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										 |  |  | \section{\module{code} --- | 
					
						
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										 |  |  |          Interpreter base classes} | 
					
						
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										 |  |  | \declaremodule{standard}{code} | 
					
						
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										 |  |  | \modulesynopsis{Base classes for interactive Python interpreters.} | 
					
						
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										 |  |  | The \code{code} module provides facilities to implement | 
					
						
							|  |  |  | read-eval-print loops in Python.  Two classes and convenience | 
					
						
							|  |  |  | functions are included which can be used to build applications which | 
					
						
							|  |  |  | provide an interactive interpreter prompt. | 
					
						
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										 |  |  | \begin{classdesc}{InteractiveInterpreter}{\optional{locals}} | 
					
						
							|  |  |  | This class deals with parsing and interpreter state (the user's | 
					
						
							|  |  |  | namespace); it does not deal with input buffering or prompting or | 
					
						
							|  |  |  | input file naming (the filename is always passed in explicitly). | 
					
						
							|  |  |  | The optional \var{locals} argument specifies the dictionary in | 
					
						
							|  |  |  | which code will be executed; it defaults to a newly created | 
					
						
							|  |  |  | dictionary with key \code{'__name__'} set to \code{'__console__'} | 
					
						
							|  |  |  | and key \code{'__doc__'} set to \code{None}. | 
					
						
							|  |  |  | \end{classdesc} | 
					
						
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							|  |  |  | \begin{classdesc}{InteractiveConsole}{\optional{locals\optional{, filename}}} | 
					
						
							|  |  |  | Closely emulate the behavior of the interactive Python interpreter. | 
					
						
							|  |  |  | This class builds on \class{InteractiveInterpreter} and adds | 
					
						
							|  |  |  | prompting using the familiar \code{sys.ps1} and \code{sys.ps2}, and | 
					
						
							|  |  |  | input buffering. | 
					
						
							|  |  |  | \end{classdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{interact}{\optional{banner\optional{, | 
					
						
							|  |  |  |                            readfunc\optional{, local}}}} | 
					
						
							|  |  |  | Convenience function to run a read-eval-print loop.  This creates a | 
					
						
							|  |  |  | new instance of \class{InteractiveConsole} and sets \var{readfunc} | 
					
						
							|  |  |  | to be used as the \method{raw_input()} method, if provided.  If | 
					
						
							|  |  |  | \var{local} is provided, it is passed to the | 
					
						
							|  |  |  | \class{InteractiveConsole} constructor for use as the default | 
					
						
							|  |  |  | namespace for the interpreter loop.  The \method{interact()} method | 
					
						
							|  |  |  | of the instance is then run with \var{banner} passed as the banner | 
					
						
							|  |  |  | to use, if provided.  The console object is discarded after use. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{compile_command}{source\optional{, | 
					
						
							|  |  |  |                                   filename\optional{, symbol}}} | 
					
						
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										 |  |  | This function is useful for programs that want to emulate Python's | 
					
						
							|  |  |  | interpreter main loop (a.k.a. the read-eval-print loop).  The tricky | 
					
						
							|  |  |  | part is to determine when the user has entered an incomplete command | 
					
						
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										 |  |  | that can be completed by entering more text (as opposed to a | 
					
						
							|  |  |  | complete command or a syntax error).  This function | 
					
						
							|  |  |  | \emph{almost} always makes the same decision as the real interpreter | 
					
						
							|  |  |  | main loop. | 
					
						
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							|  |  |  | \var{source} is the source string; \var{filename} is the optional | 
					
						
							|  |  |  | filename from which source was read, defaulting to \code{'<input>'}; | 
					
						
							|  |  |  | and \var{symbol} is the optional grammar start symbol, which should | 
					
						
							|  |  |  | be either \code{'single'} (the default) or \code{'eval'}. | 
					
						
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							|  |  |  | Returns a code object (the same as \code{compile(\var{source}, | 
					
						
							|  |  |  | \var{filename}, \var{symbol})}) if the command is complete and | 
					
						
							|  |  |  | valid; \code{None} if the command is incomplete; raises | 
					
						
							|  |  |  | \exception{SyntaxError} if the command is complete and contains a | 
					
						
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										 |  |  | syntax error, or raises \exception{OverflowError} or | 
					
						
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										 |  |  | \exception{ValueError} if the command contains an invalid literal. | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \subsection{Interactive Interpreter Objects | 
					
						
							|  |  |  |             \label{interpreter-objects}} | 
					
						
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							|  |  |  | \begin{methoddesc}{runsource}{source\optional{, filename\optional{, symbol}}} | 
					
						
							|  |  |  | Compile and run some source in the interpreter. | 
					
						
							|  |  |  | Arguments are the same as for \function{compile_command()}; the | 
					
						
							|  |  |  | default for \var{filename} is \code{'<input>'}, and for | 
					
						
							|  |  |  | \var{symbol} is \code{'single'}.  One several things can happen: | 
					
						
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							|  |  |  | \begin{itemize} | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | The input is incorrect; \function{compile_command()} raised an | 
					
						
							|  |  |  | exception (\exception{SyntaxError} or \exception{OverflowError}).  A | 
					
						
							|  |  |  | syntax traceback will be printed by calling the | 
					
						
							|  |  |  | \method{showsyntaxerror()} method.  \method{runsource()} returns | 
					
						
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										 |  |  | \code{False}. | 
					
						
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							|  |  |  | \item | 
					
						
							|  |  |  | The input is incomplete, and more input is required; | 
					
						
							|  |  |  | \function{compile_command()} returned \code{None}. | 
					
						
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										 |  |  | \method{runsource()} returns \code{True}. | 
					
						
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							|  |  |  | \item | 
					
						
							|  |  |  | The input is complete; \function{compile_command()} returned a code | 
					
						
							|  |  |  | object.  The code is executed by calling the \method{runcode()} (which | 
					
						
							|  |  |  | also handles run-time exceptions, except for \exception{SystemExit}). | 
					
						
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										 |  |  | \method{runsource()} returns \code{False}. | 
					
						
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										 |  |  | \end{itemize} | 
					
						
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							|  |  |  | The return value can be used to decide whether to use | 
					
						
							|  |  |  | \code{sys.ps1} or \code{sys.ps2} to prompt the next line. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{runcode}{code} | 
					
						
							|  |  |  | Execute a code object. | 
					
						
							|  |  |  | When an exception occurs, \method{showtraceback()} is called to | 
					
						
							|  |  |  | display a traceback.  All exceptions are caught except | 
					
						
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										 |  |  | \exception{SystemExit}, which is allowed to propagate. | 
					
						
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							|  |  |  | A note about \exception{KeyboardInterrupt}: this exception may occur | 
					
						
							|  |  |  | elsewhere in this code, and may not always be caught.  The caller | 
					
						
							|  |  |  | should be prepared to deal with it. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{showsyntaxerror}{\optional{filename}} | 
					
						
							|  |  |  | Display the syntax error that just occurred.  This does not display | 
					
						
							|  |  |  | a stack trace because there isn't one for syntax errors. | 
					
						
							|  |  |  | If \var{filename} is given, it is stuffed into the exception instead | 
					
						
							|  |  |  | of the default filename provided by Python's parser, because it | 
					
						
							|  |  |  | always uses \code{'<string>'} when reading from a string. | 
					
						
							|  |  |  | The output is written by the \method{write()} method. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{showtraceback}{} | 
					
						
							|  |  |  | Display the exception that just occurred.  We remove the first stack | 
					
						
							|  |  |  | item because it is within the interpreter object implementation. | 
					
						
							|  |  |  | The output is written by the \method{write()} method. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{write}{data} | 
					
						
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										 |  |  | Write a string to the standard error stream (\code{sys.stderr}). | 
					
						
							|  |  |  | Derived classes should override this to provide the appropriate output | 
					
						
							|  |  |  | handling as needed. | 
					
						
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										 |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \subsection{Interactive Console Objects | 
					
						
							|  |  |  |             \label{console-objects}} | 
					
						
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							|  |  |  | The \class{InteractiveConsole} class is a subclass of | 
					
						
							|  |  |  | \class{InteractiveInterpreter}, and so offers all the methods of the | 
					
						
							|  |  |  | interpreter objects as well as the following additions. | 
					
						
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							|  |  |  | \begin{methoddesc}{interact}{\optional{banner}} | 
					
						
							|  |  |  | Closely emulate the interactive Python console. | 
					
						
							|  |  |  | The optional banner argument specify the banner to print before the | 
					
						
							|  |  |  | first interaction; by default it prints a banner similar to the one | 
					
						
							|  |  |  | printed by the standard Python interpreter, followed by the class | 
					
						
							|  |  |  | name of the console object in parentheses (so as not to confuse this | 
					
						
							|  |  |  | with the real interpreter -- since it's so close!). | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{push}{line} | 
					
						
							|  |  |  | Push a line of source text to the interpreter. | 
					
						
							|  |  |  | The line should not have a trailing newline; it may have internal | 
					
						
							|  |  |  | newlines.  The line is appended to a buffer and the interpreter's | 
					
						
							|  |  |  | \method{runsource()} method is called with the concatenated contents | 
					
						
							|  |  |  | of the buffer as source.  If this indicates that the command was | 
					
						
							|  |  |  | executed or invalid, the buffer is reset; otherwise, the command is | 
					
						
							|  |  |  | incomplete, and the buffer is left as it was after the line was | 
					
						
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										 |  |  | appended.  The return value is \code{True} if more input is required, | 
					
						
							|  |  |  | \code{False} if the line was dealt with in some way (this is the same as | 
					
						
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										 |  |  | \method{runsource()}). | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{resetbuffer}{} | 
					
						
							|  |  |  | Remove any unhandled source text from the input buffer. | 
					
						
							|  |  |  | \end{methoddesc} | 
					
						
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							|  |  |  | \begin{methoddesc}{raw_input}{\optional{prompt}} | 
					
						
							|  |  |  | Write a prompt and read a line.  The returned line does not include | 
					
						
							|  |  |  | the trailing newline.  When the user enters the \EOF{} key sequence, | 
					
						
							|  |  |  | \exception{EOFError} is raised.  The base implementation uses the | 
					
						
							|  |  |  | built-in function \function{raw_input()}; a subclass may replace this | 
					
						
							|  |  |  | with a different implementation. | 
					
						
							|  |  |  | \end{methoddesc} |