mirror of
https://github.com/GarrettGunnell/Acerola-Compute.git
synced 2025-10-19 07:13:15 +00:00
Update README
This commit is contained in:
parent
f7b5dd7805
commit
42e03d26fb
1 changed files with 1 additions and 1 deletions
|
@ -6,7 +6,7 @@ Acerola Compute (ACompute for short) is a compute shader wrapper language for GL
|
|||
|
||||
Because ACompute is technically a custom shader language, it needs its own interpreter which is provided with the script `acerola_shader_compiler.gd`. This must be declared as a global singleton in your Godot project so that on start it will identify any `.acompute` files in your project and compile them automatically. For information on how to do this, please reference [this](https://docs.godotengine.org/en/latest/tutorials/scripting/singletons_autoload.html) tutorial in the Godot documentation.
|
||||
|
||||
A more comprehensive tutorial for writing ACompute shaders will be available eventually, but until then, please refer to the provided examples which are heavily annotated as well as my video on the creation of the language.
|
||||
A more comprehensive tutorial for writing ACompute shaders will be available eventually, but until then, please refer to the provided [examples](https://github.com/GarrettGunnell/Acerola-Compute/tree/main/Examples) which are heavily annotated as well as my video on the creation of the language.
|
||||
|
||||
## Planned Features
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue