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										 |  |  | #!/usr/bin/env python | 
					
						
							|  |  |  | # life.py -- A curses-based version of Conway's Game of Life. | 
					
						
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										 |  |  | # Contributed by AMK | 
					
						
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											2000-12-13 03:50:20 +00:00
										 |  |  | # | 
					
						
							|  |  |  | # An empty board will be displayed, and the following commands are available: | 
					
						
							|  |  |  | #  E : Erase the board | 
					
						
							|  |  |  | #  R : Fill the board randomly | 
					
						
							|  |  |  | #  S : Step for a single generation | 
					
						
							|  |  |  | #  C : Update continuously until a key is struck | 
					
						
							|  |  |  | #  Q : Quit | 
					
						
							|  |  |  | #  Cursor keys :  Move the cursor around the board | 
					
						
							|  |  |  | #  Space or Enter : Toggle the contents of the cursor's position | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # TODO :  | 
					
						
							|  |  |  | #   Support the mouse | 
					
						
							|  |  |  | #   Use colour if available | 
					
						
							|  |  |  | #   Make board updates faster | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | 
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										 |  |  | import random, string, traceback | 
					
						
							|  |  |  | import curses | 
					
						
							|  |  |  | 
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											2000-12-13 03:50:20 +00:00
										 |  |  | class LifeBoard: | 
					
						
							|  |  |  |     """Encapsulates a Life board
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							|  |  |  | 
 | 
					
						
							|  |  |  |     Attributes: | 
					
						
							|  |  |  |     X,Y : horizontal and vertical size of the board | 
					
						
							|  |  |  |     state : dictionary mapping (x,y) to 0 or 1 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     Methods: | 
					
						
							|  |  |  |     display(update_board) -- If update_board is true, compute the  | 
					
						
							|  |  |  |                              next generation.  Then display the state | 
					
						
							|  |  |  | 			     of the board and refresh the screen. | 
					
						
							|  |  |  |     erase() -- clear the entire board | 
					
						
							|  |  |  |     makeRandom() -- fill the board randomly | 
					
						
							|  |  |  |     set(y,x) -- set the given cell to Live; doesn't refresh the screen | 
					
						
							|  |  |  |     toggle(y,x) -- change the given cell from live to dead, or vice | 
					
						
							|  |  |  |                    versa, and refresh the screen display | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     def __init__(self, scr, char=ord('*')): | 
					
						
							|  |  |  | 	"""Create a new LifeBoard instance.
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							|  |  |  | 
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							|  |  |  | 	scr -- curses screen object to use for display | 
					
						
							|  |  |  | 	char -- character used to render live cells (default: '*') | 
					
						
							|  |  |  | 	"""
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							|  |  |  | 	self.state={} ; self.scr=scr | 
					
						
							|  |  |  | 	Y, X = self.scr.getmaxyx() | 
					
						
							|  |  |  | 	self.X, self.Y = X-2, Y-2-1 | 
					
						
							|  |  |  | 	self.char = char | 
					
						
							|  |  |  | 	self.scr.clear()	 | 
					
						
							|  |  |  | 
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							|  |  |  | 	# Draw a border around the board | 
					
						
							|  |  |  | 	border_line='+'+(self.X*'-')+'+' | 
					
						
							|  |  |  | 	self.scr.addstr(0, 0, border_line) | 
					
						
							|  |  |  | 	self.scr.addstr(self.Y+1,0, border_line) | 
					
						
							|  |  |  | 	for y in range(0, self.Y):  | 
					
						
							|  |  |  | 	    self.scr.addstr(1+y, 0, '|')  | 
					
						
							|  |  |  | 	    self.scr.addstr(1+y, self.X+1, '|') | 
					
						
							|  |  |  | 	self.scr.refresh() | 
					
						
							|  |  |  | 
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							|  |  |  |     def set(self, y, x):  | 
					
						
							|  |  |  | 	"""Set a cell to the live state""" | 
					
						
							|  |  |  | 	if x<0 or self.X<=x or y<0 or self.Y<=y: | 
					
						
							|  |  |  | 	    raise ValueError, "Coordinates out of range %i,%i"% (y,x) | 
					
						
							|  |  |  | 	self.state[x,y] = 1 | 
					
						
							|  |  |  | 
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							|  |  |  |     def toggle(self, y, x):  | 
					
						
							|  |  |  | 	"""Toggle a cell's state between live and dead""" | 
					
						
							|  |  |  | 	if x<0 or self.X<=x or y<0 or self.Y<=y: | 
					
						
							|  |  |  | 	    raise ValueError, "Coordinates out of range %i,%i"% (y,x) | 
					
						
							|  |  |  | 	if self.state.has_key( (x,y) ):  | 
					
						
							|  |  |  | 	    del self.state[x,y] | 
					
						
							|  |  |  | 	    self.scr.addch(y+1, x+1, ' ') | 
					
						
							|  |  |  | 	else: | 
					
						
							|  |  |  | 	    self.state[x,y]=1 | 
					
						
							|  |  |  | 	    self.scr.addch(y+1, x+1, self.char) | 
					
						
							|  |  |  | 	self.scr.refresh() | 
					
						
							|  |  |  | 
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							|  |  |  |     def erase(self): | 
					
						
							|  |  |  | 	"""Clear the entire board and update the board display""" | 
					
						
							|  |  |  | 	self.state={} | 
					
						
							|  |  |  | 	self.display(update_board=0) | 
					
						
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							|  |  |  |     def display(self, update_board=1): | 
					
						
							|  |  |  | 	"""Display the whole board, optionally computing one generation""" | 
					
						
							|  |  |  | 	M,N = self.X, self.Y  | 
					
						
							|  |  |  | 	if not update_board: | 
					
						
							|  |  |  | 	    for i in range(0, M): | 
					
						
							|  |  |  | 		for j in range(0, N): | 
					
						
							|  |  |  | 			if self.state.has_key( (i,j) ):  | 
					
						
							|  |  |  | 			    self.scr.addch(j+1, i+1, self.char) | 
					
						
							|  |  |  | 			else: | 
					
						
							|  |  |  | 			    self.scr.addch(j+1, i+1, ' ') | 
					
						
							|  |  |  | 	    self.scr.refresh() | 
					
						
							|  |  |  | 	    return | 
					
						
							|  |  |  | 
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							|  |  |  | 	d={} ; self.boring=1 | 
					
						
							|  |  |  | 	for i in range(0, M): | 
					
						
							|  |  |  | 	    L=range( max(0, i-1), min(M, i+2) ) | 
					
						
							|  |  |  | 	    for j in range(0, N): | 
					
						
							|  |  |  | 		s=0 | 
					
						
							|  |  |  | 		live=self.state.has_key( (i,j) ) | 
					
						
							|  |  |  | 		for k in range( max(0, j-1), min(N, j+2) ): | 
					
						
							|  |  |  | 		    for l in L: | 
					
						
							|  |  |  | 			if self.state.has_key( (l,k) ): | 
					
						
							|  |  |  | 			    s=s+1 | 
					
						
							|  |  |  | 		s=s-live | 
					
						
							|  |  |  | 		if s==3:  | 
					
						
							|  |  |  | 		    # Birth | 
					
						
							|  |  |  | 		    d[i,j]=1  | 
					
						
							|  |  |  | 		    self.scr.addch(j+1, i+1, self.char) | 
					
						
							|  |  |  | 		    if not live: self.boring=0   | 
					
						
							|  |  |  | 		elif s==2 and live: d[i,j]=1       # Survival | 
					
						
							|  |  |  | 		elif live:  | 
					
						
							|  |  |  | 		    # Death | 
					
						
							|  |  |  | 		    self.scr.addch(j+1, i+1, ' ') | 
					
						
							|  |  |  | 		    self.boring=0 | 
					
						
							|  |  |  | 	self.state=d | 
					
						
							|  |  |  | 	self.scr.refresh() | 
					
						
							|  |  |  | 
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							|  |  |  |     def makeRandom(self): | 
					
						
							|  |  |  | 	"Fill the board with a random pattern" | 
					
						
							|  |  |  | 	self.state={} | 
					
						
							|  |  |  | 	for i in range(0, self.X):  | 
					
						
							|  |  |  |             for j in range(0, self.Y): | 
					
						
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										 |  |  |                 if random.random() > 0.5: self.set(j,i) | 
					
						
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										 |  |  | 
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							|  |  |  | def erase_menu(stdscr, menu_y): | 
					
						
							|  |  |  |     "Clear the space where the menu resides" | 
					
						
							|  |  |  |     stdscr.move(menu_y, 0) ; stdscr.clrtoeol() | 
					
						
							|  |  |  |     stdscr.move(menu_y+1, 0) ; stdscr.clrtoeol() | 
					
						
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							|  |  |  | def display_menu(stdscr, menu_y): | 
					
						
							|  |  |  |     "Display the menu of possible keystroke commands" | 
					
						
							|  |  |  |     erase_menu(stdscr, menu_y) | 
					
						
							|  |  |  |     stdscr.addstr(menu_y, 4, | 
					
						
							|  |  |  |                   'Use the cursor keys to move, and space or Enter to toggle a cell.') | 
					
						
							|  |  |  |     stdscr.addstr(menu_y+1, 4, | 
					
						
							|  |  |  |                   'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') | 
					
						
							|  |  |  | 
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							|  |  |  | def main(stdscr): | 
					
						
							|  |  |  | 
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							|  |  |  |     # Clear the screen and display the menu of keys | 
					
						
							|  |  |  |     stdscr.clear() | 
					
						
							|  |  |  |     stdscr_y, stdscr_x = stdscr.getmaxyx() | 
					
						
							|  |  |  |     menu_y=(stdscr_y-3)-1 | 
					
						
							|  |  |  |     display_menu(stdscr, menu_y) | 
					
						
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							|  |  |  |     # Allocate a subwindow for the Life board and create the board object | 
					
						
							|  |  |  |     subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)  | 
					
						
							|  |  |  |     board=LifeBoard(subwin, char=ord('*')) | 
					
						
							|  |  |  |     board.display(update_board=0) | 
					
						
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							|  |  |  |     # xpos, ypos are the cursor's position | 
					
						
							|  |  |  |     xpos, ypos = board.X/2, board.Y/2 | 
					
						
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							|  |  |  |     # Main loop: | 
					
						
							|  |  |  |     while (1): | 
					
						
							|  |  |  | 	stdscr.move(1+ypos, 1+xpos)     # Move the cursor | 
					
						
							|  |  |  | 	c=stdscr.getch()		# Get a keystroke | 
					
						
							|  |  |  | 	if 0<c<256: | 
					
						
							|  |  |  | 	    c=chr(c) | 
					
						
							|  |  |  | 	    if c in ' \n': | 
					
						
							|  |  |  | 		board.toggle(ypos, xpos) | 
					
						
							|  |  |  | 	    elif c in 'Cc': | 
					
						
							|  |  |  | 		erase_menu(stdscr, menu_y) | 
					
						
							|  |  |  | 		stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' | 
					
						
							|  |  |  | 			      'updating the screen.') | 
					
						
							|  |  |  | 		stdscr.refresh() | 
					
						
							|  |  |  | 		# Activate nodelay mode; getch() will return -1 | 
					
						
							|  |  |  | 		# if no keystroke is available, instead of waiting. | 
					
						
							|  |  |  | 		stdscr.nodelay(1)    | 
					
						
							|  |  |  | 		while (1): | 
					
						
							|  |  |  | 		    c=stdscr.getch() | 
					
						
							|  |  |  | 		    if c!=-1: break | 
					
						
							|  |  |  | 		    stdscr.addstr(0,0, '/'); stdscr.refresh() | 
					
						
							|  |  |  | 		    board.display() | 
					
						
							|  |  |  | 		    stdscr.addstr(0,0, '+'); stdscr.refresh() | 
					
						
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							|  |  |  | 		stdscr.nodelay(0)	# Disable nodelay mode | 
					
						
							|  |  |  | 		display_menu(stdscr, menu_y) | 
					
						
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							|  |  |  | 	    elif c in 'Ee': board.erase() | 
					
						
							|  |  |  | 	    elif c in 'Qq': break | 
					
						
							|  |  |  | 	    elif c in 'Rr':  | 
					
						
							|  |  |  | 		board.makeRandom() | 
					
						
							|  |  |  | 		board.display(update_board=0) | 
					
						
							|  |  |  | 	    elif c in 'Ss': | 
					
						
							|  |  |  | 		board.display() | 
					
						
							|  |  |  | 	    else: pass                  # Ignore incorrect keys | 
					
						
							|  |  |  | 	elif c==curses.KEY_UP and ypos>0: 	     ypos=ypos-1 | 
					
						
							|  |  |  | 	elif c==curses.KEY_DOWN and ypos<board.Y-1:  ypos=ypos+1 | 
					
						
							|  |  |  | 	elif c==curses.KEY_LEFT and xpos>0:          xpos=xpos-1 | 
					
						
							|  |  |  | 	elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1 | 
					
						
							|  |  |  |         else: pass			# Ignore incorrect keys | 
					
						
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							|  |  |  | if __name__=='__main__': | 
					
						
							|  |  |  |     try: | 
					
						
							|  |  |  | 	# Initialize curses | 
					
						
							|  |  |  | 	stdscr=curses.initscr() | 
					
						
							|  |  |  | 	# Turn off echoing of keys, and enter cbreak mode, | 
					
						
							|  |  |  | 	# where no buffering is performed on keyboard input | 
					
						
							|  |  |  | 	curses.noecho() ; curses.cbreak() | 
					
						
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							|  |  |  | 	# In keypad mode, escape sequences for special keys | 
					
						
							|  |  |  | 	# (like the cursor keys) will be interpreted and | 
					
						
							|  |  |  | 	# a special value like curses.KEY_LEFT will be returned | 
					
						
							|  |  |  | 	stdscr.keypad(1) | 
					
						
							|  |  |  | 	main(stdscr)			# Enter the main loop | 
					
						
							|  |  |  | 	# Set everything back to normal | 
					
						
							|  |  |  | 	stdscr.keypad(0) | 
					
						
							|  |  |  | 	curses.echo() ; curses.nocbreak() | 
					
						
							|  |  |  | 	curses.endwin()			# Terminate curses | 
					
						
							|  |  |  |     except: | 
					
						
							|  |  |  |         # In the event of an error, restore the terminal | 
					
						
							|  |  |  | 	# to a sane state. | 
					
						
							|  |  |  | 	stdscr.keypad(0) | 
					
						
							|  |  |  | 	curses.echo() ; curses.nocbreak() | 
					
						
							|  |  |  | 	curses.endwin() | 
					
						
							|  |  |  | 	traceback.print_exc()		# Print the exception | 
					
						
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