Initial commit

This commit is contained in:
ChaoticByte 2025-08-21 18:16:10 +02:00
commit b3f3a77fc7
No known key found for this signature in database
8 changed files with 242 additions and 0 deletions

32
simulation/simulation.go Normal file
View file

@ -0,0 +1,32 @@
package simulation
import (
"math/rand/v2"
)
type Simulation struct {
Grid *XelGrid
}
func (sim *Simulation) Update() {
for range 10 {
// get all available xels with energy != 0
available_positions := []Vector2{}
for i, xel := range sim.Grid.Xels {
if xel.Energy != 0 {
available_positions = append(available_positions, Vector2{X: i % sim.Grid.Width, Y: i/sim.Grid.Height})
}
}
// choose random pos
pos := available_positions[rand.IntN(len(available_positions))]
xel := sim.Grid.GetXel(pos)
if xel.Energy == 0 { panic("xel energy null") }
xel.Step(pos, sim.Grid)
}
}
func NewSimulation(width int, height int) *Simulation {
return &Simulation{
Grid: NewXelGrid(width, height),
}
}

6
simulation/vec2.go Normal file
View file

@ -0,0 +1,6 @@
package simulation
type Vector2 struct {
X int
Y int
}

69
simulation/xel.go Normal file
View file

@ -0,0 +1,69 @@
package simulation
import (
"math/rand/v2"
)
const (
TurnNorth int = iota
TurnEast
TurnSouth
TurnWest
)
type Xel struct {
Energy int64
}
func (xel *Xel) Step(ownPos Vector2, grid *XelGrid) {
// get other xel
var otherXelPos Vector2
switch rand.IntN(4) {
case 0:
otherXelPos = Vector2{X: ownPos.X + 1, Y: ownPos.Y}
case 1:
otherXelPos = Vector2{X: ownPos.X - 1, Y: ownPos.Y}
case 2:
otherXelPos = Vector2{X: ownPos.X, Y: ownPos.Y + 1}
case 3:
otherXelPos = Vector2{X: ownPos.X, Y: ownPos.Y - 1}
}
otherXel := grid.GetXel(otherXelPos)
if otherXel == nil { return }
// interact
if (xel.Energy > 0 && otherXel.Energy > 0) || (xel.Energy < 0 && otherXel.Energy < 0) {
if rand.IntN(4) == 0 {
// create a higher energy xel and an inverted xel
xel.Energy += (2 * otherXel.Energy)
otherXel.Energy *= -1
} else {
xel.Energy += otherXel.Energy
otherXel.Energy = 0
}
return
}
if (xel.Energy < 0 && otherXel.Energy > 0) || (xel.Energy > 0 && otherXel.Energy < 0) {
// cancel out
xel.Energy += otherXel.Energy
otherXel.Energy = 0
return
}
if (xel.Energy == 0 && otherXel.Energy != 0) || (xel.Energy != 0 && otherXel.Energy == 0) {
if xel.Energy > 1 || xel.Energy < -1 || otherXel.Energy > 1 || otherXel.Energy < -1 { // prevent integer 1 / 0
// split
splitE := (xel.Energy + otherXel.Energy) / 2
xel.Energy = splitE + ((xel.Energy + otherXel.Energy) % 2)
otherXel.Energy = splitE
} else {
// move
if xel.Energy != 0 {
otherXel.Energy = xel.Energy
xel.Energy = 0
} else {
xel.Energy = otherXel.Energy
otherXel.Energy = 0
}
}
return
}
}

36
simulation/xelgrid.go Normal file
View file

@ -0,0 +1,36 @@
package simulation
type XelGrid struct {
Width int // do not overwrite this value after init!
Height int // do not overwrite this value after init!
Xels []*Xel
}
func (grid *XelGrid) GetCenterPosition() Vector2 { // just a helper
return Vector2{
X: (grid.Width / 2) + (grid.Width % 2),
Y: (grid.Height / 2) + (grid.Height % 2),
}
}
func (grid *XelGrid) GetXel(pos Vector2) *Xel {
if pos.X < 0 || pos.X >= grid.Width || pos.Y < 0 || pos.Y >= grid.Height {
return nil // out of bounds
}
i := (pos.Y * grid.Width) + pos.X
return grid.Xels[i]
}
func NewXelGrid(width int, height int) *XelGrid {
grid := &XelGrid{
Width: width,
Height: height,
Xels: make([]*Xel, width*height),
}
// init
for i := range len(grid.Xels) {
grid.Xels[i] = &Xel{}
}
//
return grid
}