1994-01-02 01:22:07 +00:00
										 
									 
								 
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								\section{Built-in Module \sectcode{gl}}
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								\bimodindex{gl}
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								This module provides access to the Silicon Graphics
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								{\em Graphics Library}.
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								It is available only on Silicon Graphics machines.
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								\strong{Warning:}
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								Some illegal calls to the GL library cause the Python interpreter to dump
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								core.
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								In particular, the use of most GL calls is unsafe before the first
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								window is opened.
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								The module is too large to document here in its entirety, but the
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								following should help you to get started.
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								The parameter conventions for the C functions are translated to Python as
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								follows:
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								\begin{itemize}
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								\item
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								All (short, long, unsigned) int values are represented by Python
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								integers.
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								\item
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								All float and double values are represented by Python floating point
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								numbers.
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								In most cases, Python integers are also allowed.
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								\item
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								All arrays are represented by one-dimensional Python lists.
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								In most cases, tuples are also allowed.
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								\item
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								\begin{sloppypar}
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								All string and character arguments are represented by Python strings,
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								for instance,
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								\code{winopen('Hi There!')}
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								and
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								\code{rotate(900, 'z')}.
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								\end{sloppypar}
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								\item
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								All (short, long, unsigned) integer arguments or return values that are
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								only used to specify the length of an array argument are omitted.
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								For example, the C call
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								\bcode\begin{verbatim}
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								lmdef(deftype, index, np, props)
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								\end{verbatim}\ecode
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								is translated to Python as
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								\bcode\begin{verbatim}
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								lmdef(deftype, index, props)
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								\end{verbatim}\ecode
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								\item
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								Output arguments are omitted from the argument list; they are
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								transmitted as function return values instead.
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								If more than one value must be returned, the return value is a tuple.
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								If the C function has both a regular return value (that is not omitted
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								because of the previous rule) and an output argument, the return value
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								comes first in the tuple.
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								Examples: the C call
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								\bcode\begin{verbatim}
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								getmcolor(i, &red, &green, &blue)
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								\end{verbatim}\ecode
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								is translated to Python as
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								\bcode\begin{verbatim}
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								red, green, blue = getmcolor(i)
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								\end{verbatim}\ecode
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								\end{itemize}
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								The following functions are non-standard or have special argument
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								conventions:
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								\renewcommand{\indexsubitem}{(in module gl)}
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								\begin{funcdesc}{varray}{argument}
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								%JHXXX the argument-argument added
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								Equivalent to but faster than a number of
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								\code{v3d()}
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								calls.
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								The \var{argument} is a list (or tuple) of points.
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								Each point must be a tuple of coordinates
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								\code{(\var{x}, \var{y}, \var{z})} or \code{(\var{x}, \var{y})}.
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								The points may be 2- or 3-dimensional but must all have the
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								same dimension.
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								Float and int values may be mixed however.
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								The points are always converted to 3D double precision points
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								by assuming \code{\var{z} = 0.0} if necessary (as indicated in the man page),
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								and for each point
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								\code{v3d()}
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								is called.
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								\end{funcdesc}
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								\begin{funcdesc}{nvarray}{}
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								Equivalent to but faster than a number of
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								\code{n3f}
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								and
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								\code{v3f}
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								calls.
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								The argument is an array (list or tuple) of pairs of normals and points.
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								Each pair is a tuple of a point and a normal for that point.
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								Each point or normal must be a tuple of coordinates
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								\code{(\var{x}, \var{y}, \var{z})}.
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								Three coordinates must be given.
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								Float and int values may be mixed.
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								For each pair,
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								\code{n3f()}
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								is called for the normal, and then
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								\code{v3f()}
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								is called for the point.
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								\end{funcdesc}
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								\begin{funcdesc}{vnarray}{}
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								Similar to 
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								\code{nvarray()}
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								but the pairs have the point first and the normal second.
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								\end{funcdesc}
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								\begin{funcdesc}{nurbssurface}{s_k\, t_k\, ctl\, s_ord\, t_ord\, type}
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								% XXX s_k[], t_k[], ctl[][]
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								%\itembreak
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								Defines a nurbs surface.
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								The dimensions of
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								\code{\var{ctl}[][]}
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								are computed as follows:
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								\code{[len(\var{s_k}) - \var{s_ord}]},
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								\code{[len(\var{t_k}) - \var{t_ord}]}.
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								\end{funcdesc}
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								\begin{funcdesc}{nurbscurve}{knots\, ctlpoints\, order\, type}
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								Defines a nurbs curve.
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								The length of ctlpoints is
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								\code{len(\var{knots}) - \var{order}}.
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								\end{funcdesc}
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								\begin{funcdesc}{pwlcurve}{points\, type}
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								Defines a piecewise-linear curve.
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								\var{points}
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								is a list of points.
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								\var{type}
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								must be
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								\code{N_ST}.
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								\end{funcdesc}
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								\begin{funcdesc}{pick}{n}
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								\funcline{select}{n}
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								The only argument to these functions specifies the desired size of the
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								pick or select buffer.
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								\end{funcdesc}
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								\begin{funcdesc}{endpick}{}
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								\funcline{endselect}{}
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								These functions have no arguments.
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								They return a list of integers representing the used part of the
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								pick/select buffer.
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								No method is provided to detect buffer overrun.
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								\end{funcdesc}
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								Here is a tiny but complete example GL program in Python:
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								\bcode\begin{verbatim}
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								import gl, GL, time
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								def main():
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								    gl.foreground()
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								    gl.prefposition(500, 900, 500, 900)
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								    w = gl.winopen('CrissCross')
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								    gl.ortho2(0.0, 400.0, 0.0, 400.0)
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								    gl.color(GL.WHITE)
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								    gl.clear()
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								    gl.color(GL.RED)
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								    gl.bgnline()
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								    gl.v2f(0.0, 0.0)
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								    gl.v2f(400.0, 400.0)
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								    gl.endline()
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								    gl.bgnline()
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								    gl.v2f(400.0, 0.0)
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								    gl.v2f(0.0, 400.0)
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								    gl.endline()
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								    time.sleep(5)
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								main()
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								\end{verbatim}\ecode
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								\section{Standard Modules \sectcode{GL} and \sectcode{DEVICE}}
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											1995-03-20 12:59:56 +00:00
										 
									 
								 
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								\nodename{GL and DEVICE}
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											1994-01-02 01:22:07 +00:00
										 
									 
								 
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								\stmodindex{GL}
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								\stmodindex{DEVICE}
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								These modules define the constants used by the Silicon Graphics
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								{\em Graphics Library}
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								that C programmers find in the header files
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								\file{<gl/gl.h>}
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								and
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								\file{<gl/device.h>}.
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								Read the module source files for details.
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