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										 |  |  | 1. Compression algorithm (deflate) | 
					
						
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							|  |  |  | The deflation algorithm used by gzip (also zip and zlib) is a variation of | 
					
						
							|  |  |  | LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in | 
					
						
							|  |  |  | the input data.  The second occurrence of a string is replaced by a | 
					
						
							|  |  |  | pointer to the previous string, in the form of a pair (distance, | 
					
						
							|  |  |  | length).  Distances are limited to 32K bytes, and lengths are limited | 
					
						
							|  |  |  | to 258 bytes. When a string does not occur anywhere in the previous | 
					
						
							|  |  |  | 32K bytes, it is emitted as a sequence of literal bytes.  (In this | 
					
						
							|  |  |  | description, `string' must be taken as an arbitrary sequence of bytes, | 
					
						
							|  |  |  | and is not restricted to printable characters.) | 
					
						
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							|  |  |  | Literals or match lengths are compressed with one Huffman tree, and | 
					
						
							|  |  |  | match distances are compressed with another tree. The trees are stored | 
					
						
							|  |  |  | in a compact form at the start of each block. The blocks can have any | 
					
						
							|  |  |  | size (except that the compressed data for one block must fit in | 
					
						
							|  |  |  | available memory). A block is terminated when deflate() determines that | 
					
						
							|  |  |  | it would be useful to start another block with fresh trees. (This is | 
					
						
							|  |  |  | somewhat similar to the behavior of LZW-based _compress_.) | 
					
						
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							|  |  |  | Duplicated strings are found using a hash table. All input strings of | 
					
						
							|  |  |  | length 3 are inserted in the hash table. A hash index is computed for | 
					
						
							|  |  |  | the next 3 bytes. If the hash chain for this index is not empty, all | 
					
						
							|  |  |  | strings in the chain are compared with the current input string, and | 
					
						
							|  |  |  | the longest match is selected. | 
					
						
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							|  |  |  | The hash chains are searched starting with the most recent strings, to | 
					
						
							|  |  |  | favor small distances and thus take advantage of the Huffman encoding. | 
					
						
							|  |  |  | The hash chains are singly linked. There are no deletions from the | 
					
						
							|  |  |  | hash chains, the algorithm simply discards matches that are too old. | 
					
						
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							|  |  |  | To avoid a worst-case situation, very long hash chains are arbitrarily | 
					
						
							|  |  |  | truncated at a certain length, determined by a runtime option (level | 
					
						
							|  |  |  | parameter of deflateInit). So deflate() does not always find the longest | 
					
						
							|  |  |  | possible match but generally finds a match which is long enough. | 
					
						
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							|  |  |  | deflate() also defers the selection of matches with a lazy evaluation | 
					
						
							|  |  |  | mechanism. After a match of length N has been found, deflate() searches for | 
					
						
							|  |  |  | a longer match at the next input byte. If a longer match is found, the | 
					
						
							|  |  |  | previous match is truncated to a length of one (thus producing a single | 
					
						
							|  |  |  | literal byte) and the process of lazy evaluation begins again. Otherwise, | 
					
						
							|  |  |  | the original match is kept, and the next match search is attempted only N | 
					
						
							|  |  |  | steps later. | 
					
						
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							|  |  |  | The lazy match evaluation is also subject to a runtime parameter. If | 
					
						
							|  |  |  | the current match is long enough, deflate() reduces the search for a longer | 
					
						
							|  |  |  | match, thus speeding up the whole process. If compression ratio is more | 
					
						
							|  |  |  | important than speed, deflate() attempts a complete second search even if | 
					
						
							|  |  |  | the first match is already long enough. | 
					
						
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							|  |  |  | The lazy match evaluation is not performed for the fastest compression | 
					
						
							|  |  |  | modes (level parameter 1 to 3). For these fast modes, new strings | 
					
						
							|  |  |  | are inserted in the hash table only when no match was found, or | 
					
						
							|  |  |  | when the match is not too long. This degrades the compression ratio | 
					
						
							|  |  |  | but saves time since there are both fewer insertions and fewer searches. | 
					
						
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							|  |  |  | 2. Decompression algorithm (inflate) | 
					
						
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							|  |  |  | 2.1 Introduction | 
					
						
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							|  |  |  | The key question is how to represent a Huffman code (or any prefix code) so | 
					
						
							|  |  |  | that you can decode fast.  The most important characteristic is that shorter | 
					
						
							|  |  |  | codes are much more common than longer codes, so pay attention to decoding the | 
					
						
							|  |  |  | short codes fast, and let the long codes take longer to decode. | 
					
						
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							|  |  |  | inflate() sets up a first level table that covers some number of bits of | 
					
						
							|  |  |  | input less than the length of longest code.  It gets that many bits from the | 
					
						
							|  |  |  | stream, and looks it up in the table.  The table will tell if the next | 
					
						
							|  |  |  | code is that many bits or less and how many, and if it is, it will tell | 
					
						
							|  |  |  | the value, else it will point to the next level table for which inflate() | 
					
						
							|  |  |  | grabs more bits and tries to decode a longer code. | 
					
						
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							|  |  |  | How many bits to make the first lookup is a tradeoff between the time it | 
					
						
							|  |  |  | takes to decode and the time it takes to build the table.  If building the | 
					
						
							|  |  |  | table took no time (and if you had infinite memory), then there would only | 
					
						
							|  |  |  | be a first level table to cover all the way to the longest code.  However, | 
					
						
							|  |  |  | building the table ends up taking a lot longer for more bits since short | 
					
						
							|  |  |  | codes are replicated many times in such a table.  What inflate() does is | 
					
						
							|  |  |  | simply to make the number of bits in the first table a variable, and  then | 
					
						
							|  |  |  | to set that variable for the maximum speed. | 
					
						
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							|  |  |  | For inflate, which has 286 possible codes for the literal/length tree, the size | 
					
						
							|  |  |  | of the first table is nine bits.  Also the distance trees have 30 possible | 
					
						
							|  |  |  | values, and the size of the first table is six bits.  Note that for each of | 
					
						
							|  |  |  | those cases, the table ended up one bit longer than the ``average'' code | 
					
						
							|  |  |  | length, i.e. the code length of an approximately flat code which would be a | 
					
						
							|  |  |  | little more than eight bits for 286 symbols and a little less than five bits | 
					
						
							|  |  |  | for 30 symbols. | 
					
						
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							|  |  |  | 2.2 More details on the inflate table lookup | 
					
						
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							|  |  |  | Ok, you want to know what this cleverly obfuscated inflate tree actually | 
					
						
							|  |  |  | looks like.  You are correct that it's not a Huffman tree.  It is simply a | 
					
						
							|  |  |  | lookup table for the first, let's say, nine bits of a Huffman symbol.  The | 
					
						
							|  |  |  | symbol could be as short as one bit or as long as 15 bits.  If a particular | 
					
						
							|  |  |  | symbol is shorter than nine bits, then that symbol's translation is duplicated | 
					
						
							|  |  |  | in all those entries that start with that symbol's bits.  For example, if the | 
					
						
							|  |  |  | symbol is four bits, then it's duplicated 32 times in a nine-bit table.  If a | 
					
						
							|  |  |  | symbol is nine bits long, it appears in the table once. | 
					
						
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							|  |  |  | If the symbol is longer than nine bits, then that entry in the table points | 
					
						
							|  |  |  | to another similar table for the remaining bits.  Again, there are duplicated | 
					
						
							|  |  |  | entries as needed.  The idea is that most of the time the symbol will be short | 
					
						
							|  |  |  | and there will only be one table look up.  (That's whole idea behind data | 
					
						
							|  |  |  | compression in the first place.)  For the less frequent long symbols, there | 
					
						
							|  |  |  | will be two lookups.  If you had a compression method with really long | 
					
						
							|  |  |  | symbols, you could have as many levels of lookups as is efficient.  For | 
					
						
							|  |  |  | inflate, two is enough. | 
					
						
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							|  |  |  | So a table entry either points to another table (in which case nine bits in | 
					
						
							|  |  |  | the above example are gobbled), or it contains the translation for the symbol | 
					
						
							|  |  |  | and the number of bits to gobble.  Then you start again with the next | 
					
						
							|  |  |  | ungobbled bit. | 
					
						
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							|  |  |  | You may wonder: why not just have one lookup table for how ever many bits the | 
					
						
							|  |  |  | longest symbol is?  The reason is that if you do that, you end up spending | 
					
						
							|  |  |  | more time filling in duplicate symbol entries than you do actually decoding. | 
					
						
							|  |  |  | At least for deflate's output that generates new trees every several 10's of | 
					
						
							|  |  |  | kbytes.  You can imagine that filling in a 2^15 entry table for a 15-bit code | 
					
						
							|  |  |  | would take too long if you're only decoding several thousand symbols.  At the | 
					
						
							|  |  |  | other extreme, you could make a new table for every bit in the code.  In fact, | 
					
						
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										 |  |  | that's essentially a Huffman tree.  But then you spend too much time | 
					
						
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											2006-01-03 06:44:59 +00:00
										 |  |  | traversing the tree while decoding, even for short symbols. | 
					
						
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							|  |  |  | So the number of bits for the first lookup table is a trade of the time to | 
					
						
							|  |  |  | fill out the table vs. the time spent looking at the second level and above of | 
					
						
							|  |  |  | the table. | 
					
						
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							|  |  |  | Here is an example, scaled down: | 
					
						
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							|  |  |  | The code being decoded, with 10 symbols, from 1 to 6 bits long: | 
					
						
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							|  |  |  | A: 0 | 
					
						
							|  |  |  | B: 10 | 
					
						
							|  |  |  | C: 1100 | 
					
						
							|  |  |  | D: 11010 | 
					
						
							|  |  |  | E: 11011 | 
					
						
							|  |  |  | F: 11100 | 
					
						
							|  |  |  | G: 11101 | 
					
						
							|  |  |  | H: 11110 | 
					
						
							|  |  |  | I: 111110 | 
					
						
							|  |  |  | J: 111111 | 
					
						
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							|  |  |  | Let's make the first table three bits long (eight entries): | 
					
						
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							|  |  |  | 000: A,1 | 
					
						
							|  |  |  | 001: A,1 | 
					
						
							|  |  |  | 010: A,1 | 
					
						
							|  |  |  | 011: A,1 | 
					
						
							|  |  |  | 100: B,2 | 
					
						
							|  |  |  | 101: B,2 | 
					
						
							|  |  |  | 110: -> table X (gobble 3 bits) | 
					
						
							|  |  |  | 111: -> table Y (gobble 3 bits) | 
					
						
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							|  |  |  | Each entry is what the bits decode as and how many bits that is, i.e. how | 
					
						
							|  |  |  | many bits to gobble.  Or the entry points to another table, with the number of | 
					
						
							|  |  |  | bits to gobble implicit in the size of the table. | 
					
						
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							|  |  |  | Table X is two bits long since the longest code starting with 110 is five bits | 
					
						
							|  |  |  | long: | 
					
						
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							|  |  |  | 00: C,1 | 
					
						
							|  |  |  | 01: C,1 | 
					
						
							|  |  |  | 10: D,2 | 
					
						
							|  |  |  | 11: E,2 | 
					
						
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							|  |  |  | Table Y is three bits long since the longest code starting with 111 is six | 
					
						
							|  |  |  | bits long: | 
					
						
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							|  |  |  | 000: F,2 | 
					
						
							|  |  |  | 001: F,2 | 
					
						
							|  |  |  | 010: G,2 | 
					
						
							|  |  |  | 011: G,2 | 
					
						
							|  |  |  | 100: H,2 | 
					
						
							|  |  |  | 101: H,2 | 
					
						
							|  |  |  | 110: I,3 | 
					
						
							|  |  |  | 111: J,3 | 
					
						
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							|  |  |  | So what we have here are three tables with a total of 20 entries that had to | 
					
						
							|  |  |  | be constructed.  That's compared to 64 entries for a single table.  Or | 
					
						
							|  |  |  | compared to 16 entries for a Huffman tree (six two entry tables and one four | 
					
						
							|  |  |  | entry table).  Assuming that the code ideally represents the probability of | 
					
						
							|  |  |  | the symbols, it takes on the average 1.25 lookups per symbol.  That's compared | 
					
						
							|  |  |  | to one lookup for the single table, or 1.66 lookups per symbol for the | 
					
						
							|  |  |  | Huffman tree. | 
					
						
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							|  |  |  | There, I think that gives you a picture of what's going on.  For inflate, the | 
					
						
							|  |  |  | meaning of a particular symbol is often more than just a letter.  It can be a | 
					
						
							|  |  |  | byte (a "literal"), or it can be either a length or a distance which | 
					
						
							|  |  |  | indicates a base value and a number of bits to fetch after the code that is | 
					
						
							|  |  |  | added to the base value.  Or it might be the special end-of-block code.  The | 
					
						
							|  |  |  | data structures created in inftrees.c try to encode all that information | 
					
						
							|  |  |  | compactly in the tables. | 
					
						
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							|  |  |  | Jean-loup Gailly        Mark Adler | 
					
						
							|  |  |  | jloup@gzip.org          madler@alumni.caltech.edu | 
					
						
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							|  |  |  | References: | 
					
						
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							|  |  |  | [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data | 
					
						
							|  |  |  | Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, | 
					
						
							|  |  |  | pp. 337-343. | 
					
						
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							|  |  |  | ``DEFLATE Compressed Data Format Specification'' available in | 
					
						
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										 |  |  | http://tools.ietf.org/html/rfc1951 |