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Implement basic random button
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6b1820236f
commit
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2 changed files with 10 additions and 6 deletions
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@ -47,7 +47,7 @@ needs_motion_vectors = false
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needs_normal_roughness = false
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script = ExtResource("1_vlji8")
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pause = false
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update_speed = 0.001
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update_speed = 0.026
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exposure = Vector4(2, 1, 1, 1)
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metadata/_custom_type_script = "uid://drfxlavovcgta"
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@ -7,8 +7,12 @@ func _ready() -> void:
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func on_pressed() -> void:
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randomize()
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for x in range(-7, 8):
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for y in range(-7, 8):
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var cell_coord = Vector2i(x, y)
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var random_cell_value = 1 if randf() > randf() else 0
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grid.set_cell(cell_coord, 1, Vector2i(random_cell_value, 0), 0)
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var cell_coord = Vector2i(randi() % 15 - 7, randi() % 15 - 7)
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grid.set_cell(cell_coord, 1, Vector2i(1, 0), 0)
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func on_alternate_pressed() -> void:
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randomize()
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var cell_coord = Vector2i(randi() % 15 - 7, randi() % 15 - 7)
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grid.set_cell(cell_coord, 1, Vector2i(0, 0), 0)
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