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											2002-08-02 20:23:56 +00:00
										 |  |  |  | # -*- coding: Latin-1 -*- | 
					
						
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										 |  |  |  | """Heap queue algorithm (a.k.a. priority queue).
 | 
					
						
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 | 
					
						
							|  |  |  |  | Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for | 
					
						
							|  |  |  |  | all k, counting elements from 0.  For the sake of comparison, | 
					
						
							|  |  |  |  | non-existing elements are considered to be infinite.  The interesting | 
					
						
							|  |  |  |  | property of a heap is that a[0] is always its smallest element. | 
					
						
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 | 
					
						
							|  |  |  |  | Usage: | 
					
						
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							|  |  |  |  | heap = []            # creates an empty heap | 
					
						
							|  |  |  |  | heappush(heap, item) # pushes a new item on the heap | 
					
						
							|  |  |  |  | item = heappop(heap) # pops the smallest item from the heap | 
					
						
							|  |  |  |  | item = heap[0]       # smallest item on the heap without popping it | 
					
						
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										 |  |  |  | heapify(x)           # transforms list into a heap, in-place, in linear time | 
					
						
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											2002-08-03 10:10:10 +00:00
										 |  |  |  | item = heapreplace(heap, item) # pops and returns smallest item, and adds | 
					
						
							|  |  |  |  |                                # new item; the heap size is unchanged | 
					
						
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										 |  |  |  | 
 | 
					
						
							|  |  |  |  | Our API differs from textbook heap algorithms as follows: | 
					
						
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 | 
					
						
							|  |  |  |  | - We use 0-based indexing.  This makes the relationship between the | 
					
						
							|  |  |  |  |   index for a node and the indexes for its children slightly less | 
					
						
							|  |  |  |  |   obvious, but is more suitable since Python uses 0-based indexing. | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | - Our heappop() method returns the smallest item, not the largest. | 
					
						
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 | 
					
						
							|  |  |  |  | These two make it possible to view the heap as a regular Python list | 
					
						
							|  |  |  |  | without surprises: heap[0] is the smallest item, and heap.sort() | 
					
						
							|  |  |  |  | maintains the heap invariant! | 
					
						
							|  |  |  |  | """
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											2002-08-02 22:01:37 +00:00
										 |  |  |  | # Original code by Kevin O'Connor, augmented by Tim Peters | 
					
						
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											2002-08-02 16:50:58 +00:00
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											2002-08-02 16:44:32 +00:00
										 |  |  |  | __about__ = """Heap queues
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 | 
					
						
							|  |  |  |  | [explanation by Fran<EFBFBD>ois Pinard] | 
					
						
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 | 
					
						
							|  |  |  |  | Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for | 
					
						
							|  |  |  |  | all k, counting elements from 0.  For the sake of comparison, | 
					
						
							|  |  |  |  | non-existing elements are considered to be infinite.  The interesting | 
					
						
							|  |  |  |  | property of a heap is that a[0] is always its smallest element. | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | The strange invariant above is meant to be an efficient memory | 
					
						
							|  |  |  |  | representation for a tournament.  The numbers below are `k', not a[k]: | 
					
						
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 | 
					
						
							|  |  |  |  |                                    0 | 
					
						
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 | 
					
						
							|  |  |  |  |                   1                                 2 | 
					
						
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 | 
					
						
							|  |  |  |  |           3               4                5               6 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |       7       8       9       10      11      12      13      14 | 
					
						
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 | 
					
						
							|  |  |  |  |     15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30 | 
					
						
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							|  |  |  |  | In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'.  In | 
					
						
							|  |  |  |  | an usual binary tournament we see in sports, each cell is the winner | 
					
						
							|  |  |  |  | over the two cells it tops, and we can trace the winner down the tree | 
					
						
							|  |  |  |  | to see all opponents s/he had.  However, in many computer applications | 
					
						
							|  |  |  |  | of such tournaments, we do not need to trace the history of a winner. | 
					
						
							|  |  |  |  | To be more memory efficient, when a winner is promoted, we try to | 
					
						
							|  |  |  |  | replace it by something else at a lower level, and the rule becomes | 
					
						
							|  |  |  |  | that a cell and the two cells it tops contain three different items, | 
					
						
							|  |  |  |  | but the top cell "wins" over the two topped cells. | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | If this heap invariant is protected at all time, index 0 is clearly | 
					
						
							|  |  |  |  | the overall winner.  The simplest algorithmic way to remove it and | 
					
						
							|  |  |  |  | find the "next" winner is to move some loser (let's say cell 30 in the | 
					
						
							|  |  |  |  | diagram above) into the 0 position, and then percolate this new 0 down | 
					
						
							|  |  |  |  | the tree, exchanging values, until the invariant is re-established. | 
					
						
							|  |  |  |  | This is clearly logarithmic on the total number of items in the tree. | 
					
						
							|  |  |  |  | By iterating over all items, you get an O(n ln n) sort. | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | A nice feature of this sort is that you can efficiently insert new | 
					
						
							|  |  |  |  | items while the sort is going on, provided that the inserted items are | 
					
						
							|  |  |  |  | not "better" than the last 0'th element you extracted.  This is | 
					
						
							|  |  |  |  | especially useful in simulation contexts, where the tree holds all | 
					
						
							|  |  |  |  | incoming events, and the "win" condition means the smallest scheduled | 
					
						
							|  |  |  |  | time.  When an event schedule other events for execution, they are | 
					
						
							|  |  |  |  | scheduled into the future, so they can easily go into the heap.  So, a | 
					
						
							|  |  |  |  | heap is a good structure for implementing schedulers (this is what I | 
					
						
							|  |  |  |  | used for my MIDI sequencer :-). | 
					
						
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 | 
					
						
							|  |  |  |  | Various structures for implementing schedulers have been extensively | 
					
						
							|  |  |  |  | studied, and heaps are good for this, as they are reasonably speedy, | 
					
						
							|  |  |  |  | the speed is almost constant, and the worst case is not much different | 
					
						
							|  |  |  |  | than the average case.  However, there are other representations which | 
					
						
							|  |  |  |  | are more efficient overall, yet the worst cases might be terrible. | 
					
						
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 | 
					
						
							|  |  |  |  | Heaps are also very useful in big disk sorts.  You most probably all | 
					
						
							|  |  |  |  | know that a big sort implies producing "runs" (which are pre-sorted | 
					
						
							|  |  |  |  | sequences, which size is usually related to the amount of CPU memory), | 
					
						
							|  |  |  |  | followed by a merging passes for these runs, which merging is often | 
					
						
							|  |  |  |  | very cleverly organised[1].  It is very important that the initial | 
					
						
							|  |  |  |  | sort produces the longest runs possible.  Tournaments are a good way | 
					
						
							|  |  |  |  | to that.  If, using all the memory available to hold a tournament, you | 
					
						
							|  |  |  |  | replace and percolate items that happen to fit the current run, you'll | 
					
						
							|  |  |  |  | produce runs which are twice the size of the memory for random input, | 
					
						
							|  |  |  |  | and much better for input fuzzily ordered. | 
					
						
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 | 
					
						
							|  |  |  |  | Moreover, if you output the 0'th item on disk and get an input which | 
					
						
							|  |  |  |  | may not fit in the current tournament (because the value "wins" over | 
					
						
							|  |  |  |  | the last output value), it cannot fit in the heap, so the size of the | 
					
						
							|  |  |  |  | heap decreases.  The freed memory could be cleverly reused immediately | 
					
						
							|  |  |  |  | for progressively building a second heap, which grows at exactly the | 
					
						
							|  |  |  |  | same rate the first heap is melting.  When the first heap completely | 
					
						
							|  |  |  |  | vanishes, you switch heaps and start a new run.  Clever and quite | 
					
						
							|  |  |  |  | effective! | 
					
						
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 | 
					
						
							|  |  |  |  | In a word, heaps are useful memory structures to know.  I use them in | 
					
						
							|  |  |  |  | a few applications, and I think it is good to keep a `heap' module | 
					
						
							|  |  |  |  | around. :-) | 
					
						
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 | 
					
						
							|  |  |  |  | -------------------- | 
					
						
							|  |  |  |  | [1] The disk balancing algorithms which are current, nowadays, are | 
					
						
							|  |  |  |  | more annoying than clever, and this is a consequence of the seeking | 
					
						
							|  |  |  |  | capabilities of the disks.  On devices which cannot seek, like big | 
					
						
							|  |  |  |  | tape drives, the story was quite different, and one had to be very | 
					
						
							|  |  |  |  | clever to ensure (far in advance) that each tape movement will be the | 
					
						
							|  |  |  |  | most effective possible (that is, will best participate at | 
					
						
							|  |  |  |  | "progressing" the merge).  Some tapes were even able to read | 
					
						
							|  |  |  |  | backwards, and this was also used to avoid the rewinding time. | 
					
						
							|  |  |  |  | Believe me, real good tape sorts were quite spectacular to watch! | 
					
						
							|  |  |  |  | From all times, sorting has always been a Great Art! :-) | 
					
						
							|  |  |  |  | """
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											2002-10-30 06:15:53 +00:00
										 |  |  |  | __all__ = ['heappush', 'heappop', 'heapify', 'heapreplace'] | 
					
						
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										 |  |  |  | def heappush(heap, item): | 
					
						
							|  |  |  |  |     """Push item onto heap, maintaining the heap invariant.""" | 
					
						
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										 |  |  |  |     heap.append(item) | 
					
						
							|  |  |  |  |     _siftdown(heap, 0, len(heap)-1) | 
					
						
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										 |  |  |  | 
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							|  |  |  |  | def heappop(heap): | 
					
						
							|  |  |  |  |     """Pop the smallest item off the heap, maintaining the heap invariant.""" | 
					
						
							|  |  |  |  |     lastelt = heap.pop()    # raises appropriate IndexError if heap is empty | 
					
						
							|  |  |  |  |     if heap: | 
					
						
							|  |  |  |  |         returnitem = heap[0] | 
					
						
							|  |  |  |  |         heap[0] = lastelt | 
					
						
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										 |  |  |  |         _siftup(heap, 0) | 
					
						
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										 |  |  |  |     else: | 
					
						
							|  |  |  |  |         returnitem = lastelt | 
					
						
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										 |  |  |  |     return returnitem | 
					
						
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										 |  |  |  | def heapreplace(heap, item): | 
					
						
							|  |  |  |  |     """Pop and return the current smallest value, and add the new item.
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							|  |  |  |  |     This is more efficient than heappop() followed by heappush(), and can be | 
					
						
							|  |  |  |  |     more appropriate when using a fixed-size heap.  Note that the value | 
					
						
							|  |  |  |  |     returned may be larger than item!  That constrains reasonable uses of | 
					
						
							|  |  |  |  |     this routine. | 
					
						
							|  |  |  |  |     """
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											2002-08-07 18:58:11 +00:00
										 |  |  |  |     returnitem = heap[0]    # raises appropriate IndexError if heap is empty | 
					
						
							|  |  |  |  |     heap[0] = item | 
					
						
							|  |  |  |  |     _siftup(heap, 0) | 
					
						
							|  |  |  |  |     return returnitem | 
					
						
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										 |  |  |  | 
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											2002-08-03 02:11:26 +00:00
										 |  |  |  | def heapify(x): | 
					
						
							|  |  |  |  |     """Transform list into a heap, in-place, in O(len(heap)) time.""" | 
					
						
							|  |  |  |  |     n = len(x) | 
					
						
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										 |  |  |  |     # Transform bottom-up.  The largest index there's any point to looking at | 
					
						
							|  |  |  |  |     # is the largest with a child index in-range, so must have 2*i + 1 < n, | 
					
						
							|  |  |  |  |     # or i < (n-1)/2.  If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so | 
					
						
							|  |  |  |  |     # j-1 is the largest, which is n//2 - 1.  If n is odd = 2*j+1, this is | 
					
						
							|  |  |  |  |     # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1. | 
					
						
							|  |  |  |  |     for i in xrange(n//2 - 1, -1, -1): | 
					
						
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										 |  |  |  |         _siftup(x, i) | 
					
						
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							|  |  |  |  | # 'heap' is a heap at all indices >= startpos, except possibly for pos.  pos | 
					
						
							|  |  |  |  | # is the index of a leaf with a possibly out-of-order value.  Restore the | 
					
						
							|  |  |  |  | # heap invariant. | 
					
						
							|  |  |  |  | def _siftdown(heap, startpos, pos): | 
					
						
							|  |  |  |  |     newitem = heap[pos] | 
					
						
							|  |  |  |  |     # Follow the path to the root, moving parents down until finding a place | 
					
						
							|  |  |  |  |     # newitem fits. | 
					
						
							|  |  |  |  |     while pos > startpos: | 
					
						
							|  |  |  |  |         parentpos = (pos - 1) >> 1 | 
					
						
							|  |  |  |  |         parent = heap[parentpos] | 
					
						
							|  |  |  |  |         if parent <= newitem: | 
					
						
							|  |  |  |  |             break | 
					
						
							|  |  |  |  |         heap[pos] = parent | 
					
						
							|  |  |  |  |         pos = parentpos | 
					
						
							|  |  |  |  |     heap[pos] = newitem | 
					
						
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 | 
					
						
							|  |  |  |  | # The child indices of heap index pos are already heaps, and we want to make | 
					
						
							|  |  |  |  | # a heap at index pos too.  We do this by bubbling the smaller child of | 
					
						
							|  |  |  |  | # pos up (and so on with that child's children, etc) until hitting a leaf, | 
					
						
							|  |  |  |  | # then using _siftdown to move the oddball originally at index pos into place. | 
					
						
							|  |  |  |  | # | 
					
						
							|  |  |  |  | # We *could* break out of the loop as soon as we find a pos where newitem <= | 
					
						
							|  |  |  |  | # both its children, but turns out that's not a good idea, and despite that | 
					
						
							|  |  |  |  | # many books write the algorithm that way.  During a heap pop, the last array | 
					
						
							|  |  |  |  | # element is sifted in, and that tends to be large, so that comparing it | 
					
						
							|  |  |  |  | # against values starting from the root usually doesn't pay (= usually doesn't | 
					
						
							|  |  |  |  | # get us out of the loop early).  See Knuth, Volume 3, where this is | 
					
						
							|  |  |  |  | # explained and quantified in an exercise. | 
					
						
							|  |  |  |  | # | 
					
						
							|  |  |  |  | # Cutting the # of comparisons is important, since these routines have no | 
					
						
							|  |  |  |  | # way to extract "the priority" from an array element, so that intelligence | 
					
						
							|  |  |  |  | # is likely to be hiding in custom __cmp__ methods, or in array elements | 
					
						
							|  |  |  |  | # storing (priority, record) tuples.  Comparisons are thus potentially | 
					
						
							|  |  |  |  | # expensive. | 
					
						
							|  |  |  |  | # | 
					
						
							|  |  |  |  | # On random arrays of length 1000, making this change cut the number of | 
					
						
							|  |  |  |  | # comparisons made by heapify() a little, and those made by exhaustive | 
					
						
							|  |  |  |  | # heappop() a lot, in accord with theory.  Here are typical results from 3 | 
					
						
							|  |  |  |  | # runs (3 just to demonstrate how small the variance is): | 
					
						
							|  |  |  |  | # | 
					
						
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										 |  |  |  | # Compares needed by heapify     Compares needed by 1000 heappops | 
					
						
							|  |  |  |  | # --------------------------     -------------------------------- | 
					
						
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										 |  |  |  | # 1837 cut to 1663               14996 cut to 8680 | 
					
						
							|  |  |  |  | # 1855 cut to 1659               14966 cut to 8678 | 
					
						
							|  |  |  |  | # 1847 cut to 1660               15024 cut to 8703 | 
					
						
							|  |  |  |  | # | 
					
						
							|  |  |  |  | # Building the heap by using heappush() 1000 times instead required | 
					
						
							|  |  |  |  | # 2198, 2148, and 2219 compares:  heapify() is more efficient, when | 
					
						
							|  |  |  |  | # you can use it. | 
					
						
							|  |  |  |  | # | 
					
						
							|  |  |  |  | # The total compares needed by list.sort() on the same lists were 8627, | 
					
						
							|  |  |  |  | # 8627, and 8632 (this should be compared to the sum of heapify() and | 
					
						
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											2002-08-11 18:28:09 +00:00
										 |  |  |  | # heappop() compares):  list.sort() is (unsurprisingly!) more efficient | 
					
						
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										 |  |  |  | # for sorting. | 
					
						
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 | 
					
						
							|  |  |  |  | def _siftup(heap, pos): | 
					
						
							|  |  |  |  |     endpos = len(heap) | 
					
						
							|  |  |  |  |     startpos = pos | 
					
						
							|  |  |  |  |     newitem = heap[pos] | 
					
						
							|  |  |  |  |     # Bubble up the smaller child until hitting a leaf. | 
					
						
							|  |  |  |  |     childpos = 2*pos + 1    # leftmost child position | 
					
						
							|  |  |  |  |     while childpos < endpos: | 
					
						
							|  |  |  |  |         # Set childpos to index of smaller child. | 
					
						
							|  |  |  |  |         rightpos = childpos + 1 | 
					
						
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											2002-08-03 19:20:16 +00:00
										 |  |  |  |         if rightpos < endpos and heap[rightpos] <= heap[childpos]: | 
					
						
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											2002-08-08 20:19:19 +00:00
										 |  |  |  |             childpos = rightpos | 
					
						
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										 |  |  |  |         # Move the smaller child up. | 
					
						
							|  |  |  |  |         heap[pos] = heap[childpos] | 
					
						
							|  |  |  |  |         pos = childpos | 
					
						
							|  |  |  |  |         childpos = 2*pos + 1 | 
					
						
							|  |  |  |  |     # The leaf at pos is empty now.  Put newitem there, and and bubble it up | 
					
						
							|  |  |  |  |     # to its final resting place (by sifting its parents down). | 
					
						
							|  |  |  |  |     heap[pos] = newitem | 
					
						
							|  |  |  |  |     _siftdown(heap, startpos, pos) | 
					
						
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											2002-08-02 21:48:06 +00:00
										 |  |  |  | 
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											2002-08-02 16:44:32 +00:00
										 |  |  |  | if __name__ == "__main__": | 
					
						
							|  |  |  |  |     # Simple sanity test | 
					
						
							|  |  |  |  |     heap = [] | 
					
						
							|  |  |  |  |     data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0] | 
					
						
							|  |  |  |  |     for item in data: | 
					
						
							|  |  |  |  |         heappush(heap, item) | 
					
						
							|  |  |  |  |     sort = [] | 
					
						
							|  |  |  |  |     while heap: | 
					
						
							|  |  |  |  |         sort.append(heappop(heap)) | 
					
						
							|  |  |  |  |     print sort |