xels/main.go

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1.2 KiB
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2025-08-21 18:16:10 +02:00
package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/ChaoticByte/xels/simulation"
)
type Application struct {
simulation simulation.Simulation
}
func (a *Application) Update() error {
a.simulation.Update()
return nil
}
func (a *Application) Draw(screen *ebiten.Image) {
// create image from xel grid
pixels := make([]byte, 4 * screen.Bounds().Dx() * screen.Bounds().Dy())
for i := range len(a.simulation.Grid.Xels) {
xel := a.simulation.Grid.Xels[i]
var v byte = 0
if xel.Energy > 0 {
v = byte(max(0, min(255, xel.Energy * 2 + 38)))
}
// r
pixels[i * 4] = v
// g
pixels[(i*4) + 1] = v
// b
pixels[(i*4) + 2] = v
// a
pixels[(i*4) + 3] = 255
}
screen.WritePixels(pixels)
}
func (a *Application) Layout(outsideWidth int, outsideHeight int) (int, int) {
return CanvasWidth, CanvasHeight
}
func main() {
ebiten.SetWindowSize(CanvasWidth, CanvasHeight)
ebiten.SetWindowTitle("Pixels - Main Window")
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.MaximizeWindow()
ebiten.SetTPS(MaxTps)
app := &Application{
simulation: *simulation.NewSimulation(CanvasWidth, CanvasHeight, SimStepsPerUpdate),
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}
InitGrid(app.simulation.Grid)
err := ebiten.RunGame(app)
if err != nil { panic(err) }
}