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								<HTML><HEAD><TITLE>Using Open Scripting Extension from Python</TITLE></HEAD>
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								<H1>Using Open Scripting Extension from Python</H1>
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								OSA support in Python is still far from complete, and what
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								support there is is likely to change in the forseeable future. Still,
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								there is already enough in place to allow you to do some nifty things
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								to other programs from your python program.  <P>
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								<CITE>
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								Actually, when we say "AppleScript" in this document we actually mean
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								"the Open Scripting Architecture", there is nothing
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								AppleScript-specific in the Python implementation. <p>
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								</CITE>
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								In this example, we will look at a scriptable application, extract its
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								"AppleScript Dictionary" and generate a Python interface module from
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								that and use that module to control the application. Because we want
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								to concentrate on the OSA details we don't bother with a real
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								user-interface for our application. <p>
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								The application we are going to script is Eudora Light, a free mail
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								program from <A HREF="http://www.qualcomm.com">QualComm</A>. This is a
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								very versatile mail-reader, and QualComm has an accompanying
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								commercial version once your needs outgrow Eudora Light. Our program
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								will tell Eudora to send queued mail, retrieve mail or quit. <p>
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								<H2>Creating the Python interface module</H2>
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								There is a tool in the standard distribution that looks through a file
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								for an 'AETE' or 'AEUT' resource, the internal representation of the
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								AppleScript dictionary. This tool is called
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								<CODE>gensuitemodule.py</CODE>, and lives in <CODE>Mac:scripts</CODE>.
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								When we start it, it asks us for an input file and we point it to the
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								Eudora Light executable. It starts parsing the AETE resource, and for
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								each AppleEvent suite it finds it prompts us for the filename of the
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								resulting python module. Remember to change folders for the first
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								module, you don't want to clutter up the Eudora folder with your python
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								interfaces. If you want to skip a suite you press cancel and the process
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								continues with the next suite. In the case of Eudora, you do
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								<EM>not</EM> want to generate the Required and Standard suites, because
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								they are identical to the standard ones which are pregenerated (and
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								empty in the eudora binary). AppleScript understands that an empty suite
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								means "incorporate the whole standard suite by this name",
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								gensuitemodule does not currently understand this. Creating the empty
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								<CODE>Required_Suite.py</CODE> would hide the correct module of that
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								name from our application. <p>
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								Gensuitemodule may ask you questions like "Where is enum 'xyz ' declared?".
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								For the first time, cancel out of this dialog after taking down the
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								enum (or class or prop) name. After you've created all the suites look
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								for these codes, in the suites generated here and in the standard suites.
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								If you've found them all run gensuitemodule again and point it to the right
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								file for each declaration. Gensuitemodule will generate the imports to make the
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								reference work. <p>
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								<BLOCKQUOTE>
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								Time for a sidebar. If you want to re-create
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								<CODE>Required_Suite.py</CODE> or one of the other standard modules
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								you should look in <CODE>System Folder:Extensions:Scripting
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								Additions:Dialects:English Dialect</CODE>, that is where the core
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								AppleEvent dictionaries live. Also, if you are looking for the
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								<CODE>Finder_Suite</CODE> interface: don't look in the finder (it has
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								an old System 7.0 scripting suite), look at the extension <CODE>Finder
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								Scripting Extension</CODE>. <p>
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								</BLOCKQUOTE>
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								Let's glance at the <A
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								HREF="scripting/Eudora_Suite.py">Eudora_Suite.py</A> just created. You
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								may want to open Script Editor alongside, and have a look at how it
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								interprets the dictionary. EudoraSuite.py starts with some
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								boilerplate, then a big class definition with methods for each
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								AppleScript Verb, then some small class definitions and then some dictionary
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								initializations. <p>
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								The <CODE>Eudora_Suite</CODE> class is the bulk of the code
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								generated. For each verb it contains a method. Each method knows what
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								arguments the verb expects, and it makes handy use of the keyword
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								argument scheme introduced in Python 1.3 to present a palatable
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								interface to the python programmer. You will see that each method
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								calls some routines from <CODE>aetools</CODE>, an auxiliary module
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								living in <CODE>Lib:toolbox</CODE> which contains some other nifty
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								AppleEvent tools as well. Have a look at it sometime, there is (of
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								course) no documentation yet. <p>
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								The other thing you notice is that each method calls
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								<CODE>self.send</CODE>, but no such method is defined. You will have
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								to provide it by subclassing or multiple inheritance, as we shall see
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								later. <p>
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								After the big class we get a number of little class declarations. These
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								declarations are for the (appleevent) classes and properties in the suite.
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								They allow you to create object IDs, which can then be passed to the verbs.
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								For instance, to get the name of the sender of the first message in mailbox
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								inbox you would use <code>mailbox("inbox").message(1).sender</code>. It is
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								also possible to specify this as <code>sender(message(1, mailbox("inbox")))</code>,
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								which is sometimes needed because these classes don't inherit correctly
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								from baseclasses, so you may have to use a class or property from another suite. <p>
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								<blockquote>
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								There are also some older object specifiers for standard objects in aetools.
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								You use these in the form <CODE>aetools.Word(10,
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								aetools.Document(1))</CODE> where the corresponding AppleScript
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								terminology would be <CODE>word 10 of the first
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								document</CODE>. Examine the two modules mentioned above along with
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								the comments at the end of your suite module if you need to create
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								more than the standard object specifiers.
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								</blockquote>
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								Next we get the enumeration dictionaries, which allow you to pass
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								english names as arguments to verbs, so you don't have to bother with the 4-letter
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								type code. So, you can say
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								<CODE><PRE>
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									eudora.notice(occurrence="mail_arrives")
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								</PRE></CODE>
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								instead of the rather more cryptic
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								<CODE><PRE>
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									eudora.notice(occurrence="wArv")
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								</PRE></CODE><p>
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								Finally, we get the "table of contents" of the module, listing all classes and such
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								by code, which is used by gensuitemodule. <p>
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								<H2>Using a Python suite module</H2>
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								Now that we have created the suite module we can use it in an
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								application. We do this by creating a class that inherits
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								<CODE>Eudora_Suite</CODE> and the <CODE>TalkTo</CODE> class from
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								<CODE>aetools</CODE>. The <CODE>TalkTo</CODE> class is basically a
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								container for the <CODE>send</CODE> method used by the methods from
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								the suite classes. <p>
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								Actually, our class will also inherit <CODE>Required_Suite</CODE>,
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								because we also need functionality from that suite: the quit
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								command. Gensuitemodule could have created this completely derived
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								class for us, since it has access to all information needed to build
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								the class but unfortunately it does not do so at the moment. All in
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								all, the heart of our program looks like this:
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								<CODE><PRE>
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									import Eudora_Suite, Required_Suite, aetools
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											1997-08-19 14:00:56 +00:00
										 
									 
								 
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									class Eudora(Eudora_Suite.Eudora_Suite, Required_Suite.Required_Suite, \
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												aetools.TalkTo):
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											1996-03-18 13:38:52 +00:00
										 
									 
								 
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										pass
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								</PRE></CODE>
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								Yes, our class body is <CODE>pass</CODE>, all functionality is already
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								provided by the base classes, the only thing we have to do is glue it
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								together in the right way. <p>
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								Looking at the sourcefile <A
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								HREF="scripting/testeudora.py">testeudora.py</A> we see that it starts
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											1996-04-19 15:56:08 +00:00
										 
									 
								 
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								with some imports. Then we get the class definition
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											1996-03-18 13:38:52 +00:00
										 
									 
								 
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								for our main object and a constant giving the signature of Eudora. <p>
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								This, again, needs a little explanation. There are various ways to
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								describe to AppleScript which program we want to talk to, but the
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								easiest one to use (from Python, at least) is creator
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								signature. Application name would be much nicer, but Python currently
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								does not have a module that interfaces to the Finder database (which
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								would allow us to map names to signatures). The other alternative,
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								<CODE>ChooseApplication</CODE> from the program-to-program toolbox, is
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								also not available from Python at the moment. <p>
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											1996-09-20 15:22:47 +00:00
										 
									 
								 
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								If you specify the application by creator you can specify an optional
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								<CODE>start</CODE> parameter, which will cause the application to be
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								started if it is not running.  <P>
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								The main program itself is a wonder of simplicity. We create the
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								object that talks to Eudora (passing the signature as argument), ask
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								the user what she wants and call the appropriate method of the talker
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								object. The use of keyword arguments with the same names as used by
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								AppleScript make passing the parameters a breeze. <p>
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								The exception handling does need a few comments, though. Since
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								AppleScript is basically a connectionless RPC protocol nothing happens
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								when we create to talker object. Hence, if the destination application
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								is not running we will not notice until we send our first
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								command. There is another thing to note about errors returned by
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											1996-11-20 15:13:24 +00:00
										 
									 
								 
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								AppleScript calls: <CODE>MacOS.Error</CODE> is raised for
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								all of the errors that are known to be <CODE>OSErr</CODE>-type errors,
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								server generated errors raise <CODE>aetools.Error</CODE>. <p>
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											1996-12-23 17:28:53 +00:00
										 
									 
								 
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								<H2>Scripting Additions</H2>
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								If you want to use any of the scripting additions (or OSAXen, in
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								everyday speech) from a Python program you can use the same method
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								as for applications, i.e. run <CODE>gensuitemodule</CODE> on the
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								OSAX (commonly found in <CODE>System Folder:Extensions:Scripting Additions</CODE>
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								or something similar), define a class which inherits the generated
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								class and <CODE>aetools.TalkTo</CODE> and instantiate it. The application
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								signature to use is <CODE>'MACS'</CODE>. <P>
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								There are two minor points to watch out for when using gensuitemodule
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								on OSAXen: they appear all to define the class <CODE>System_Object_Suite</CODE>,
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								and a lot of them have the command set in multiple dialects. You have to
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								watch out for name conflicts, so, and make sure you select a reasonable dialect
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								(some of the non-english dialects cause gensuitemodule to generate incorrect
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								Python code). <P>
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											1996-03-18 13:38:52 +00:00
										 
									 
								 
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								That concludes our simple example. Again, let me emphasize that
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								scripting support in Python is not very complete at the moment, and
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								the details of how to use AppleEvents will definitely change in the
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								near future. This will not only fix all the ideosyncracies noted in
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								this document but also break existing programs, since the current
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								suite organization will have to change to fix some of the problems.
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								Still, if you want to experiment with AppleEvents right now: go ahead!
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								<p>
							 |