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							|  |  |  | <TITLE>Creating standalone applications with Python</TITLE> | 
					
						
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							|  |  |  | <H1>Creating standalone applications with Python</H1> | 
					
						
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							|  |  |  | With <a href="example2.html#applet">BuildApplet</a> you can build a standalone | 
					
						
							|  |  |  | Python application that works like | 
					
						
							|  |  |  | any other Mac application: you can double-click it, run it while the | 
					
						
							|  |  |  | Python interpreter is running other scripts, drop files on it, etc. It is, however, | 
					
						
							|  |  |  | still dependent on the whole Python installation on your machine: the PythonCore | 
					
						
							|  |  |  | engine, the plugin modules and the various Lib folders.<p> | 
					
						
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							|  |  |  | In some cases you may want to create a true application, for instance because | 
					
						
							|  |  |  | you want to send it off to people who may not have Python installed on their | 
					
						
							|  |  |  | machine, or because you the application is important and you do not want changes | 
					
						
							|  |  |  | in your Python installation like new versions to influence it. | 
					
						
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							|  |  |  | <H2>The easy way</H2> | 
					
						
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							|  |  |  | The easiest way to create an application from a Python script is simply by dropping | 
					
						
							|  |  |  | it on the <code>BuildApplication</code> applet in the main Python folder. | 
					
						
							|  |  |  | BuildApplication has a similar interface as BuildApplet: you drop a script on | 
					
						
							|  |  |  | it and it will process it, along with an optional <code>.rsrc</code> file. | 
					
						
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										 |  |  | <P> | 
					
						
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							|  |  |  | What BuildApplication does, however, is very different. It parses your script, | 
					
						
							|  |  |  | recursively looking for all modules you use, bundles the compiled code for | 
					
						
							|  |  |  | all these modules in PYC resources, adds the executable machine code for the | 
					
						
							|  |  |  | PythonCore engine, any dynamically loaded modules you use and a main program, combines | 
					
						
							|  |  |  | all this into a single file and adds a few preference resources (which you | 
					
						
							|  |  |  | can inspect with <code>EditPythonPrefs</code>, incidentally) to isolate the | 
					
						
							|  |  |  | new program from the existing Python installation.<P> | 
					
						
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							|  |  |  | Usually you do not need to worry about all this, but occasionally you may have | 
					
						
							|  |  |  | to exercise some control over the process, for instance because your | 
					
						
							|  |  |  | program imports modules that don't exist (which can happen if your script | 
					
						
							|  |  |  | is multi-platform and those modules will never be used on the Mac). See | 
					
						
							|  |  |  | the section on <a href="#directives">directives</a> below for details. | 
					
						
							|  |  |  | If you get strange error messages about missing modules it may also be worthwhile | 
					
						
							|  |  |  | to run macfreeze in report mode on your program, see below. | 
					
						
							|  |  |  | <P> | 
					
						
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							|  |  |  | <H2>Doing it the hard way</H2> | 
					
						
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							|  |  |  | With the <EM>macfreeze</EM> script, for which BuildApplication is a simple | 
					
						
							|  |  |  | wrapper, you can go a step further and create CodeWarrior projects and | 
					
						
							|  |  |  | sourcefiles which can then be used to build your final application. While | 
					
						
							|  |  |  | BuildApplication is good enough for 90% of the use cases there are situations | 
					
						
							|  |  |  | where you need macfreeze itself, mainly if you want to embed your frozen Python | 
					
						
							|  |  |  | script into an existing C application, or when you need the extra bit of speed: | 
					
						
							|  |  |  | the resulting application will start up a bit quicker than one generated | 
					
						
							|  |  |  | with BuildApplication. <p> | 
					
						
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							|  |  |  | When you start | 
					
						
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										 |  |  | <code>Mac:Tools:macfreeze:macfreeze.py</code> you are asked for the | 
					
						
							|  |  |  | script file, and you can select which type of freeze to do. The first | 
					
						
							|  |  |  | time you should always choose <em>report only</em>, which will produce a | 
					
						
							|  |  |  | listing of modules and where they are included from in the console | 
					
						
							|  |  |  | window. Macfreeze actually parses all modules, so it may crash in the | 
					
						
							|  |  |  | process. If it does try again with a higher debug value, this should | 
					
						
							|  |  |  | show you where it crashes. <p> | 
					
						
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										 |  |  | <h2><a name="directives">Directives</a></h2> | 
					
						
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										 |  |  | For more elaborate programs you will often see that freeze includes | 
					
						
							|  |  |  | modules you don't need (because they are for a different platform, for | 
					
						
							|  |  |  | instance) or that it cannot find all your modules (because you modify | 
					
						
							|  |  |  | <code>sys.path</code> early in your initialization). It is possible to | 
					
						
							|  |  |  | include directives to tell macfreeze to add items to the search path and | 
					
						
							|  |  |  | include or exclude certain modules. All your directives should be in the | 
					
						
							|  |  |  | main script file. <p> | 
					
						
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							|  |  |  | Directives have the following form: | 
					
						
							|  |  |  | <pre> | 
					
						
							|  |  |  | # macfreeze: command argument | 
					
						
							|  |  |  | </pre> | 
					
						
							|  |  |  | The trigger <code>macfreeze:</code> must be spelled exactly like that, | 
					
						
							|  |  |  | but the whitespace can be any combination of spaces and tabs. Macfreeze | 
					
						
							|  |  |  | understands the following directives: | 
					
						
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							|  |  |  | <DL> | 
					
						
							|  |  |  | <DT> <code>path</code> | 
					
						
							|  |  |  | <DD> Prepend a folder to <code>sys.path</code>. The argument is a | 
					
						
							|  |  |  | pathname, which should probably be relative (starting with a colon) and | 
					
						
							|  |  |  | is interpreted relative to the folder where the script lives. | 
					
						
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							|  |  |  | <DT> <code>include</code> | 
					
						
							|  |  |  | <DD> Include a module. The module can either be given by filename or by | 
					
						
							|  |  |  | module name, in which case it is looked up through the normal method. | 
					
						
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							|  |  |  | <DT> <code>exclude</code> | 
					
						
							|  |  |  | <DD> Exclude a module. The module must be given by modulename. Even when | 
					
						
							|  |  |  | freeze deems the module necessary it will not be included in the | 
					
						
							|  |  |  | application. | 
					
						
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										 |  |  | <DT> <code>optional</code> | 
					
						
							|  |  |  | <DD> Include a module if it can be found, but don't complain if it can't. | 
					
						
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										 |  |  | </DL> | 
					
						
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							|  |  |  | There is actually a fourth way that macfreeze can operate: it can be used | 
					
						
							|  |  |  | to generate only the resource file containing the compiled <code>PYC</code> | 
					
						
							|  |  |  | resources. This may be useful if you have embedded Python in your own | 
					
						
							|  |  |  | application. The resource file generated is the same as for the CodeWarrior | 
					
						
							|  |  |  | generation process. <p> | 
					
						
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							|  |  |  | <h2>Freezing with CodeWarrior</h2> | 
					
						
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							|  |  |  | To freeze with CodeWarrior you need CodeWarrior, obviously, and a full | 
					
						
							|  |  |  | source distribution of Python. You select the <em>Codewarrior source and | 
					
						
							|  |  |  | project</em> option. You specify an output folder, which is by default | 
					
						
							|  |  |  | the name of your script with <code>.py</code> removed and | 
					
						
							|  |  |  | <code>build.</code> prepended. If the output folder does not exist yet | 
					
						
							|  |  |  | it is created, and a template project file and bundle resource file are | 
					
						
							|  |  |  | deposited there. Next, a source file <code>macfreezeconfig.c</code> is | 
					
						
							|  |  |  | created which includes all builtin modules your script uses, and a | 
					
						
							|  |  |  | resource file <code>frozenmodules.rsrc</code> which contains the | 
					
						
							|  |  |  | <code>PYC</code> resources for all your Python modules. <p> | 
					
						
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							|  |  |  | The project expects to live in a folder one level below the Python root | 
					
						
							|  |  |  | folder, so the next thing you should do is move the build folder there. | 
					
						
							|  |  |  | It is a good idea to leave an alias with the same name in the original | 
					
						
							|  |  |  | location: when you run freeze again it will regenerate the | 
					
						
							|  |  |  | <code>frozenmodules.rsrc</code> file but not the project and bundle | 
					
						
							|  |  |  | files. This is probably what you want: if you modify your python sources | 
					
						
							|  |  |  | you have to re-freeze, but you may have changed the project and bundle | 
					
						
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										 |  |  | files, so you don't want to regenerate them. <p> | 
					
						
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							|  |  |  | An alternative is to leave the build folder where it is, but then you | 
					
						
							|  |  |  | have to adapt the search path in the project. <p> | 
					
						
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							|  |  |  | The project is set up to include all the standard builtin modules, but | 
					
						
							|  |  |  | the CW linker is smart enough to exclude any object code that isn't | 
					
						
							|  |  |  | referenced. Still, it may be worthwhile to remove any sources for | 
					
						
							|  |  |  | modules that you are sure are not used to cut back on compilation time. | 
					
						
							|  |  |  | You may also want to examine the various resource files (for Tcl/Tk, for | 
					
						
							|  |  |  | instance): the loader has no way to know that these aren't used. <p> | 
					
						
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							|  |  |  | You may also need to add sourcefiles if your script uses non-standard | 
					
						
							|  |  |  | builtin modules, like anything from the <code>Extensions</code> folder. <p> | 
					
						
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							|  |  |  | The <code>frozenbundle.rsrc</code> resource file contains the bundle | 
					
						
							|  |  |  | information. It is almost identical to the bundle file used for applets, | 
					
						
							|  |  |  | with the exception that it sets the <code>sys.path</code> initialization | 
					
						
							|  |  |  | to <code>$(APPLICATION)</code> only. This means that all modules will only | 
					
						
							|  |  |  | be looked for in PYC resources in your application. <p> | 
					
						
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