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This should allow for plugins to refer to LibreSplit's functions without having to pull in half of the codebase.
8 lines
215 B
C
8 lines
215 B
C
#pragma once
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#include "include/gui/app_window.h"
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void ls_app_window_clear_game(LSAppWindow* win);
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void ls_app_window_show_game(LSAppWindow* win);
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void save_game(ls_game* game);
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void timer_start(LSAppWindow* win);
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