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										 |  |  |  | from types import StringType | 
					
						
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										 |  |  |  | from Tkinter import * | 
					
						
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										 |  |  |  | import ColorDB | 
					
						
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										 |  |  |  |  | 
					
						
							|  |  |  |  | class ChipWidget: | 
					
						
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										 |  |  |  |     _WIDTH = 150 | 
					
						
							|  |  |  |  |     _HEIGHT = 80 | 
					
						
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										 |  |  |  |     def __init__(self, | 
					
						
							|  |  |  |  |                  parent = None, | 
					
						
							|  |  |  |  |                  width  = _WIDTH, | 
					
						
							|  |  |  |  |                  height = _HEIGHT, | 
					
						
							|  |  |  |  |                  text   = 'Color', | 
					
						
							|  |  |  |  |                  initialcolor = 'blue', | 
					
						
							|  |  |  |  |                  presscmd   = None, | 
					
						
							|  |  |  |  |                  releasecmd = None): | 
					
						
							|  |  |  |  |         # create the text label | 
					
						
							|  |  |  |  |         self.__label = Label(parent, text=text) | 
					
						
							|  |  |  |  |         self.__label.grid(row=0, column=0) | 
					
						
							|  |  |  |  |         # create the color chip, implemented as a frame | 
					
						
							|  |  |  |  |         self.__chip = Frame(parent, relief=RAISED, borderwidth=2, | 
					
						
							|  |  |  |  |                             width=width, | 
					
						
							|  |  |  |  |                             height=height, | 
					
						
							|  |  |  |  |                             background=initialcolor) | 
					
						
							|  |  |  |  |         self.__chip.grid(row=1, column=0) | 
					
						
							|  |  |  |  |         # create the color name, ctor argument must be a string | 
					
						
							|  |  |  |  |         self.__name = Label(parent, text=initialcolor) | 
					
						
							|  |  |  |  |         self.__name.grid(row=2, column=0) | 
					
						
							|  |  |  |  |         # | 
					
						
							|  |  |  |  |         # set bindings | 
					
						
							|  |  |  |  |         if presscmd: | 
					
						
							|  |  |  |  |             self.__chip.bind('<ButtonPress-1>', presscmd) | 
					
						
							|  |  |  |  |         if releasecmd: | 
					
						
							|  |  |  |  |             self.__chip.bind('<ButtonRelease-1>', releasecmd) | 
					
						
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							|  |  |  |  |     def set_color(self, color): | 
					
						
							|  |  |  |  |         self.__chip.config(background=color) | 
					
						
							|  |  |  |  |         self.__name.config(text=color) | 
					
						
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							|  |  |  |  |     def get_color(self): | 
					
						
							|  |  |  |  |         return self.__chip['background'] | 
					
						
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							|  |  |  |  |     def press(self): | 
					
						
							|  |  |  |  |         self.__chip.configure(relief=SUNKEN) | 
					
						
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							|  |  |  |  |     def release(self): | 
					
						
							|  |  |  |  |         self.__chip.configure(relief=RAISED) | 
					
						
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										 |  |  |  | class ChipViewer: | 
					
						
							|  |  |  |  |     def __init__(self, switchboard, parent=None): | 
					
						
							|  |  |  |  |         self.__sb = switchboard | 
					
						
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										 |  |  |  |         self.__frame = Frame(parent) #, relief=GROOVE, borderwidth=2) | 
					
						
							|  |  |  |  |         self.__frame.grid(row=3, column=0) | 
					
						
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										 |  |  |  |         # create the chip that will display the currently selected color | 
					
						
							|  |  |  |  |         # exactly | 
					
						
							|  |  |  |  |         self.__sframe = Frame(self.__frame) | 
					
						
							|  |  |  |  |         self.__sframe.grid(row=0, column=0) | 
					
						
							|  |  |  |  |         self.__selected = ChipWidget(self.__sframe, text='Selected') | 
					
						
							|  |  |  |  |         # create the chip that will display the nearest real X11 color | 
					
						
							|  |  |  |  |         # database color name | 
					
						
							|  |  |  |  |         self.__nframe = Frame(self.__frame) | 
					
						
							|  |  |  |  |         self.__nframe.grid(row=0, column=1) | 
					
						
							|  |  |  |  |         self.__nearest = ChipWidget(self.__nframe, text='Nearest', | 
					
						
							|  |  |  |  |                                     presscmd = self.__buttonpress, | 
					
						
							|  |  |  |  |                                     releasecmd = self.__buttonrelease) | 
					
						
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										 |  |  |  |         self.__div = Frame(self.__frame, | 
					
						
							|  |  |  |  |                            width=2, | 
					
						
							|  |  |  |  |                            borderwidth=2, | 
					
						
							|  |  |  |  |                            relief=RAISED) | 
					
						
							|  |  |  |  |         self.__div.grid(row=0, column=2, sticky='NS', padx=5) | 
					
						
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							|  |  |  |  |     def update_yourself(self, red, green, blue): | 
					
						
							|  |  |  |  |         # TBD: should exactname default to X11 color name if their is an exact | 
					
						
							|  |  |  |  |         # match for the rgb triplet?  Part of me says it's nice to see both | 
					
						
							|  |  |  |  |         # names for the color, the other part says that it's better to | 
					
						
							|  |  |  |  |         # feedback the exact match. | 
					
						
							|  |  |  |  |         rgbtuple = (red, green, blue) | 
					
						
							|  |  |  |  |         try: | 
					
						
							|  |  |  |  |             allcolors = self.__sb.colordb().find_byrgb(rgbtuple) | 
					
						
							|  |  |  |  |             exactname = allcolors[0] | 
					
						
							|  |  |  |  |         except ColorDB.BadColor: | 
					
						
							|  |  |  |  |             exactname = ColorDB.triplet_to_rrggbb(rgbtuple) | 
					
						
							|  |  |  |  |         nearest = self.__sb.colordb().nearest(red, green, blue) | 
					
						
							|  |  |  |  |         self.__selected.set_color(exactname) | 
					
						
							|  |  |  |  |         self.__nearest.set_color(nearest) | 
					
						
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							|  |  |  |  |     def __buttonpress(self, event=None): | 
					
						
							|  |  |  |  |         self.__nearest.press() | 
					
						
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							|  |  |  |  |     def __buttonrelease(self, event=None): | 
					
						
							|  |  |  |  |         self.__nearest.release() | 
					
						
							|  |  |  |  |         colorname = self.__nearest.get_color() | 
					
						
							|  |  |  |  |         red, green, blue = self.__sb.colordb().find_byname(colorname) | 
					
						
							|  |  |  |  |         self.__sb.update_views(red, green, blue) |