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										 |  |  | """Conversion functions between RGB and other color systems.
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							|  |  |  | This modules provides two functions for each color system ABC: | 
					
						
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							|  |  |  |   rgb_to_abc(r, g, b) --> a, b, c | 
					
						
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										 |  |  |   abc_to_rgb(a, b, c) --> r, g, b | 
					
						
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							|  |  |  | All inputs and outputs are triples of floats in the range [0.0...1.0]. | 
					
						
							|  |  |  | Inputs outside this range may cause exceptions or invalid outputs. | 
					
						
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							|  |  |  | Supported color systems: | 
					
						
							|  |  |  | RGB: Red, Green, Blue components | 
					
						
							|  |  |  | YIQ: used by composite video signals | 
					
						
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											2000-02-14 21:30:52 +00:00
										 |  |  | HLS: Hue, Luminance, Saturation | 
					
						
							|  |  |  | HSV: Hue, Saturation, Value | 
					
						
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											1999-02-25 14:24:22 +00:00
										 |  |  | """
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											1992-09-07 09:41:48 +00:00
										 |  |  | # References: | 
					
						
							|  |  |  | # XXX Where's the literature? | 
					
						
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											2001-01-20 19:54:20 +00:00
										 |  |  | __all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb", | 
					
						
							|  |  |  |            "rgb_to_hsv","hsv_to_rgb"] | 
					
						
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											1992-09-07 09:41:48 +00:00
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							|  |  |  | # Some floating point constants | 
					
						
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							|  |  |  | ONE_THIRD = 1.0/3.0 | 
					
						
							|  |  |  | ONE_SIXTH = 1.0/6.0 | 
					
						
							|  |  |  | TWO_THIRD = 2.0/3.0 | 
					
						
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							|  |  |  | # YIQ: used by composite video signals (linear combinations of RGB) | 
					
						
							|  |  |  | # Y: perceived grey level (0.0 == black, 1.0 == white) | 
					
						
							|  |  |  | # I, Q: color components | 
					
						
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							|  |  |  | def rgb_to_yiq(r, g, b): | 
					
						
							|  |  |  |     y = 0.30*r + 0.59*g + 0.11*b | 
					
						
							|  |  |  |     i = 0.60*r - 0.28*g - 0.32*b | 
					
						
							|  |  |  |     q = 0.21*r - 0.52*g + 0.31*b | 
					
						
							|  |  |  |     return (y, i, q) | 
					
						
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							|  |  |  | def yiq_to_rgb(y, i, q): | 
					
						
							|  |  |  |     r = y + 0.948262*i + 0.624013*q | 
					
						
							|  |  |  |     g = y - 0.276066*i - 0.639810*q | 
					
						
							|  |  |  |     b = y - 1.105450*i + 1.729860*q | 
					
						
							|  |  |  |     if r < 0.0: r = 0.0 | 
					
						
							|  |  |  |     if g < 0.0: g = 0.0 | 
					
						
							|  |  |  |     if b < 0.0: b = 0.0 | 
					
						
							|  |  |  |     if r > 1.0: r = 1.0 | 
					
						
							|  |  |  |     if g > 1.0: g = 1.0 | 
					
						
							|  |  |  |     if b > 1.0: b = 1.0 | 
					
						
							|  |  |  |     return (r, g, b) | 
					
						
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							|  |  |  | # HLS: Hue, Luminance, S??? | 
					
						
							|  |  |  | # H: position in the spectrum | 
					
						
							|  |  |  | # L: ??? | 
					
						
							|  |  |  | # S: ??? | 
					
						
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							|  |  |  | def rgb_to_hls(r, g, b): | 
					
						
							|  |  |  |     maxc = max(r, g, b) | 
					
						
							|  |  |  |     minc = min(r, g, b) | 
					
						
							|  |  |  |     # XXX Can optimize (maxc+minc) and (maxc-minc) | 
					
						
							|  |  |  |     l = (minc+maxc)/2.0 | 
					
						
							|  |  |  |     if minc == maxc: return 0.0, l, 0.0 | 
					
						
							|  |  |  |     if l <= 0.5: s = (maxc-minc) / (maxc+minc) | 
					
						
							|  |  |  |     else: s = (maxc-minc) / (2.0-maxc-minc) | 
					
						
							|  |  |  |     rc = (maxc-r) / (maxc-minc) | 
					
						
							|  |  |  |     gc = (maxc-g) / (maxc-minc) | 
					
						
							|  |  |  |     bc = (maxc-b) / (maxc-minc) | 
					
						
							|  |  |  |     if r == maxc: h = bc-gc | 
					
						
							|  |  |  |     elif g == maxc: h = 2.0+rc-bc | 
					
						
							|  |  |  |     else: h = 4.0+gc-rc | 
					
						
							|  |  |  |     h = (h/6.0) % 1.0 | 
					
						
							|  |  |  |     return h, l, s | 
					
						
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							|  |  |  | def hls_to_rgb(h, l, s): | 
					
						
							|  |  |  |     if s == 0.0: return l, l, l | 
					
						
							|  |  |  |     if l <= 0.5: m2 = l * (1.0+s) | 
					
						
							|  |  |  |     else: m2 = l+s-(l*s) | 
					
						
							|  |  |  |     m1 = 2.0*l - m2 | 
					
						
							|  |  |  |     return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD)) | 
					
						
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							|  |  |  | def _v(m1, m2, hue): | 
					
						
							|  |  |  |     hue = hue % 1.0 | 
					
						
							|  |  |  |     if hue < ONE_SIXTH: return m1 + (m2-m1)*hue*6.0 | 
					
						
							|  |  |  |     if hue < 0.5: return m2 | 
					
						
							|  |  |  |     if hue < TWO_THIRD: return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0 | 
					
						
							|  |  |  |     return m1 | 
					
						
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							|  |  |  | # HSV: Hue, Saturation, Value(?) | 
					
						
							|  |  |  | # H: position in the spectrum | 
					
						
							|  |  |  | # S: ??? | 
					
						
							|  |  |  | # V: ??? | 
					
						
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							|  |  |  | def rgb_to_hsv(r, g, b): | 
					
						
							|  |  |  |     maxc = max(r, g, b) | 
					
						
							|  |  |  |     minc = min(r, g, b) | 
					
						
							|  |  |  |     v = maxc | 
					
						
							|  |  |  |     if minc == maxc: return 0.0, 0.0, v | 
					
						
							|  |  |  |     s = (maxc-minc) / maxc | 
					
						
							|  |  |  |     rc = (maxc-r) / (maxc-minc) | 
					
						
							|  |  |  |     gc = (maxc-g) / (maxc-minc) | 
					
						
							|  |  |  |     bc = (maxc-b) / (maxc-minc) | 
					
						
							|  |  |  |     if r == maxc: h = bc-gc | 
					
						
							|  |  |  |     elif g == maxc: h = 2.0+rc-bc | 
					
						
							|  |  |  |     else: h = 4.0+gc-rc | 
					
						
							|  |  |  |     h = (h/6.0) % 1.0 | 
					
						
							|  |  |  |     return h, s, v | 
					
						
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							|  |  |  | def hsv_to_rgb(h, s, v): | 
					
						
							|  |  |  |     if s == 0.0: return v, v, v | 
					
						
							|  |  |  |     i = int(h*6.0) # XXX assume int() truncates! | 
					
						
							|  |  |  |     f = (h*6.0) - i | 
					
						
							|  |  |  |     p = v*(1.0 - s) | 
					
						
							|  |  |  |     q = v*(1.0 - s*f) | 
					
						
							|  |  |  |     t = v*(1.0 - s*(1.0-f)) | 
					
						
							|  |  |  |     if i%6 == 0: return v, t, p | 
					
						
							|  |  |  |     if i == 1: return q, v, p | 
					
						
							|  |  |  |     if i == 2: return p, v, t | 
					
						
							|  |  |  |     if i == 3: return p, q, v | 
					
						
							|  |  |  |     if i == 4: return t, p, v | 
					
						
							|  |  |  |     if i == 5: return v, p, q | 
					
						
							|  |  |  |     # Cannot get here |