2022-09-21 12:55:23 -06:00
										 
									 
								 
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								// Copyright 2015 Matthew Holt and The Caddy Authors
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								//
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								// Licensed under the Apache License, Version 2.0 (the "License");
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								// you may not use this file except in compliance with the License.
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								// You may obtain a copy of the License at
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								//
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								//     http://www.apache.org/licenses/LICENSE-2.0
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								//
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								// Unless required by applicable law or agreed to in writing, software
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								// distributed under the License is distributed on an "AS IS" BASIS,
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								// See the License for the specific language governing permissions and
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								// limitations under the License.
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											2024-01-06 05:09:20 -05:00
										 
									 
								 
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								//go:build !unix || solaris
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								package caddy
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								import (
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									"context"
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											2024-09-30 12:55:03 -04:00
										 
									 
								 
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									"fmt"
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									"net"
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									"os"
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									"slices"
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									"strconv"
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									"sync"
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									"sync/atomic"
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									"time"
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									"go.uber.org/zap"
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								)
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											2024-11-13 03:55:51 -05:00
										 
									 
								 
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								func reuseUnixSocket(_, _ string) (any, error) {
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									return nil, nil
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								}
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											2022-09-02 16:59:11 -06:00
										 
									 
								 
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
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								func listenReusable(ctx context.Context, lnKey string, network, address string, config net.ListenConfig) (any, error) {
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									var socketFile *os.File
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									fd := slices.Contains([]string{"fd", "fdgram"}, network)
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									if fd {
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										socketFd, err := strconv.ParseUint(address, 0, strconv.IntSize)
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										if err != nil {
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											return nil, fmt.Errorf("invalid file descriptor: %v", err)
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										}
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										func() {
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											socketFilesMu.Lock()
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											defer socketFilesMu.Unlock()
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											socketFdWide := uintptr(socketFd)
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											var ok bool
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											socketFile, ok = socketFiles[socketFdWide]
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											if !ok {
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												socketFile = os.NewFile(socketFdWide, lnKey)
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												if socketFile != nil {
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													socketFiles[socketFdWide] = socketFile
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												}
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											}
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										}()
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										if socketFile == nil {
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											return nil, fmt.Errorf("invalid socket file descriptor: %d", socketFd)
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										}
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									}
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									datagram := slices.Contains([]string{"udp", "udp4", "udp6", "unixgram", "fdgram"}, network)
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									if datagram {
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
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										sharedPc, _, err := listenerPool.LoadOrNew(lnKey, func() (Destructor, error) {
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											var (
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												pc  net.PacketConn
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												err error
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											)
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											if fd {
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												pc, err = net.FilePacketConn(socketFile)
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											} else {
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												pc, err = config.ListenPacket(ctx, network, address)
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											}
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
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											if err != nil {
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												return nil, err
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											}
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											return &sharedPacketConn{PacketConn: pc, key: lnKey}, nil
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										})
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											2022-09-02 16:59:11 -06:00
										 
									 
								 
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										if err != nil {
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											return nil, err
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										}
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
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										return &fakeClosePacketConn{sharedPacketConn: sharedPc.(*sharedPacketConn)}, nil
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											2024-09-30 12:55:03 -04:00
										 
									 
								 
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									}
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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											2024-09-30 12:55:03 -04:00
										 
									 
								 
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									sharedLn, _, err := listenerPool.LoadOrNew(lnKey, func() (Destructor, error) {
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										var (
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											ln  net.Listener
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											err error
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										)
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										if fd {
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											ln, err = net.FileListener(socketFile)
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										} else {
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											ln, err = config.Listen(ctx, network, address)
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										}
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if err != nil {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return nil, err
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-30 12:55:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return &sharedListener{Listener: ln, key: lnKey}, nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if err != nil {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return nil, err
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-02 16:59:11 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-30 12:55:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return &fakeCloseListener{sharedListener: sharedLn.(*sharedListener), keepAlivePeriod: config.KeepAlive}, nil
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-02 16:59:11 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// fakeCloseListener is a private wrapper over a listener that
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// is shared. The state of fakeCloseListener is not shared.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// This allows one user of a socket to "close" the listener
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// while in reality the socket stays open for other users of
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// the listener. In this way, servers become hot-swappable
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// while the listener remains running. Listeners should be
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// re-wrapped in a new fakeCloseListener each time the listener
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// is reused. This type is atomic and values must not be copied.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								type fakeCloseListener struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									closed          int32 // accessed atomically; belongs to this struct only
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									*sharedListener       // embedded, so we also become a net.Listener
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									keepAlivePeriod time.Duration
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								type canSetKeepAlive interface {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SetKeepAlivePeriod(d time.Duration) error
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SetKeepAlive(bool) error
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								func (fcl *fakeCloseListener) Accept() (net.Conn, error) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// if the listener is already "closed", return error
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if atomic.LoadInt32(&fcl.closed) == 1 {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return nil, fakeClosedErr(fcl)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// call underlying accept
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									conn, err := fcl.sharedListener.Accept()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if err == nil {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// if 0, do nothing, Go's default is already set
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// and if the connection allows setting KeepAlive, set it
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if tconn, ok := conn.(canSetKeepAlive); ok && fcl.keepAlivePeriod != 0 {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if fcl.keepAlivePeriod > 0 {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												err = tconn.SetKeepAlivePeriod(fcl.keepAlivePeriod)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else { // negative
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												err = tconn.SetKeepAlive(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if err != nil {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												Log().With(zap.String("server", fcl.sharedListener.key)).Warn("unable to set keepalive for new connection:", zap.Error(err))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return conn, nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// since Accept() returned an error, it may be because our reference to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// the listener (this fakeCloseListener) may have been closed, i.e. the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// server is shutting down; in that case, we need to clear the deadline
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// that we set when Close() was called, and return a non-temporary and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// non-timeout error value to the caller, masking the "true" error, so
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// that server loops / goroutines won't retry, linger, and leak
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if atomic.LoadInt32(&fcl.closed) == 1 {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// we dereference the sharedListener explicitly even though it's embedded
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// so that it's clear in the code that side-effects are shared with other
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// users of this listener, not just our own reference to it; we also don't
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// do anything with the error because all we could do is log it, but we
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										// explicitly assign it to nothing so we don't forget it's there if needed
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-02 16:59:11 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_ = fcl.sharedListener.clearDeadline()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return nil, fakeClosedErr(fcl)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return nil, err
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// Close stops accepting new connections without closing the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// underlying listener. The underlying listener is only closed
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// if the caller is the last known user of the socket.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								func (fcl *fakeCloseListener) Close() error {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if atomic.CompareAndSwapInt32(&fcl.closed, 0, 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// There are two ways I know of to get an Accept()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// function to return to the server loop that called
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// it: close the listener, or set a deadline in the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// past. Obviously, we can't close the socket yet
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// since others may be using it (hence this whole
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// file). But we can set the deadline in the past,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// and this is kind of cheating, but it works, and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// it apparently even works on Windows.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_ = fcl.sharedListener.setDeadline()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_, _ = listenerPool.Delete(fcl.sharedListener.key)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// sharedListener is a wrapper over an underlying listener. The listener
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// and the other fields on the struct are shared state that is synchronized,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// so sharedListener structs must never be copied (always use a pointer).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								type sharedListener struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									net.Listener
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									key        string // uniquely identifies this listener
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									deadline   bool   // whether a deadline is currently set
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									deadlineMu sync.Mutex
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								func (sl *sharedListener) clearDeadline() error {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									var err error
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sl.deadlineMu.Lock()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if sl.deadline {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										switch ln := sl.Listener.(type) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										case *net.TCPListener:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											err = ln.SetDeadline(time.Time{})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sl.deadline = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sl.deadlineMu.Unlock()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return err
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								func (sl *sharedListener) setDeadline() error {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									timeInPast := time.Now().Add(-1 * time.Minute)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									var err error
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sl.deadlineMu.Lock()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if !sl.deadline {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										switch ln := sl.Listener.(type) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										case *net.TCPListener:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											err = ln.SetDeadline(timeInPast)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sl.deadline = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sl.deadlineMu.Unlock()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return err
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
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								// Destruct is called by the UsagePool when the listener is
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								// finally not being used anymore. It closes the socket.
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								func (sl *sharedListener) Destruct() error {
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									return sl.Listener.Close()
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								}
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												core: Apply SO_REUSEPORT to UDP sockets (#5725)
* core: Apply SO_REUSEPORT to UDP sockets
For some reason, 10 months ago when I implemented SO_REUSEPORT
for TCP, I didn't realize, or forgot, that it can be used for UDP too. It is a
much better solution than using deadline hacks to reuse a socket, at
least for TCP.
Then https://github.com/mholt/caddy-l4/issues/132 was posted,
in which we see that UDP servers never actually stopped when the
L4 app was stopped. I verified this using this command:
    $ nc -u 127.0.0.1 55353
combined with POSTing configs to the /load admin endpoint (which
alternated between an echo server and a proxy server so I could tell
which config was being used).
I refactored the code to use SO_REUSEPORT for UDP, but of course
we still need graceful reloads on all platforms, not just Unix, so I
also implemented a deadline hack similar to what we used for
TCP before. That implementation for TCP was not perfect, possibly
having a logical (not data) race condition; but for UDP so far it
seems to be working. Verified the same way I verified that SO_REUSEPORT
works.
I think this code is slightly cleaner and I'm fairly confident this code
is effective.
* Check error
* Fix return
* Fix var name
* implement Unwrap interface and clean up
* move unix packet conn to platform specific file
* implement Unwrap for unix packet conn
* Move sharedPacketConn into proper file
* Fix Windows
* move sharedPacketConn and fakeClosePacketConn to proper file
---------
Co-authored-by: Weidi Deng <weidi_deng@icloud.com>
											
										 
										
											2023-10-16 22:17:32 -06:00
										 
									 
								 
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								// fakeClosePacketConn is like fakeCloseListener, but for PacketConns,
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								// or more specifically, *net.UDPConn
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								type fakeClosePacketConn struct {
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									closed            int32 // accessed atomically; belongs to this struct only
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									*sharedPacketConn       // embedded, so we also become a net.PacketConn; its key is used in Close
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								}
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								func (fcpc *fakeClosePacketConn) ReadFrom(p []byte) (n int, addr net.Addr, err error) {
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									// if the listener is already "closed", return error
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									if atomic.LoadInt32(&fcpc.closed) == 1 {
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										return 0, nil, &net.OpError{
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											Op:   "readfrom",
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											Net:  fcpc.LocalAddr().Network(),
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											Addr: fcpc.LocalAddr(),
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											Err:  errFakeClosed,
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										}
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									}
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									// call underlying readfrom
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									n, addr, err = fcpc.sharedPacketConn.ReadFrom(p)
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									if err != nil {
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										// this server was stopped, so clear the deadline and let
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										// any new server continue reading; but we will exit
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										if atomic.LoadInt32(&fcpc.closed) == 1 {
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											if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
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												if err = fcpc.SetReadDeadline(time.Time{}); err != nil {
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													return
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												}
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											}
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										}
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										return
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									}
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									return
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								}
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								// Close won't close the underlying socket unless there is no more reference, then listenerPool will close it.
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								func (fcpc *fakeClosePacketConn) Close() error {
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									if atomic.CompareAndSwapInt32(&fcpc.closed, 0, 1) {
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										_ = fcpc.SetReadDeadline(time.Now()) // unblock ReadFrom() calls to kick old servers out of their loops
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										_, _ = listenerPool.Delete(fcpc.sharedPacketConn.key)
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									}
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									return nil
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								}
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								func (fcpc *fakeClosePacketConn) Unwrap() net.PacketConn {
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									return fcpc.sharedPacketConn.PacketConn
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								}
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								// sharedPacketConn is like sharedListener, but for net.PacketConns.
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								type sharedPacketConn struct {
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									net.PacketConn
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									key string
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								}
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								// Destruct closes the underlying socket.
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								func (spc *sharedPacketConn) Destruct() error {
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									return spc.PacketConn.Close()
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								}
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								// Unwrap returns the underlying socket
							 | 
						
					
						
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								func (spc *sharedPacketConn) Unwrap() net.PacketConn {
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									return spc.PacketConn
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								}
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								// Interface guards (see https://github.com/caddyserver/caddy/issues/3998)
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							 | 
							
							
								var (
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									_ (interface {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										Unwrap() net.PacketConn
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}) = (*fakeClosePacketConn)(nil)
							 | 
						
					
						
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								)
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											2024-09-30 12:55:03 -04:00
										 
									 
								 
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								// socketFiles is a fd -> *os.File map used to make a FileListener/FilePacketConn from a socket file descriptor.
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								var socketFiles = map[uintptr]*os.File{}
							 | 
						
					
						
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							 | 
							
							
								// socketFilesMu synchronizes socketFiles insertions
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								var socketFilesMu sync.Mutex
							 |