| 
									
										
										
										
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										 |  |  | \section{\module{asyncore} --- | 
					
						
							| 
									
										
										
										
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										 |  |  |          Asynchronous socket handler} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | \declaremodule{builtin}{asyncore} | 
					
						
							| 
									
										
										
										
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										 |  |  | \modulesynopsis{A base class for developing asynchronous socket  | 
					
						
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										 |  |  |                 handling services.} | 
					
						
							|  |  |  | \moduleauthor{Sam Rushing}{rushing@nightmare.com} | 
					
						
							|  |  |  | \sectionauthor{Christopher Petrilli}{petrilli@amber.org} | 
					
						
							| 
									
										
										
										
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										 |  |  | \sectionauthor{Steve Holden}{sholden@holdenweb.com} | 
					
						
							| 
									
										
										
										
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										 |  |  | % Heavily adapted from original documentation by Sam Rushing.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | This module provides the basic infrastructure for writing asynchronous  | 
					
						
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										 |  |  | socket service clients and servers. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | There are only two ways to have a program on a single processor do  | 
					
						
							|  |  |  | ``more than one thing at a time.'' Multi-threaded programming is the  | 
					
						
							|  |  |  | simplest and most popular way to do it, but there is another very  | 
					
						
							| 
									
										
										
										
											1999-07-06 21:00:18 +00:00
										 |  |  | different technique, that lets you have nearly all the advantages of  | 
					
						
							| 
									
										
										
										
											1999-07-06 15:50:23 +00:00
										 |  |  | multi-threading, without actually using multiple threads.  It's really  | 
					
						
							| 
									
										
										
										
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										 |  |  | only practical if your program is largely I/O bound.  If your program  | 
					
						
							| 
									
										
										
										
											2001-07-14 02:50:55 +00:00
										 |  |  | is processor bound, then pre-emptive scheduled threads are probably what  | 
					
						
							|  |  |  | you really need. Network servers are rarely processor bound, however. | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | If your operating system supports the \cfunction{select()} system call  | 
					
						
							|  |  |  | in its I/O library (and nearly all do), then you can use it to juggle  | 
					
						
							|  |  |  | multiple communication channels at once; doing other work while your  | 
					
						
							|  |  |  | I/O is taking place in the ``background.''  Although this strategy can  | 
					
						
							|  |  |  | seem strange and complex, especially at first, it is in many ways  | 
					
						
							|  |  |  | easier to understand and control than multi-threaded programming.   | 
					
						
							| 
									
										
										
										
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										 |  |  | The \module{asyncore} module solves many of the difficult problems for  | 
					
						
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										 |  |  | you, making the task of building sophisticated high-performance  | 
					
						
							| 
									
										
										
										
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										 |  |  | network servers and clients a snap. For ``conversational'' applications | 
					
						
							|  |  |  | and protocols the companion  \refmodule{asynchat} module is invaluable. | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | The basic idea behind both modules is to create one or more network | 
					
						
							|  |  |  | \emph{channels}, instances of class \class{asyncore.dispatcher} and | 
					
						
							|  |  |  | \class{asynchat.async_chat}. Creating the channels adds them to a global | 
					
						
							|  |  |  | map, used by the \function{loop()} function if you do not provide it | 
					
						
							|  |  |  | with your own \var{map}. | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Once the initial channel(s) is(are) created, calling the \function{loop()} | 
					
						
							|  |  |  | function activates channel service, which continues until the last | 
					
						
							|  |  |  | channel (including any that have been added to the map during asynchronous | 
					
						
							|  |  |  | service) is closed. | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | \begin{funcdesc}{loop}{\optional{timeout\optional{, use_poll\optional{, | 
					
						
							|  |  |  |                        map}}}} | 
					
						
							|  |  |  |   Enter a polling loop that only terminates after all open channels | 
					
						
							|  |  |  |   have been closed.  All arguments are optional.  The \var{timeout} | 
					
						
							|  |  |  |   argument sets the timeout parameter for the appropriate | 
					
						
							|  |  |  |   \function{select()} or \function{poll()} call, measured in seconds; | 
					
						
							|  |  |  |   the default is 30 seconds.  The \var{use_poll} parameter, if true, | 
					
						
							|  |  |  |   indicates that \function{poll()} should be used in preference to | 
					
						
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										 |  |  |   \function{select()} (the default is \code{False}).  The \var{map} parameter | 
					
						
							|  |  |  |   is a dictionary whose items are the channels to watch.  As channels | 
					
						
							| 
									
										
										
										
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										 |  |  |   are closed they are deleted from their map.  If \var{map} is | 
					
						
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										 |  |  |   omitted, a global map is used (this map is updated by the default | 
					
						
							|  |  |  |   class \method{__init__()} | 
					
						
							|  |  |  |   -- make sure you extend, rather than override, \method{__init__()} | 
					
						
							|  |  |  |   if you want to retain this behavior). | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2002-09-17 15:19:12 +00:00
										 |  |  |   Channels (instances of \class{asyncore.dispatcher}, \class{asynchat.async_chat} | 
					
						
							| 
									
										
										
										
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										 |  |  |   and subclasses thereof) can freely be mixed in the map. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | \begin{classdesc}{dispatcher}{} | 
					
						
							|  |  |  |   The \class{dispatcher} class is a thin wrapper around a low-level socket object. | 
					
						
							|  |  |  |   To make it more useful, it has a few methods for event-handling  which are called | 
					
						
							|  |  |  |   from the asynchronous loop.   | 
					
						
							|  |  |  |   Otherwise, it can be treated as a normal non-blocking socket object. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Two class attributes can be modified, to improve performance, | 
					
						
							|  |  |  |   or possibly even to conserve memory. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   \begin{datadesc}{ac_in_buffer_size} | 
					
						
							|  |  |  |   The asynchronous input buffer size (default \code{4096}). | 
					
						
							|  |  |  |   \end{datadesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   \begin{datadesc}{ac_out_buffer_size} | 
					
						
							|  |  |  |   The asynchronous output buffer size (default \code{4096}). | 
					
						
							|  |  |  |   \end{datadesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   The firing of low-level events at certain times or in certain connection | 
					
						
							|  |  |  |   states tells the asynchronous loop that certain higher-level events have | 
					
						
							|  |  |  |   taken place. For example, if we have asked for a socket to connect to | 
					
						
							|  |  |  |   another host, we know that the connection has been made when the socket | 
					
						
							|  |  |  |   becomes writable for the first time (at this point you know that you may | 
					
						
							|  |  |  |   write to it with the expectation of success). The implied higher-level | 
					
						
							|  |  |  |   events are: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   \begin{tableii}{l|l}{code}{Event}{Description} | 
					
						
							|  |  |  |     \lineii{handle_connect()}{Implied by the first write event} | 
					
						
							|  |  |  |     \lineii{handle_close()}{Implied by a read event with no data available} | 
					
						
							|  |  |  |     \lineii{handle_accept()}{Implied by a read event on a listening socket} | 
					
						
							|  |  |  |   \end{tableii} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   During asynchronous processing, each mapped channel's \method{readable()} | 
					
						
							|  |  |  |   and \method{writable()} methods are used to determine whether the channel's | 
					
						
							|  |  |  |   socket should be added to the list of channels \cfunction{select()}ed or | 
					
						
							|  |  |  |   \cfunction{poll()}ed for read and write events. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \end{classdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Thus, the set of channel events is larger than the basic socket events. | 
					
						
							|  |  |  | The full set of methods that can be overridden in your subclass follows: | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{handle_read}{} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Called when the asynchronous loop detects that a \method{read()} | 
					
						
							|  |  |  |   call on the channel's socket will succeed. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{handle_write}{} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Called when the asynchronous loop detects that a writable socket | 
					
						
							|  |  |  |   can be written.   | 
					
						
							| 
									
										
										
										
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										 |  |  |   Often this method will implement the necessary buffering for  | 
					
						
							|  |  |  |   performance.  For example: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{verbatim} | 
					
						
							|  |  |  | def handle_write(self): | 
					
						
							|  |  |  |     sent = self.send(self.buffer) | 
					
						
							|  |  |  |     self.buffer = self.buffer[sent:] | 
					
						
							|  |  |  | \end{verbatim} | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{handle_expt}{} | 
					
						
							|  |  |  |   Called when there is out of band (OOB) data for a socket  | 
					
						
							|  |  |  |   connection.  This will almost never happen, as OOB is  | 
					
						
							|  |  |  |   tenuously supported and rarely used. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{handle_connect}{} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Called when the active opener's socket actually makes a connection. | 
					
						
							|  |  |  |   Might send a ``welcome'' banner, or initiate a protocol | 
					
						
							|  |  |  |   negotiation with the remote endpoint, for example. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{handle_close}{} | 
					
						
							|  |  |  |   Called when the socket is closed. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2002-01-31 17:32:24 +00:00
										 |  |  | \begin{methoddesc}{handle_error}{} | 
					
						
							|  |  |  |   Called when an exception is raised and not otherwise handled.  The default | 
					
						
							|  |  |  |   version prints a condensed traceback. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | \begin{methoddesc}{handle_accept}{} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Called on listening channels (passive openers) when a   | 
					
						
							|  |  |  |   connection can be established with a new remote endpoint that | 
					
						
							|  |  |  |   has issued a \method{connect()} call for the local endpoint. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{readable}{} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Called each time around the asynchronous loop to determine whether a | 
					
						
							|  |  |  |   channel's socket should be added to the list on which read events can | 
					
						
							|  |  |  |   occur.  The default method simply returns \code{True},  | 
					
						
							|  |  |  |   indicating that by default, all channels will be interested in | 
					
						
							|  |  |  |   read events. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2000-11-01 03:12:34 +00:00
										 |  |  | \begin{methoddesc}{writable}{} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Called each time around the asynchronous loop to determine whether a | 
					
						
							|  |  |  |   channel's socket should be added to the list on which write events can | 
					
						
							|  |  |  |   occur.  The default method simply returns \code{True},  | 
					
						
							|  |  |  |   indicating that by default, all channels will be interested in | 
					
						
							|  |  |  |   write events. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | In addition, each channel delegates or extends many of the socket methods. | 
					
						
							|  |  |  | Most of these are nearly identical to their socket partners. | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{create_socket}{family, type} | 
					
						
							|  |  |  |   This is identical to the creation of a normal socket, and  | 
					
						
							| 
									
										
										
										
											1999-07-06 15:50:23 +00:00
										 |  |  |   will use the same options for creation.  Refer to the | 
					
						
							|  |  |  |   \refmodule{socket} documentation for information on creating | 
					
						
							|  |  |  |   sockets. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{connect}{address} | 
					
						
							| 
									
										
										
										
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										 |  |  |   As with the normal socket object, \var{address} is a  | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  |   tuple with the first element the host to connect to, and the  | 
					
						
							| 
									
										
										
										
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										 |  |  |   second the port number. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{send}{data} | 
					
						
							| 
									
										
										
										
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										 |  |  |   Send \var{data} to the remote end-point of the socket. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{recv}{buffer_size} | 
					
						
							| 
									
										
										
										
											2002-07-03 18:36:39 +00:00
										 |  |  |   Read at most \var{buffer_size} bytes from the socket's remote end-point. | 
					
						
							|  |  |  |   An empty string implies that the channel has been closed from the other | 
					
						
							|  |  |  |   end. | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2001-05-29 15:37:45 +00:00
										 |  |  | \begin{methoddesc}{listen}{backlog} | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  |   Listen for connections made to the socket.  The \var{backlog} | 
					
						
							|  |  |  |   argument specifies the maximum number of queued connections | 
					
						
							|  |  |  |   and should be at least 1; the maximum value is | 
					
						
							|  |  |  |   system-dependent (usually 5). | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{bind}{address} | 
					
						
							|  |  |  |   Bind the socket to \var{address}.  The socket must not already | 
					
						
							|  |  |  |   be bound.  (The format of \var{address} depends on the address | 
					
						
							|  |  |  |   family --- see above.) | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{accept}{} | 
					
						
							|  |  |  |   Accept a connection.  The socket must be bound to an address | 
					
						
							|  |  |  |   and listening for connections.  The return value is a pair | 
					
						
							|  |  |  |   \code{(\var{conn}, \var{address})} where \var{conn} is a | 
					
						
							|  |  |  |   \emph{new} socket object usable to send and receive data on | 
					
						
							|  |  |  |   the connection, and \var{address} is the address bound to the | 
					
						
							|  |  |  |   socket on the other end of the connection. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{methoddesc}{close}{} | 
					
						
							|  |  |  |   Close the socket.  All future operations on the socket object | 
					
						
							| 
									
										
										
										
											2002-07-03 18:36:39 +00:00
										 |  |  |   will fail.  The remote end-point will receive no more data (after | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  |   queued data is flushed).  Sockets are automatically closed | 
					
						
							|  |  |  |   when they are garbage-collected. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2002-07-03 18:36:39 +00:00
										 |  |  | \subsection{asyncore Example basic HTTP client \label{asyncore-example}} | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | As a basic example, below is a very basic HTTP client that uses the  | 
					
						
							|  |  |  | \class{dispatcher} class to implement its socket handling: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{verbatim} | 
					
						
							|  |  |  | class http_client(asyncore.dispatcher): | 
					
						
							|  |  |  |     def __init__(self, host,path): | 
					
						
							|  |  |  |         asyncore.dispatcher.__init__(self) | 
					
						
							|  |  |  |         self.path = path | 
					
						
							|  |  |  |         self.create_socket(socket.AF_INET, socket.SOCK_STREAM) | 
					
						
							|  |  |  |         self.connect( (host, 80) ) | 
					
						
							| 
									
										
										
										
											2001-04-09 15:57:06 +00:00
										 |  |  |         self.buffer = 'GET %s HTTP/1.0\r\n\r\n' % self.path
 | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  |          | 
					
						
							|  |  |  |     def handle_connect(self): | 
					
						
							|  |  |  |         pass | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |     def handle_read(self): | 
					
						
							|  |  |  |         data = self.recv(8192) | 
					
						
							|  |  |  |         print data | 
					
						
							|  |  |  |          | 
					
						
							| 
									
										
										
										
											2000-11-01 03:12:34 +00:00
										 |  |  |     def writable(self): | 
					
						
							| 
									
										
										
										
											1999-07-02 14:25:03 +00:00
										 |  |  |         return (len(self.buffer) > 0) | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     def handle_write(self): | 
					
						
							|  |  |  |         sent = self.send(self.buffer) | 
					
						
							|  |  |  |         self.buffer = self.buffer[sent:] | 
					
						
							|  |  |  | \end{verbatim} |