get hostile mob drops but keep the difficulty of peaceful mode.",
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"authors": [
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"Vesui"
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@ -4,6 +4,7 @@
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"package": "com.vesui.peasymode.mixin",
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"compatibilityLevel": "JAVA_17",
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"mixins": [
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"ModHostileEntity",
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"ModLivingEntity"
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],
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"client": [
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