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										 |  |  | \section{Standard Module \module{FrameWork}} | 
					
						
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										 |  |  | \declaremodule{standard}{FrameWork} | 
					
						
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 | 
					
						
							|  |  |  | \modulesynopsis{Interactive application framework.} | 
					
						
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										 |  |  | The \module{FrameWork} module contains classes that together provide a | 
					
						
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										 |  |  | framework for an interactive Macintosh application. The programmer | 
					
						
							|  |  |  | builds an application by creating subclasses that override various | 
					
						
							|  |  |  | methods of the bases classes, thereby implementing the functionality | 
					
						
							|  |  |  | wanted. Overriding functionality can often be done on various | 
					
						
							|  |  |  | different levels, i.e. to handle clicks in a single dialog window in a | 
					
						
							|  |  |  | non-standard way it is not necessary to override the complete event | 
					
						
							|  |  |  | handling. | 
					
						
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 | 
					
						
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										 |  |  | The \module{FrameWork} is still very much work-in-progress, and the | 
					
						
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										 |  |  | documentation describes only the most important functionality, and not | 
					
						
							|  |  |  | in the most logical manner at that. Examine the source or the examples | 
					
						
							|  |  |  | for more details. | 
					
						
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 | 
					
						
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										 |  |  | The \module{FrameWork} module defines the following functions: | 
					
						
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										 |  |  | 
 | 
					
						
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 | 
					
						
							|  |  |  | \begin{funcdesc}{Application}{} | 
					
						
							|  |  |  | An object representing the complete application. See below for a | 
					
						
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										 |  |  | description of the methods. The default \method{__init__()} routine | 
					
						
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										 |  |  | creates an empty window dictionary and a menu bar with an apple menu. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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 | 
					
						
							|  |  |  | \begin{funcdesc}{MenuBar}{} | 
					
						
							|  |  |  | An object representing the menubar. This object is usually not created | 
					
						
							|  |  |  | by the user. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{Menu}{bar, title\optional{, after}} | 
					
						
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										 |  |  | An object representing a menu. Upon creation you pass the | 
					
						
							|  |  |  | \code{MenuBar} the menu appears in, the \var{title} string and a | 
					
						
							|  |  |  | position (1-based) \var{after} where the menu should appear (default: | 
					
						
							|  |  |  | at the end). | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{MenuItem}{menu, title\optional{, shortcut, callback}} | 
					
						
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										 |  |  | Create a menu item object. The arguments are the menu to crate the | 
					
						
							|  |  |  | item it, the item title string and optionally the keyboard shortcut | 
					
						
							|  |  |  | and a callback routine. The callback is called with the arguments | 
					
						
							|  |  |  | menu-id, item number within menu (1-based), current front window and | 
					
						
							|  |  |  | the event record. | 
					
						
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							|  |  |  | In stead of a callable object the callback can also be a string. In | 
					
						
							|  |  |  | this case menu selection causes the lookup of a method in the topmost | 
					
						
							|  |  |  | window and the application. The method name is the callback string | 
					
						
							|  |  |  | with \code{'domenu_'} prepended. | 
					
						
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 | 
					
						
							|  |  |  | Calling the \code{MenuBar} \code{fixmenudimstate} method sets the | 
					
						
							|  |  |  | correct dimming for all menu items based on the current front window. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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 | 
					
						
							|  |  |  | \begin{funcdesc}{Separator}{menu} | 
					
						
							|  |  |  | Add a separator to the end of a menu. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{SubMenu}{menu, label} | 
					
						
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										 |  |  | Create a submenu named \var{label} under menu \var{menu}. The menu | 
					
						
							|  |  |  | object is returned. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{Window}{parent} | 
					
						
							|  |  |  | Creates a (modeless) window. \var{Parent} is the application object to | 
					
						
							|  |  |  | which the window belongs. The window is not displayed until later. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{DialogWindow}{parent} | 
					
						
							|  |  |  | Creates a modeless dialog window. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{windowbounds}{width, height} | 
					
						
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										 |  |  | Return a \code{(left, top, right, bottom)} tuple suitable for creation | 
					
						
							|  |  |  | of a window of given width and height. The window will be staggered | 
					
						
							|  |  |  | with respect to previous windows, and an attempt is made to keep the | 
					
						
							|  |  |  | whole window on-screen. The window will however always be exact the | 
					
						
							|  |  |  | size given, so parts may be offscreen. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{setwatchcursor}{} | 
					
						
							|  |  |  | Set the mouse cursor to a watch. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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 | 
					
						
							|  |  |  | \begin{funcdesc}{setarrowcursor}{} | 
					
						
							|  |  |  | Set the mouse cursor to an arrow. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \subsection{Application Objects} | 
					
						
							|  |  |  | \label{application-objects} | 
					
						
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										 |  |  | Application objects have the following methods, among others: | 
					
						
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							|  |  |  | \setindexsubitem{(Application method)} | 
					
						
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							|  |  |  | \begin{funcdesc}{makeusermenus}{} | 
					
						
							|  |  |  | Override this method if you need menus in your application. Append the | 
					
						
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										 |  |  | menus to the attribute \member{menubar}. | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{getabouttext}{} | 
					
						
							|  |  |  | Override this method to return a text string describing your | 
					
						
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										 |  |  | application.  Alternatively, override the \method{do_about()} method | 
					
						
							|  |  |  | for more elaborate ``about'' messages. | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
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										 |  |  | \begin{funcdesc}{mainloop}{\optional{mask\optional{, wait}}} | 
					
						
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										 |  |  | This routine is the main event loop, call it to set your application | 
					
						
							|  |  |  | rolling. \var{Mask} is the mask of events you want to handle, | 
					
						
							|  |  |  | \var{wait} is the number of ticks you want to leave to other | 
					
						
							|  |  |  | concurrent application (default 0, which is probably not a good | 
					
						
							|  |  |  | idea). While raising \code{self} to exit the mainloop is still | 
					
						
							|  |  |  | supported it is not recommended, call \code{self._quit} instead. | 
					
						
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 | 
					
						
							|  |  |  | The event loop is split into many small parts, each of which can be | 
					
						
							|  |  |  | overridden. The default methods take care of dispatching events to | 
					
						
							|  |  |  | windows and dialogs, handling drags and resizes, Apple Events, events | 
					
						
							|  |  |  | for non-FrameWork windows, etc. | 
					
						
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										 |  |  | In general, all event handlers should return \code{1} if the event is fully | 
					
						
							|  |  |  | handled and \code{0} otherwise (because the front window was not a FrameWork | 
					
						
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										 |  |  | window, for instance). This is needed so that update events and such | 
					
						
							|  |  |  | can be passed on to other windows like the Sioux console window. | 
					
						
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										 |  |  | Calling \function{MacOS.HandleEvent()} is not allowed within | 
					
						
							|  |  |  | \var{our_dispatch} or its callees, since this may result in an | 
					
						
							|  |  |  | infinite loop if the code is called through the Python inner-loop | 
					
						
							|  |  |  | event handler. | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{funcdesc}{asyncevents}{onoff} | 
					
						
							|  |  |  | Call this method with a nonzero parameter to enable | 
					
						
							|  |  |  | asynchronous event handling. This will tell the inner interpreter loop | 
					
						
							|  |  |  | to call the application event handler \var{async_dispatch} whenever events | 
					
						
							|  |  |  | are available. This will cause FrameWork window updates and the user | 
					
						
							|  |  |  | interface to remain working during long computations, but will slow the | 
					
						
							|  |  |  | interpreter down and may cause surprising results in non-reentrant code | 
					
						
							|  |  |  | (such as FrameWork itself). By default \var{async_dispatch} will immedeately | 
					
						
							|  |  |  | call \var{our_dispatch} but you may override this to handle only certain | 
					
						
							|  |  |  | events asynchronously. Events you do not handle will be passed to Sioux | 
					
						
							|  |  |  | and such. | 
					
						
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							|  |  |  | The old on/off value is returned. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{_quit}{} | 
					
						
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										 |  |  | Terminate the running \method{mainloop()} call at the next convenient | 
					
						
							|  |  |  | moment. | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{do_char}{c, event} | 
					
						
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										 |  |  | The user typed character \var{c}. The complete details of the event | 
					
						
							|  |  |  | can be found in the \var{event} structure. This method can also be | 
					
						
							|  |  |  | provided in a \code{Window} object, which overrides the | 
					
						
							|  |  |  | application-wide handler if the window is frontmost. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{do_dialogevent}{event} | 
					
						
							|  |  |  | Called early in the event loop to handle modeless dialog events. The | 
					
						
							|  |  |  | default method simply dispatches the event to the relevant dialog (not | 
					
						
							|  |  |  | through the the \code{DialogWindow} object involved). Override if you | 
					
						
							|  |  |  | need special handling of dialog events (keyboard shortcuts, etc). | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{idle}{event} | 
					
						
							|  |  |  | Called by the main event loop when no events are available. The | 
					
						
							|  |  |  | null-event is passed (so you can look at mouse position, etc). | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \subsection{Window Objects} | 
					
						
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										 |  |  | \label{window-objects} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | Window objects have the following methods, among others: | 
					
						
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 | 
					
						
							|  |  |  | \setindexsubitem{(Window method)} | 
					
						
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							|  |  |  | \begin{funcdesc}{open}{} | 
					
						
							|  |  |  | Override this method to open a window. Store the MacOS window-id in | 
					
						
							|  |  |  | \code{self.wid} and call \code{self.do_postopen} to register the | 
					
						
							|  |  |  | window with the parent application. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{close}{} | 
					
						
							|  |  |  | Override this method to do any special processing on window | 
					
						
							|  |  |  | close. Call \code{self.do_postclose} to cleanup the parent state. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{do_postresize}{width, height, macoswindowid} | 
					
						
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										 |  |  | Called after the window is resized. Override if more needs to be done | 
					
						
							|  |  |  | than calling \code{InvalRect}. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{do_contentclick}{local, modifiers, event} | 
					
						
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										 |  |  | The user clicked in the content part of a window. The arguments are | 
					
						
							|  |  |  | the coordinates (window-relative), the key modifiers and the raw | 
					
						
							|  |  |  | event. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{do_update}{macoswindowid, event} | 
					
						
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										 |  |  | An update event for the window was received. Redraw the window. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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										 |  |  | \begin{funcdesc}{do_activate}{activate, event} | 
					
						
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										 |  |  | The window was activated (\code{activate==1}) or deactivated | 
					
						
							|  |  |  | (\code{activate==0}). Handle things like focus highlighting, etc. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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 | 
					
						
							|  |  |  | \subsection{ControlsWindow Object} | 
					
						
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										 |  |  | \label{controlswindow-object} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ControlsWindow objects have the following methods besides those of | 
					
						
							|  |  |  | \code{Window} objects: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \setindexsubitem{(ControlsWindow method)} | 
					
						
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 | 
					
						
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										 |  |  | \begin{funcdesc}{do_controlhit}{window, control, pcode, event} | 
					
						
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										 |  |  | Part \code{pcode} of control \code{control} was hit by the | 
					
						
							|  |  |  | user. Tracking and such has already been taken care of. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsection{ScrolledWindow Object} | 
					
						
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										 |  |  | \label{scrolledwindow-object} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | ScrolledWindow objects are ControlsWindow objects with the following | 
					
						
							|  |  |  | extra methods: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \setindexsubitem{(ScrolledWindow method)} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | \begin{funcdesc}{scrollbars}{\optional{wantx\optional{, wanty}}} | 
					
						
							| 
									
										
										
										
											1998-02-18 17:19:11 +00:00
										 |  |  | Create (or destroy) horizontal and vertical scrollbars. The arguments | 
					
						
							|  |  |  | specify which you want (default: both). The scrollbars always have | 
					
						
							|  |  |  | minimum \code{0} and maximum \code{32767}. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{funcdesc}{getscrollbarvalues}{} | 
					
						
							| 
									
										
										
										
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										 |  |  | You must supply this method. It should return a tuple \code{(\var{x}, | 
					
						
							|  |  |  | \var{y})} giving the current position of the scrollbars (between | 
					
						
							|  |  |  | \code{0} and \code{32767}). You can return \code{None} for either to | 
					
						
							|  |  |  | indicate the whole document is visible in that direction. | 
					
						
							| 
									
										
										
										
											1998-02-18 17:19:11 +00:00
										 |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{funcdesc}{updatescrollbars}{} | 
					
						
							|  |  |  | Call this method when the document has changed. It will call | 
					
						
							| 
									
										
										
										
											1998-04-04 06:23:02 +00:00
										 |  |  | \method{getscrollbarvalues()} and update the scrollbars. | 
					
						
							| 
									
										
										
										
											1998-02-18 17:19:11 +00:00
										 |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											1998-03-17 06:33:25 +00:00
										 |  |  | \begin{funcdesc}{scrollbar_callback}{which, what, value} | 
					
						
							| 
									
										
										
										
											1998-04-04 06:23:02 +00:00
										 |  |  | Supplied by you and called after user interaction. \var{which} will | 
					
						
							|  |  |  | be \code{'x'} or \code{'y'}, \var{what} will be \code{'-'}, | 
					
						
							| 
									
										
										
										
											1998-02-18 17:19:11 +00:00
										 |  |  | \code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For | 
					
						
							| 
									
										
										
										
											1998-04-04 06:23:02 +00:00
										 |  |  | \code{'set'}, \var{value} will contain the new scrollbar position. | 
					
						
							| 
									
										
										
										
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										 |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | \begin{funcdesc}{scalebarvalues}{absmin, absmax, curmin, curmax} | 
					
						
							| 
									
										
										
										
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										 |  |  | Auxiliary method to help you calculate values to return from | 
					
						
							| 
									
										
										
										
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										 |  |  | \method{getscrollbarvalues()}. You pass document minimum and maximum value | 
					
						
							| 
									
										
										
										
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										 |  |  | and topmost (leftmost) and bottommost (rightmost) visible values and | 
					
						
							|  |  |  | it returns the correct number or \code{None}. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | \begin{funcdesc}{do_activate}{onoff, event} | 
					
						
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										 |  |  | Takes care of dimming/highlighting scrollbars when a window becomes | 
					
						
							|  |  |  | frontmost vv. If you override this method call this one at the end of | 
					
						
							|  |  |  | your method. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | \begin{funcdesc}{do_postresize}{width, height, window} | 
					
						
							| 
									
										
										
										
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										 |  |  | Moves scrollbars to the correct position. Call this method initially | 
					
						
							|  |  |  | if you override it. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | \begin{funcdesc}{do_controlhit}{window, control, pcode, event} | 
					
						
							| 
									
										
										
										
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										 |  |  | Handles scrollbar interaction. If you override it call this method | 
					
						
							|  |  |  | first, a nonzero return value indicates the hit was in the scrollbars | 
					
						
							|  |  |  | and has been handled. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsection{DialogWindow Objects} | 
					
						
							| 
									
										
										
										
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										 |  |  | \label{dialogwindow-objects} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | DialogWindow objects have the following methods besides those of | 
					
						
							|  |  |  | \code{Window} objects: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \setindexsubitem{(DialogWindow method)} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{funcdesc}{open}{resid} | 
					
						
							|  |  |  | Create the dialog window, from the DLOG resource with id | 
					
						
							|  |  |  | \var{resid}. The dialog object is stored in \code{self.wid}. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | \begin{funcdesc}{do_itemhit}{item, event} | 
					
						
							| 
									
										
										
										
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										 |  |  | Item number \var{item} was hit. You are responsible for redrawing | 
					
						
							|  |  |  | toggle buttons, etc. | 
					
						
							|  |  |  | \end{funcdesc} |