2025-08-21 18:16:10 +02:00
|
|
|
package main
|
|
|
|
|
|
|
|
import (
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
|
|
|
|
|
|
"github.com/ChaoticByte/xels/simulation"
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
type Application struct {
|
|
|
|
simulation simulation.Simulation
|
|
|
|
}
|
|
|
|
|
|
|
|
func (a *Application) Update() error {
|
|
|
|
a.simulation.Update()
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (a *Application) Draw(screen *ebiten.Image) {
|
|
|
|
// create image from xel grid
|
|
|
|
pixels := make([]byte, 4 * screen.Bounds().Dx() * screen.Bounds().Dy())
|
|
|
|
for i := range len(a.simulation.Grid.Xels) {
|
|
|
|
xel := a.simulation.Grid.Xels[i]
|
|
|
|
var v byte = 0
|
|
|
|
if xel.Energy > 0 {
|
|
|
|
v = byte(max(0, min(255, xel.Energy * 2 + 38)))
|
|
|
|
}
|
|
|
|
// r
|
|
|
|
pixels[i * 4] = v
|
|
|
|
// g
|
|
|
|
pixels[(i*4) + 1] = v
|
|
|
|
// b
|
|
|
|
pixels[(i*4) + 2] = v
|
|
|
|
// a
|
|
|
|
pixels[(i*4) + 3] = 255
|
|
|
|
}
|
|
|
|
screen.WritePixels(pixels)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (a *Application) Layout(outsideWidth int, outsideHeight int) (int, int) {
|
|
|
|
return CanvasWidth, CanvasHeight
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func main() {
|
|
|
|
ebiten.SetWindowSize(CanvasWidth, CanvasHeight)
|
|
|
|
ebiten.SetWindowTitle("Pixels - Main Window")
|
|
|
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
|
|
|
ebiten.MaximizeWindow()
|
|
|
|
ebiten.SetTPS(MaxTps)
|
|
|
|
app := &Application{
|
2025-08-21 18:26:29 +02:00
|
|
|
simulation: *simulation.NewSimulation(CanvasWidth, CanvasHeight, SimStepsPerUpdate),
|
2025-08-21 18:16:10 +02:00
|
|
|
}
|
|
|
|
InitGrid(app.simulation.Grid)
|
|
|
|
err := ebiten.RunGame(app)
|
|
|
|
if err != nil { panic(err) }
|
|
|
|
}
|