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										 |  |  | // Copyright 2015 Matthew Holt and The Caddy Authors | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
					
						
							|  |  |  | // you may not use this file except in compliance with the License. | 
					
						
							|  |  |  | // You may obtain a copy of the License at | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Unless required by applicable law or agreed to in writing, software | 
					
						
							|  |  |  | // distributed under the License is distributed on an "AS IS" BASIS, | 
					
						
							|  |  |  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
					
						
							|  |  |  | // See the License for the specific language governing permissions and | 
					
						
							|  |  |  | // limitations under the License. | 
					
						
							|  |  |  | 
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										 |  |  | package caddytls | 
					
						
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 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"crypto/tls" | 
					
						
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 | 
					
						
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										 |  |  | 	"github.com/caddyserver/caddy" | 
					
						
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										 |  |  | ) | 
					
						
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 | 
					
						
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										 |  |  | // MatchServerName matches based on SNI. | 
					
						
							|  |  |  | type MatchServerName []string | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | func init() { | 
					
						
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										 |  |  | 	caddy.RegisterModule(caddy.Module{ | 
					
						
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										 |  |  | 		Name: "tls.handshake_match.sni", | 
					
						
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										 |  |  | 		New:  func() interface{} { return MatchServerName{} }, | 
					
						
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										 |  |  | 	}) | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | // Match matches hello based on SNI. | 
					
						
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										 |  |  | func (m MatchServerName) Match(hello *tls.ClientHelloInfo) bool { | 
					
						
							|  |  |  | 	for _, name := range m { | 
					
						
							|  |  |  | 		// TODO: support wildcards (and regex?) | 
					
						
							|  |  |  | 		if hello.ServerName == name { | 
					
						
							|  |  |  | 			return true | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | // Interface guard | 
					
						
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										 |  |  | var _ ConnectionMatcher = (*MatchServerName)(nil) |