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										 |  |  | from Tkinter import * | 
					
						
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							|  |  |  | import string | 
					
						
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							|  |  |  | class Pong(Frame): | 
					
						
							|  |  |  |     def createWidgets(self): | 
					
						
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										 |  |  | 	self.QUIT = Button(self, text='QUIT', foreground='red',  | 
					
						
							|  |  |  | 			   command=self.quit) | 
					
						
							|  |  |  | 	self.QUIT.pack(side=LEFT, fill=BOTH) | 
					
						
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							|  |  |  | 	## The playing field | 
					
						
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										 |  |  | 	self.draw = Canvas(self, width="5i", height="5i") | 
					
						
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							|  |  |  | 	## The speed control for the ball | 
					
						
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										 |  |  | 	self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",  | 
					
						
							|  |  |  | 			   from_=-100, to=100) | 
					
						
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										 |  |  | 	self.speed.pack(side=BOTTOM, fill=X) | 
					
						
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							|  |  |  | 	# The ball | 
					
						
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										 |  |  | 	self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", | 
					
						
							|  |  |  | 					  fill="red") | 
					
						
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										 |  |  | 	self.x = 0.05 | 
					
						
							|  |  |  | 	self.y = 0.05 | 
					
						
							|  |  |  | 	self.velocity_x = 0.3 | 
					
						
							|  |  |  | 	self.velocity_y = 0.5 | 
					
						
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										 |  |  | 	self.draw.pack(side=LEFT) | 
					
						
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							|  |  |  |     def moveBall(self, *args): | 
					
						
							|  |  |  | 	if (self.x > 5.0) or (self.x < 0.0):  | 
					
						
							|  |  |  | 	    self.velocity_x = -1.0 * self.velocity_x | 
					
						
							|  |  |  | 	if (self.y > 5.0) or (self.y < 0.0):  | 
					
						
							|  |  |  | 	    self.velocity_y = -1.0 * self.velocity_y | 
					
						
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							|  |  |  | 	deltax = (self.velocity_x * self.speed.get() / 100.0) | 
					
						
							|  |  |  | 	deltay = (self.velocity_y * self.speed.get() / 100.0) | 
					
						
							|  |  |  | 	self.x = self.x + deltax | 
					
						
							|  |  |  | 	self.y = self.y + deltay | 
					
						
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							|  |  |  | 	self.draw.move(self.ball,  `deltax` + "i", `deltay` + "i") | 
					
						
							|  |  |  | 	self.after(10, self.moveBall) | 
					
						
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							|  |  |  |     def __init__(self, master=None): | 
					
						
							|  |  |  | 	Frame.__init__(self, master) | 
					
						
							|  |  |  | 	Pack.config(self) | 
					
						
							|  |  |  | 	self.createWidgets() | 
					
						
							|  |  |  | 	self.after(10, self.moveBall) | 
					
						
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							|  |  |  | game = Pong() | 
					
						
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							|  |  |  | game.mainloop() |