1999-11-15 17:03:41 +00:00
										 
									 
								 
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								\section{\module{turtle} ---
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								         Turtle graphics for Tk}
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								\declaremodule{standard}{turtle}
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								   \platform{Tk}
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								\moduleauthor{Guido van Rossum}{guido@python.org}
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								\modulesynopsis{An environment for turtle graphics.}
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											2000-12-01 15:25:23 +00:00
										 
									 
								 
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								\sectionauthor{Moshe Zadka}{moshez@zadka.site.co.il}
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								The \module{turtle} module provides turtle graphics primitives, in both an
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								object-oriented and procedure-oriented ways. Because it uses \module{Tkinter}
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								for the underlying graphics, it needs a version of python installed with
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								Tk support.
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								The procedural interface uses a pen and a canvas which are automagically
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								created when any of the functions are called.
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								The \module{turtle} module defines the following functions:
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								\begin{funcdesc}{degrees}{}
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								Set angle measurement units to degrees.
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								\end{funcdesc}
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								\begin{funcdesc}{radians}{}
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								Set angle measurement units to radians.
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								\end{funcdesc}
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								\begin{funcdesc}{reset}{}
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								Clear the screen, re-center the pen, and set variables to the default
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								values.
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								\end{funcdesc}
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								\begin{funcdesc}{clear}{}
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								Clear the screen.
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								\end{funcdesc}
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								\begin{funcdesc}{tracer}{flag}
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								Set tracing on/off (according to whether flag is true or not). Tracing
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								means line are drawn more slowly, with an animation of an arrow along the 
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								line.
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								\end{funcdesc}
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								\begin{funcdesc}{forward}{distance}
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								Go forward \var{distance} steps.
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								\end{funcdesc}
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								\begin{funcdesc}{backward}{distance}
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								Go backward \var{distance} steps.
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								\end{funcdesc}
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								\begin{funcdesc}{left}{angle}
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								Turn left \var{angle} units. Units are by default degrees, but can be
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								set via the \function{degrees()} and \function{radians()} functions.
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								\end{funcdesc}
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								\begin{funcdesc}{right}{angle}
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								Turn right \var{angle} units. Units are by default degrees, but can be
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								set via the \function{degrees()} and \function{radians()} functions.
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								\end{funcdesc}
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								\begin{funcdesc}{up}{}
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								Move the pen up --- stop drawing.
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								\end{funcdesc}
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								\begin{funcdesc}{down}{}
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								Move the pen up --- draw when moving.
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								\end{funcdesc}
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								\begin{funcdesc}{width}{width}
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								Set the line width to \var{width}.
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								\end{funcdesc}
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								\begin{funcdesc}{color}{s}
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								Set the color by giving a Tk color string.
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								\end{funcdesc}
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								\begin{funcdesc}{color}{(r, g, b)}
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								Set the color by giving a RGB tuple, each between 0 and 1.
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								\end{funcdesc}
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								\begin{funcdesc}{color}{r, g, b}
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								Set the color by giving the RGB components, each between 0 and 1.
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								\end{funcdesc}
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								\begin{funcdesc}{write}{text\optional{, move}}
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								Write \var{text} at the current pen position. If \var{move} is true,
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								the pen is moved to the bottom-right corner of the text. By default,
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								\var{move} is false.
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								\end{funcdesc}
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								\begin{funcdesc}{fill}{flag}
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								The complete specifications are rather complex, but the recommended 
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								usage is: call \code{fill(1)} before drawing a path you want to fill,
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								and call \code{fill(0)} when you finish to draw the path.
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								\end{funcdesc}
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								\begin{funcdesc}{circle}{radius\optional{, extent}}
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								Draw a circle with radius \var{radius} whose center-point is where the 
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								pen would be if a \code{forward(\var{radius})} were
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								called. \var{extent} determines which part of a circle is drawn: if
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								not given it defaults to a full circle.
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								If \var{extent} is not a full circle, one endpoint of the arc is the
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								current pen position. The arc is drawn in a counter clockwise
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								direction if \var{radius} is positive, otherwise in a clockwise
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								direction.
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								\end{funcdesc}
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								\begin{funcdesc}{goto}{x, y}
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								Go to co-ordinates (\var{x}, \var{y}).
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								\end{funcdesc}
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								\begin{funcdesc}{goto}{(x, y)}
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								Go to co-ordinates (\var{x}, \var{y}) (specified as a tuple instead of 
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								individually).
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								\end{funcdesc}
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											1999-11-17 16:09:57 +00:00
										 
									 
								 
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								This module also does \code{from math import *}, so see the
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								documentation for the \refmodule{math} module for additional constants
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								and functions useful for turtle graphics.
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											1999-11-15 17:03:41 +00:00
										 
									 
								 
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								\begin{funcdesc}{demo}{}
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								Exercise the module a bit.
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								\end{funcdesc}
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								\begin{excdesc}{Error}
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								Exception raised on any error caught by this module.
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								\end{excdesc}
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								For examples, see the code of the \function{demo()} function.
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								This module defines the following classes:
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								\begin{classdesc}{Pen}{}
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								Define a pen. All above functions can be called as a methods on the given
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								pen. The constructor automatically creates a canvas do be drawn on.
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								\end{classdesc}
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								\begin{classdesc}{RawPen}{canvas}
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								Define a pen which draws on a canvas \var{canvas}. This is useful if 
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								you want to use the module to create graphics in a ``real'' program.
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								\end{classdesc}
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								\subsection{Pen and RawPen Objects \label{pen-rawpen-objects}}
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								\class{Pen} and \class{RawPen} objects have all the global functions
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								described above, except for \function{demo()} as methods, which
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								manipulate the given pen.
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								The only method which is more powerful as a method is
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								\function{degrees()}.
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								\begin{methoddesc}{degrees}{\optional{fullcircle}}
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								\var{fullcircle} is by default 360. This can cause the pen to have any
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								angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or
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								400 for gradians.
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								\end{methoddesc}
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