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329 lines
15 KiB
Markdown
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# Python on iOS README
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**iOS support is [tier 3](https://peps.python.org/pep-0011/#tier-3).**
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This document provides a quick overview of some iOS specific features in the
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Python distribution.
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These instructions are only needed if you're planning to compile Python for iOS
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yourself. Most users should *not* need to do this. If you're looking to
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experiment with writing an iOS app in Python, tools such as [BeeWare's
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Briefcase](https://briefcase.readthedocs.io) and [Kivy's
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Buildozer](https://buildozer.readthedocs.io) will provide a much more
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approachable user experience.
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## Compilers for building on iOS
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Building for iOS requires the use of Apple's Xcode tooling. It is strongly
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recommended that you use the most recent stable release of Xcode. This will
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require the use of the most (or second-most) recently released macOS version,
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as Apple does not maintain Xcode for older macOS versions. The Xcode Command
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Line Tools are not sufficient for iOS development; you need a *full* Xcode
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install.
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If you want to run your code on the iOS simulator, you'll also need to install
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an iOS Simulator Platform. You should be prompted to select an iOS Simulator
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Platform when you first run Xcode. Alternatively, you can add an iOS Simulator
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Platform by selecting an open the Platforms tab of the Xcode Settings panel.
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## Building Python on iOS
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### ABIs and Architectures
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iOS apps can be deployed on physical devices, and on the iOS simulator. Although
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the API used on these devices is identical, the ABI is different - you need to
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link against different libraries for an iOS device build (`iphoneos`) or an
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iOS simulator build (`iphonesimulator`).
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Apple uses the `XCframework` format to allow specifying a single dependency
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that supports multiple ABIs. An `XCframework` is a wrapper around multiple
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ABI-specific frameworks that share a common API.
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iOS can also support different CPU architectures within each ABI. At present,
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there is only a single supported architecture on physical devices - ARM64.
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However, the *simulator* supports 2 architectures - ARM64 (for running on Apple
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Silicon machines), and x86_64 (for running on older Intel-based machines).
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To support multiple CPU architectures on a single platform, Apple uses a "fat
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binary" format - a single physical file that contains support for multiple
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architectures. It is possible to compile and use a "thin" single architecture
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version of a binary for testing purposes; however, the "thin" binary will not be
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portable to machines using other architectures.
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### Building a multi-architecture iOS XCframework
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The `Apple` subfolder of the Python repository acts as a build script that
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can be used to coordinate the compilation of a complete iOS XCframework. To use
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it, run::
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python Apple build iOS
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This will:
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* Configure and compile a version of Python to run on the build machine
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* Download pre-compiled binary dependencies for each platform
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* Configure and build a `Python.framework` for each required architecture and
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iOS SDK
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* Merge the multiple `Python.framework` folders into a single `Python.xcframework`
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* Produce a `.tar.gz` archive in the `cross-build/dist` folder containing
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the `Python.xcframework`, plus a copy of the Testbed app pre-configured to
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use the XCframework.
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The `Apple` build script has other entry points that will perform the
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individual parts of the overall `build` target, plus targets to test the
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build, clean the `cross-build` folder of iOS build products, and perform a
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complete "build and test" CI run. The `--clean` flag can also be used on
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individual commands to ensure that a stale build product are removed before
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building.
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### Building a single-architecture framework
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If you're using the `Apple` build script, you won't need to build
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individual frameworks. However, if you do need to manually configure an iOS
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Python build for a single framework, the following options are available.
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#### iOS specific arguments to configure
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* `--enable-framework[=DIR]`
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This argument specifies the location where the Python.framework will be
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installed. If `DIR` is not specified, the framework will be installed into
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a subdirectory of the `iOS/Frameworks` folder.
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This argument *must* be provided when configuring iOS builds. iOS does not
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support non-framework builds.
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* `--with-framework-name=NAME`
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Specify the name for the Python framework; defaults to `Python`.
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> [!NOTE]
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> Unless you know what you're doing, changing the name of the Python
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> framework on iOS is not advised. If you use this option, you won't be able
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> to run the `Apple` build script without making significant manual
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> alterations, and you won't be able to use any binary packages unless you
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> compile them yourself using your own framework name.
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#### Building Python for iOS
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The Python build system will create a `Python.framework` that supports a
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*single* ABI with a *single* architecture. Unlike macOS, iOS does not allow a
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framework to contain non-library content, so the iOS build will produce a
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`bin` and `lib` folder in the same output folder as `Python.framework`.
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The `lib` folder will be needed at runtime to support the Python library.
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If you want to use Python in a real iOS project, you need to produce multiple
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`Python.framework` builds, one for each ABI and architecture. iOS builds of
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Python *must* be constructed as framework builds. To support this, you must
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provide the `--enable-framework` flag when configuring the build. The build
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also requires the use of cross-compilation. The minimal commands for building
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Python for the ARM64 iOS simulator will look something like:
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```
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export PATH="$(pwd)/Apple/iOS/Resources/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Apple/usr/bin"
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./configure \
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--enable-framework \
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--host=arm64-apple-ios-simulator \
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--build=arm64-apple-darwin \
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--with-build-python=/path/to/python.exe
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make
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make install
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```
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In this invocation:
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* `Apple/iOS/Resources/bin` has been added to the path, providing some shims for the
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compilers and linkers needed by the build. Xcode requires the use of `xcrun`
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to invoke compiler tooling. However, if `xcrun` is pre-evaluated and the
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result passed to `configure`, these results can embed user- and
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version-specific paths into the sysconfig data, which limits the portability
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of the compiled Python. Alternatively, if `xcrun` is used *as* the compiler,
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it requires that compiler variables like `CC` include spaces, which can
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cause significant problems with many C configuration systems which assume that
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`CC` will be a single executable.
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To work around this problem, the `Apple/iOS/Resources/bin` folder contains some
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wrapper scripts that present as simple compilers and linkers, but wrap
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underlying calls to `xcrun`. This allows configure to use a `CC`
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definition without spaces, and without user- or version-specific paths, while
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retaining the ability to adapt to the local Xcode install. These scripts are
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included in the `bin` directory of an iOS install.
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These scripts will, by default, use the currently active Xcode installation.
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If you want to use a different Xcode installation, you can use
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`xcode-select` to set a new default Xcode globally, or you can use the
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`DEVELOPER_DIR` environment variable to specify an Xcode install. The
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scripts will use the default `iphoneos`/`iphonesimulator` SDK version for
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the select Xcode install; if you want to use a different SDK, you can set the
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`IOS_SDK_VERSION` environment variable. (e.g, setting
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`IOS_SDK_VERSION=17.1` would cause the scripts to use the `iphoneos17.1`
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and `iphonesimulator17.1` SDKs, regardless of the Xcode default.)
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The path has also been cleared of any user customizations. A common source of
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bugs is for tools like Homebrew to accidentally leak macOS binaries into an iOS
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build. Resetting the path to a known "bare bones" value is the easiest way to
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avoid these problems.
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* `--host` is the architecture and ABI that you want to build, in GNU compiler
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triple format. This will be one of:
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- `arm64-apple-ios` for ARM64 iOS devices.
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- `arm64-apple-ios-simulator` for the iOS simulator running on Apple
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Silicon devices.
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- `x86_64-apple-ios-simulator` for the iOS simulator running on Intel
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devices.
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* `--build` is the GNU compiler triple for the machine that will be running
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the compiler. This is one of:
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- `arm64-apple-darwin` for Apple Silicon devices.
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- `x86_64-apple-darwin` for Intel devices.
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* `/path/to/python.exe` is the path to a Python binary on the machine that
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will be running the compiler. This is needed because the Python compilation
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process involves running some Python code. On a normal desktop build of
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Python, you can compile a python interpreter and then use that interpreter to
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run Python code. However, the binaries produced for iOS won't run on macOS, so
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you need to provide an external Python interpreter. This interpreter must be
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the same version as the Python that is being compiled. To be completely safe,
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this should be the *exact* same commit hash. However, the longer a Python
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release has been stable, the more likely it is that this constraint can be
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relaxed - the same micro version will often be sufficient.
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* The `install` target for iOS builds is slightly different to other
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platforms. On most platforms, `make install` will install the build into
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the final runtime location. This won't be the case for iOS, as the final
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runtime location will be on a physical device.
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However, you still need to run the `install` target for iOS builds, as it
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performs some final framework assembly steps. The location specified with
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`--enable-framework` will be the location where `make install` will
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assemble the complete iOS framework. This completed framework can then
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be copied and relocated as required.
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For a full CPython build, you also need to specify the paths to iOS builds of
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the binary libraries that CPython depends on (such as XZ, LibFFI and OpenSSL).
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This can be done by defining library specific environment variables (such as
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`LIBLZMA_CFLAGS`, `LIBLZMA_LIBS`), and the `--with-openssl` configure
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option. Versions of these libraries pre-compiled for iOS can be found in [this
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repository](https://github.com/beeware/cpython-apple-source-deps/releases).
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LibFFI is especially important, as many parts of the standard library
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(including the `platform`, `sysconfig` and `webbrowser` modules) require
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the use of the `ctypes` module at runtime.
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By default, Python will be compiled with an iOS deployment target (i.e., the
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minimum supported iOS version) of 13.0. To specify a different deployment
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target, provide the version number as part of the `--host` argument - for
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example, `--host=arm64-apple-ios15.4-simulator` would compile an ARM64
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simulator build with a deployment target of 15.4.
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## Testing Python on iOS
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### Testing a multi-architecture framework
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Once you have a built an XCframework, you can test that framework by running:
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$ python Apple test iOS
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### Testing a single-architecture framework
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The `Apple/testbed` folder that contains an Xcode project that is able to run
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the Python test suite on Apple platforms. This project converts the Python test
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suite into a single test case in Xcode's XCTest framework. The single XCTest
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passes if the test suite passes.
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To run the test suite, configure a Python build for an iOS simulator (i.e.,
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`--host=arm64-apple-ios-simulator` or `--host=x86_64-apple-ios-simulator`
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), specifying a framework build (i.e. `--enable-framework`). Ensure that your
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`PATH` has been configured to include the `Apple/iOS/Resources/bin` folder and
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exclude any non-iOS tools, then run:
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```
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make all
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make install
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make testios
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```
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This will:
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* Build an iOS framework for your chosen architecture;
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* Finalize the single-platform framework;
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* Make a clean copy of the testbed project;
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* Install the Python iOS framework into the copy of the testbed project; and
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* Run the test suite on an "entry-level device" simulator (i.e., an iPhone SE,
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iPhone 16e, or a similar).
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On success, the test suite will exit and report successful completion of the
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test suite. On a 2022 M1 MacBook Pro, the test suite takes approximately 15
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minutes to run; a couple of extra minutes is required to compile the testbed
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project, and then boot and prepare the iOS simulator.
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### Debugging test failures
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Running `python Apple test iOS` generates a standalone version of the
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`Apple/testbed` project, and runs the full test suite. It does this using
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`Apple/testbed` itself - the folder is an executable module that can be used
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to create and run a clone of the testbed project. The standalone version of the
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testbed will be created in a directory named
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`cross-build/iOS-testbed.<timestamp>`.
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You can generate your own standalone testbed instance by running:
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```
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python cross-build/iOS/testbed clone my-testbed
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```
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In this invocation, `my-testbed` is the name of the folder for the new
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testbed clone.
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If you've built your own XCframework, or you only want to test a single architecture,
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you can construct a standalone testbed instance by running:
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```
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python Apple/testbed clone --platform iOS --framework <path/to/framework> my-testbed
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```
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The framework path can be the path path to a `Python.xcframework`, or the
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path to a folder that contains a single-platform `Python.framework`.
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You can then use the `my-testbed` folder to run the Python test suite,
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passing in any command line arguments you may require. For example, if you're
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trying to diagnose a failure in the `os` module, you might run:
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```
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python my-testbed run -- test -W test_os
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```
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This is the equivalent of running `python -m test -W test_os` on a desktop
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Python build. Any arguments after the `--` will be passed to testbed as if
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they were arguments to `python -m` on a desktop machine.
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### Testing in Xcode
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You can also open the testbed project in Xcode by running:
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```
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open my-testbed/iOSTestbed.xcodeproj
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```
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This will allow you to use the full Xcode suite of tools for debugging.
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The arguments used to run the test suite are defined as part of the test plan.
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To modify the test plan, select the test plan node of the project tree (it
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should be the first child of the root node), and select the "Configurations"
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tab. Modify the "Arguments Passed On Launch" value to change the testing
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arguments.
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The test plan also disables parallel testing, and specifies the use of the
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`Testbed.lldbinit` file for providing configuration of the debugger. The
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default debugger configuration disables automatic breakpoints on the
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`SIGINT`, `SIGUSR1`, `SIGUSR2`, and `SIGXFSZ` signals.
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### Testing on an iOS device
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To test on an iOS device, the app needs to be signed with known developer
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credentials. To obtain these credentials, you must have an iOS Developer
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account, and your Xcode install will need to be logged into your account (see
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the Accounts tab of the Preferences dialog).
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Once the project is open, and you're signed into your Apple Developer account,
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select the root node of the project tree (labeled "iOSTestbed"), then the
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"Signing & Capabilities" tab in the details page. Select a development team
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(this will likely be your own name), and plug in a physical device to your
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macOS machine with a USB cable. You should then be able to select your physical
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device from the list of targets in the pulldown in the Xcode titlebar.
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