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			68 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
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								# Setup file from the pygame project
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								#--StartConfig
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								SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
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								FONT = -lSDL_ttf
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								IMAGE = -lSDL_image
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								MIXER = -lSDL_mixer
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								SMPEG = -lsmpeg
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								PNG = -lpng
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								JPEG = -ljpeg
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								SCRAP = -lX11
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								PORTMIDI = -lportmidi
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								PORTTIME = -lporttime
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								#--EndConfig
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								#DEBUG = -C-W -C-Wall
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								DEBUG = 
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								#the following modules are optional. you will want to compile
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								#everything you can, but you can ignore ones you don't have
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								#dependencies for, just comment them out
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								imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
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								font src/font.c $(SDL) $(FONT) $(DEBUG)
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								mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
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								mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
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								_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
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								_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
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								movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
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								scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
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								_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
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								pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
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								GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
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								#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
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								gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
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								#these modules are required for pygame to run. they only require
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								#SDL as a dependency. these should not be altered
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								base src/base.c $(SDL) $(DEBUG)
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								cdrom src/cdrom.c $(SDL) $(DEBUG)
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								color src/color.c $(SDL) $(DEBUG)
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								constants src/constants.c $(SDL) $(DEBUG)
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								display src/display.c $(SDL) $(DEBUG)
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								event src/event.c $(SDL) $(DEBUG)
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								fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
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								key src/key.c $(SDL) $(DEBUG)
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								mouse src/mouse.c $(SDL) $(DEBUG)
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								rect src/rect.c $(SDL) $(DEBUG)
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								rwobject src/rwobject.c $(SDL) $(DEBUG)
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								surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
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								surflock src/surflock.c $(SDL) $(DEBUG)
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								time src/time.c $(SDL) $(DEBUG)
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								joystick src/joystick.c $(SDL) $(DEBUG)
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								draw src/draw.c $(SDL) $(DEBUG)
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								image src/image.c $(SDL) $(DEBUG)
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								overlay src/overlay.c $(SDL) $(DEBUG)
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								transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
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								mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
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								bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
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								pixelarray src/pixelarray.c $(SDL) $(DEBUG)
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								_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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