extends AcerolaPanel var grid : TileMapLayer func _ready() -> void: grid = get_node("../../Grid/Actual Grid") func on_pressed() -> void: randomize() var cell_coord = Vector2i(randi() % 15 - 7, randi() % 15 - 7) grid.set_cell(cell_coord, 1, Vector2i(1, 0), 0) get_node("../../.").encode_grid_to_neighborhood_bytes() func on_alternate_pressed() -> void: randomize() var cell_coord = Vector2i(randi() % 15 - 7, randi() % 15 - 7) grid.set_cell(cell_coord, 1, Vector2i(0, 0), 0) get_node("../../.").encode_grid_to_neighborhood_bytes()