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										 |  |  | from tkinter import * | 
					
						
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										 |  |  | # This file shows how to trap the killing of a window | 
					
						
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										 |  |  | # when the user uses window manager menus (typ. upper left hand corner | 
					
						
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										 |  |  | # menu in the decoration border). | 
					
						
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							|  |  |  | ### ******* this isn't really called -- read the comments | 
					
						
							|  |  |  | def my_delete_callback(): | 
					
						
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										 |  |  |     print("whoops -- tried to delete me!") | 
					
						
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							|  |  |  | class Test(Frame): | 
					
						
							|  |  |  |     def deathHandler(self, event): | 
					
						
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										 |  |  |         print(self, "is now getting nuked. performing some save here....") | 
					
						
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							|  |  |  |     def createWidgets(self): | 
					
						
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										 |  |  |         # a hello button | 
					
						
							|  |  |  |         self.hi_there = Button(self, text='Hello') | 
					
						
							|  |  |  |         self.hi_there.pack(side=LEFT) | 
					
						
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							|  |  |  |     def __init__(self, master=None): | 
					
						
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										 |  |  |         Frame.__init__(self, master) | 
					
						
							|  |  |  |         Pack.config(self) | 
					
						
							|  |  |  |         self.createWidgets() | 
					
						
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										 |  |  |         ### | 
					
						
							|  |  |  |         ###  PREVENT WM kills from happening | 
					
						
							|  |  |  |         ### | 
					
						
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										 |  |  |         # the docs would have you do this: | 
					
						
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										 |  |  | #       self.master.protocol("WM_DELETE_WINDOW", my_delete_callback) | 
					
						
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										 |  |  |         # unfortunately, some window managers will not send this request to a window. | 
					
						
							|  |  |  |         # the "protocol" function seems incapable of trapping these "aggressive" window kills. | 
					
						
							|  |  |  |         # this line of code catches everything, tho. The window is deleted, but you have a chance | 
					
						
							|  |  |  |         # of cleaning up first. | 
					
						
							|  |  |  |         self.bind_all("<Destroy>", self.deathHandler) | 
					
						
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							|  |  |  | test = Test() | 
					
						
							|  |  |  | test.mainloop() |