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			68 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
|   | # Setup file from the pygame project | ||
|  | 
 | ||
|  | #--StartConfig | ||
|  | SDL = -I/usr/include/SDL -D_REENTRANT -lSDL | ||
|  | FONT = -lSDL_ttf | ||
|  | IMAGE = -lSDL_image | ||
|  | MIXER = -lSDL_mixer | ||
|  | SMPEG = -lsmpeg | ||
|  | PNG = -lpng | ||
|  | JPEG = -ljpeg | ||
|  | SCRAP = -lX11 | ||
|  | PORTMIDI = -lportmidi | ||
|  | PORTTIME = -lporttime | ||
|  | #--EndConfig | ||
|  | 
 | ||
|  | #DEBUG = -C-W -C-Wall | ||
|  | DEBUG =  | ||
|  | 
 | ||
|  | #the following modules are optional. you will want to compile | ||
|  | #everything you can, but you can ignore ones you don't have | ||
|  | #dependencies for, just comment them out | ||
|  | 
 | ||
|  | imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) | ||
|  | font src/font.c $(SDL) $(FONT) $(DEBUG) | ||
|  | mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) | ||
|  | mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) | ||
|  | _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) | ||
|  | _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) | ||
|  | movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) | ||
|  | scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) | ||
|  | _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) | ||
|  | pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) | ||
|  | 
 | ||
|  | GFX = src/SDL_gfx/SDL_gfxPrimitives.c  | ||
|  | #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c  | ||
|  | gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #these modules are required for pygame to run. they only require | ||
|  | #SDL as a dependency. these should not be altered | ||
|  | 
 | ||
|  | base src/base.c $(SDL) $(DEBUG) | ||
|  | cdrom src/cdrom.c $(SDL) $(DEBUG) | ||
|  | color src/color.c $(SDL) $(DEBUG) | ||
|  | constants src/constants.c $(SDL) $(DEBUG) | ||
|  | display src/display.c $(SDL) $(DEBUG) | ||
|  | event src/event.c $(SDL) $(DEBUG) | ||
|  | fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) | ||
|  | key src/key.c $(SDL) $(DEBUG) | ||
|  | mouse src/mouse.c $(SDL) $(DEBUG) | ||
|  | rect src/rect.c $(SDL) $(DEBUG) | ||
|  | rwobject src/rwobject.c $(SDL) $(DEBUG) | ||
|  | surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) | ||
|  | surflock src/surflock.c $(SDL) $(DEBUG) | ||
|  | time src/time.c $(SDL) $(DEBUG) | ||
|  | joystick src/joystick.c $(SDL) $(DEBUG) | ||
|  | draw src/draw.c $(SDL) $(DEBUG) | ||
|  | image src/image.c $(SDL) $(DEBUG) | ||
|  | overlay src/overlay.c $(SDL) $(DEBUG) | ||
|  | transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) | ||
|  | mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) | ||
|  | bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) | ||
|  | pixelarray src/pixelarray.c $(SDL) $(DEBUG) | ||
|  | _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG) | ||
|  | 
 | ||
|  | 
 |