Configure steps per simulation update function call via SimStepsPerUpdate
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2 changed files with 5 additions and 3 deletions
2
main.go
2
main.go
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@ -49,7 +49,7 @@ func main() {
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ebiten.MaximizeWindow()
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ebiten.SetTPS(MaxTps)
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app := &Application{
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simulation: *simulation.NewSimulation(CanvasWidth, CanvasHeight),
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simulation: *simulation.NewSimulation(CanvasWidth, CanvasHeight, SimStepsPerUpdate),
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}
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InitGrid(app.simulation.Grid)
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err := ebiten.RunGame(app)
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