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								\section{Standard module \sectcode{EasyDialogs}}
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								\stmodindex{EasyDialogs}
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								The \code{EasyDialogs} module contains some simple dialogs for
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								the Macintosh, modelled after the \code{stdwin} dialogs with similar
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								names.
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								The \code{EasyDialogs} module defines the following functions:
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								\renewcommand{\indexsubitem}{(in module EasyDialogs)}
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								\begin{funcdesc}{Message}{str}
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								A modal dialog with the message text \var{str}, which should be at
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								most 255 characters long, is displayed. Control is returned when the
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								user clicks ``OK''.
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								\end{funcdesc}
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								\begin{funcdesc}{AskString}{prompt\optional{\, default}}
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								Ask the user to input a string value, in a modal dialog. \var{Prompt}
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								is the promt message, the optional \var{default} arg is the initial
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								value for the string. All strings can be at most 255 bytes
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								long. \var{AskString} returns the string entered or \code{None} in
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								case the user cancelled.
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								\end{funcdesc}
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								\begin{funcdesc}{AskYesNoCancel}{question\optional{\, default}}
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								Present a dialog with text \var{question} and three buttons labelled
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								``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for
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								no and \code{-1} for cancel. The default return value chosen by
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								hitting return is \code{0}. This can be changed with the optional
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								\var{default} argument.
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								\end{funcdesc}
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								\begin{funcdesc}{ProgressBar}{\optional{label\, maxval}}
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								Display a modeless progress dialog with a thermometer bar. \var{Label}
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								is the textstring displayed (default ``Working...''), \var{maxval} is
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								the value at which progress is complete (default 100). The returned
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								object has one method, \code{set(value)}, which sets the value of the
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								progress bar. The bar remains visible until the object returned is
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								discarded.
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								The progress bar has a ``cancel'' button, but it is currently
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								non-functional.
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								\end{funcdesc}
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								Note that \code{EasyDialogs} does not currently use the notification
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								manager. This means that displaying dialogs while the program is in
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								the background will lead to unexpected results and possibly
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								crashes. Also, all dialogs are modeless and hence expect to be at the
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								top of the stacking order. This is true when the dialogs are created,
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								but windows that pop-up later (like a console window) may also result
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								in crashes.
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								\section{Standard module \sectcode{FrameWork}}
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								\stmodindex{FrameWork}
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								The \code{FrameWork} module contains classes that together provide a
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								framework for an interactive Macintosh application. The programmer
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								builds an application by creating subclasses that override various
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								methods of the bases classes, thereby implementing the functionality
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								wanted. Overriding functionality can often be done on various
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								different levels, i.e. to handle clicks in a single dialog window in a
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								non-standard way it is not necessary to override the complete event
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								handling.
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								The \code{FrameWork} is still very much work-in-progress, and the
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								documentation describes only the most important functionality, and not
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								in the most logical manner at that. Examine the source or the examples
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								for more details.
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								The \code{FrameWork} module defines the following functions:
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								\renewcommand{\indexsubitem}{(in module FrameWork)}
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								\begin{funcdesc}{Application}{}
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								An object representing the complete application. See below for a
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								description of the methods. The default \code{__init__} routine
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								creates an empty window dictionary and a menu bar with an apple menu.
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								\end{funcdesc}
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								\begin{funcdesc}{MenuBar}{}
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								An object representing the menubar. This object is usually not created
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								by the user.
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								\end{funcdesc}
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								\begin{funcdesc}{Menu}{bar\, title\optional{\, after}}
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								An object representing a menu. Upon creation you pass the
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								\code{MenuBar} the menu appears in, the \var{title} string and a
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								position (1-based) \var{after} where the menu should appear (default:
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								at the end).
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								\end{funcdesc}
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								\begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}}
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								Create a menu item object. The arguments are the menu to crate the
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								item it, the item title string and optionally the keyboard shortcut
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								and a callback routine. The callback is called with the arguments
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								menu-id, item number within menu (1-based), current front window and
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								the event record.
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								In stead of a callable object the callback can also be a string. In
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								this case menu selection causes the lookup of a method in the topmost
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								window and the application. The method name is the callback string
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								with \code{'domenu_'} prepended.
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								Calling the \code{MenuBar} \code{fixmenudimstate} method sets the
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								correct dimming for all menu items based on the current front window.
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								\end{funcdesc}
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								\begin{funcdesc}{Separator}{menu}
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								Add a separator to the end of a menu.
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								\end{funcdesc}
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								\begin{funcdesc}{SubMenu}{menu\, label}
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								Create a submenu named \var{label} under menu \var{menu}. The menu
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								object is returned.
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								\end{funcdesc}
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								\begin{funcdesc}{Window}{parent}
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								Creates a (modeless) window. \var{Parent} is the application object to
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								which the window belongs. The window is not displayed until later.
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								\end{funcdesc}
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								\begin{funcdesc}{DialogWindow}{parent}
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								Creates a modeless dialog window.
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								\end{funcdesc}
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								\begin{funcdesc}{windowbounds}{width\, height}
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								Return a \code{(left, top, right, bottom)} tuple suitable for creation
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								of a window of given width and height. The window will be staggered
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								with respect to previous windows, and an attempt is made to keep the
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								whole window on-screen. The window will however always be exact the
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								size given, so parts may be offscreen.
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								\end{funcdesc}
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								\begin{funcdesc}{setwatchcursor}{}
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								Set the mouse cursor to a watch.
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								\end{funcdesc}
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								\begin{funcdesc}{setarrowcursor}{}
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								Set the mouse cursor to an arrow.
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								\end{funcdesc}
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								\subsection{Application objects}
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								Application objects have the following methods, among others:
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								\renewcommand{\indexsubitem}{(Application method)}
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								\begin{funcdesc}{makeusermenus}{}
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								Override this method if you need menus in your application. Append the
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							 | 
							
							
								menus to \code{self.menubar}.
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								\end{funcdesc}
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								\begin{funcdesc}{getabouttext}{}
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								Override this method to return a text string describing your
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								application. Alternatively, override the \code{do_about} method for
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								more elaborate about messages.
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								\end{funcdesc}
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								\begin{funcdesc}{mainloop}{\optional{mask\, wait}}
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								This routine is the main event loop, call it to set your application
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								rolling. \var{Mask} is the mask of events you want to handle,
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								\var{wait} is the number of ticks you want to leave to other
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								concurrent application (default 0, which is probably not a good
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								idea). While raising \code{self} to exit the mainloop is still
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								supported it is not recommended, call \code{self._quit} instead.
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								The event loop is split into many small parts, each of which can be
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								overridden. The default methods take care of dispatching events to
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								windows and dialogs, handling drags and resizes, Apple Events, events
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								for non-FrameWork windows, etc.
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								\end{funcdesc}
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								\begin{funcdesc}{_quit}{}
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								Terminate the event \code{mainloop} at the next convenient moment.
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								\end{funcdesc}
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								\begin{funcdesc}{do_char}{c\, event}
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								The user typed character \var{c}. The complete details of the event
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								can be found in the \var{event} structure. This method can also be
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								provided in a \code{Window} object, which overrides the
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								application-wide handler if the window is frontmost.
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								\end{funcdesc}
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								\begin{funcdesc}{do_dialogevent}{event}
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								Called early in the event loop to handle modeless dialog events. The
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								default method simply dispatches the event to the relevant dialog (not
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								through the the \code{DialogWindow} object involved). Override if you
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								need special handling of dialog events (keyboard shortcuts, etc).
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								\end{funcdesc}
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								\begin{funcdesc}{idle}{event}
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								Called by the main event loop when no events are available. The
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								null-event is passed (so you can look at mouse position, etc).
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								\end{funcdesc}
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								\subsection{Window Objects}
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								Window objects have the following methods, among others:
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								\renewcommand{\indexsubitem}{(Window method)}
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								\begin{funcdesc}{open}{}
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								Override this method to open a window. Store the MacOS window-id in
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								\code{self.wid} and call \code{self.do_postopen} to register the
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								window with the parent application.
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								\end{funcdesc}
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								\begin{funcdesc}{close}{}
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								Override this method to do any special processing on window
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								close. Call \code{self.do_postclose} to cleanup the parent state.
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								\end{funcdesc}
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								\begin{funcdesc}{do_postresize}{width\, height\, macoswindowid}
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								Called after the window is resized. Override if more needs to be done
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								than calling \code{InvalRect}.
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								\end{funcdesc}
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								\begin{funcdesc}{do_contentclick}{local\, modifiers\, event}
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								The user clicked in the content part of a window. The arguments are
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								the coordinates (window-relative), the key modifiers and the raw
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								event.
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								\end{funcdesc}
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								\begin{funcdesc}{do_update}{macoswindowid\, event}
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								An update event for the window was received. Redraw the window.
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								\end{funcdesc}
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								\begin{funcdesc}{do_activate}{activate\, event}
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								The window was activated (\code{activate==1}) or deactivated
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								(\code{activate==0}). Handle things like focus highlighting, etc.
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								\end{funcdesc}
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								\subsection{ControlsWindow Object}
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								ControlsWindow objects have the following methods besides those of
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								\code{Window} objects:
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								\renewcommand{\indexsubitem}{(ControlsWindow method)}
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								\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
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								Part \code{pcode} of control \code{control} was hit by the
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								user. Tracking and such has already been taken care of.
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								\end{funcdesc}
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								\subsection{ScrolledWindow Object}
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								ScrolledWindow objects are ControlsWindow objects with the following
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								extra methods:
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								\renewcommand{\indexsubitem}{(ScrolledWindow method)}
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								\begin{funcdesc}{scrollbars}{\optional{wantx\, wanty}}
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								Create (or destroy) horizontal and vertical scrollbars. The arguments
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								specify which you want (default: both). The scrollbars always have
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								minimum \code{0} and maximum \code{32767}.
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								\end{funcdesc}
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								\begin{funcdesc}{getscrollbarvalues}{}
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								You must supply this method. It should return a tuple \code{x, y}
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							 | 
							
							
								giving the current position of the scrollbars (between \code{0} and
							 | 
						
					
						
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								\code{32767}). You can return \code{None} for either to indicate the
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								whole document is visible in that direction.
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								\end{funcdesc}
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								\begin{funcdesc}{updatescrollbars}{}
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								Call this method when the document has changed. It will call
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								\code{getscrollbarvalues} and update the scrollbars.
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								\end{funcdesc}
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								\begin{funcdesc}{scrollbar_callback}{which\, what\, value}
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								Supplied by you and called after user interaction. \code{Which} will
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								be \code{'x'} or \code{'y'}, \code{what} will be \code{'-'},
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								\code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
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								\code{'set'}, \code{value} will contain the new scrollbar position.
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								\end{funcdesc}
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								\begin{funcdesc}{scalebarvalues}{absmin\, absmax\, curmin\, curmax}
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								Auxiliary method to help you calculate values to return from
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								\code{getscrollbarvalues}. You pass document minimum and maximum value
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								and topmost (leftmost) and bottommost (rightmost) visible values and
							 | 
						
					
						
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								it returns the correct number or \code{None}.
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								\end{funcdesc}
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								\begin{funcdesc}{do_activate}{onoff\, event}
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								Takes care of dimming/highlighting scrollbars when a window becomes
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								frontmost vv. If you override this method call this one at the end of
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								your method.
							 | 
						
					
						
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								\end{funcdesc}
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								\begin{funcdesc}{do_postresize}{width\, height\, window}
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								Moves scrollbars to the correct position. Call this method initially
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								if you override it.
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								\end{funcdesc}
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								\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
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								Handles scrollbar interaction. If you override it call this method
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								first, a nonzero return value indicates the hit was in the scrollbars
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								and has been handled.
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								\end{funcdesc}
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											1995-10-10 14:43:20 +00:00
										 
									 
								 
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								\subsection{DialogWindow Objects}
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								DialogWindow objects have the following methods besides those of
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								\code{Window} objects:
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								\renewcommand{\indexsubitem}{(DialogWindow method)}
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								\begin{funcdesc}{open}{resid}
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								Create the dialog window, from the DLOG resource with id
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								\var{resid}. The dialog object is stored in \code{self.wid}.
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								\end{funcdesc}
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								\begin{funcdesc}{do_itemhit}{item\, event}
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								Item number \var{item} was hit. You are responsible for redrawing
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								toggle buttons, etc.
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								\end{funcdesc}
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											1996-10-15 14:37:31 +00:00
										 
									 
								 
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								\section{Standard module \sectcode{MiniAEFrame}}
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								\stmodindex{MiniAEFrame}
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								The module \var{MiniAEFrame} provides a framework for an application
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								that can function as an OSA server, i.e. receive and process
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								AppleEvents. It can be used in conjunction with \var{FrameWork} or
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								standalone.
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								This module is temporary, it will eventually be replaced by a module
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								that handles argument names better and possibly automates making your
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								application scriptable.
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								The \var{MiniAEFrame} module defines the following classes:
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								\renewcommand{\indexsubitem}{(in module MiniAEFrame)}
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								\begin{funcdesc}{AEServer}{}
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								A class that handles AppleEvent dispatch. Your application should
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								subclass this class together with either
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								\code{MiniAEFrame.MiniApplication} or
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								\code{FrameWork.Application}. Your \code{__init__} method should call
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								the \code{__init__} method for both classes.
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								\end{funcdesc}
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								\begin{funcdesc}{MiniApplication}{}
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								A class that is more or less compatible with
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								\code{FrameWork.Application} but with less functionality. Its
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								eventloop supports the apple menu, command-dot and AppleEvents, other
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								events are passed on to the Python interpreter and/or Sioux.
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								Useful if your application wants to use \code{AEServer} but does not
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								provide its own windows, etc.
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								\end{funcdesc}
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								\subsection{AEServer Objects}
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								\renewcommand{\indexsubitem}{(AEServer method)}
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								\begin{funcdesc}{installaehandler}{classe\, type\, callback}
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								Installs an AppleEvent handler. \code{Classe} and \code{type} are the
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								four-char OSA Class and Type designators, \code{'****'} wildcards are
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								allowed. When a matching AppleEvent is received the parameters are
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								decoded and your callback is invoked.
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								\end{funcdesc}
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								\begin{funcdesc}{callback}{_object\, **kwargs}
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								Your callback is called with the OSA Direct Object as first positional
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								parameter. The other parameters are passed as keyword arguments, with
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								the 4-char designator as name. Three extra keyword parameters are
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								passed: \code{_class} and \code{_type} are the Class and Type
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								designators and \code{_attributes} is a dictionary with the AppleEvent
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								attributes.
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								The return value of your method is packed with
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								\code{aetools.packevent} and sent as reply.
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								\end{funcdesc}
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								Note that there are some serious problems with the current
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								design. AppleEvents which have non-identifier 4-char designators for
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								arguments are not implementable, and it is not possible to return an
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								error to the originator. This will be addressed in a future release.
							 |