| 
									
										
										
										
											2003-02-12 09:58:33 +00:00
										 |  |  | \chapter{Using Python on a Mac OS 9 Macintosh \label{using}} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | \sectionauthor{Bob Savage}{bobsavage@mac.com} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | Using Python on a Macintosh, especially on Mac OS 9 (MacPython-OSX | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  | includes a complete \UNIX{} Python) can seem like something completely | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | different than using it on a \UNIX-like or Windows system. Most of the | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | Python documentation, both the ``official'' documentation and published | 
					
						
							|  |  |  | books, describe only how Python is used on these systems, causing | 
					
						
							|  |  |  | confusion for the new user of MacPython-OS9. This chapter gives a brief | 
					
						
							|  |  |  | introduction to the specifics of using Python on a Macintosh. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-02-12 09:58:33 +00:00
										 |  |  | The section on the IDE (see Section \ref{IDE}) is relevant to MacPython-OSX | 
					
						
							|  |  |  | too. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \section{Getting and Installing MacPython-OSX \label{getting-OSX}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | As of Python 2.3a2 the only sure way of getting MacPython-OSX on your machine | 
					
						
							|  |  |  | is getting a source distribution and building what is called a "framework Python". | 
					
						
							|  |  |  | The details are in the file \file{Mac/OSX/README}. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | As binary installers become available the details will be posted to | 
					
						
							|  |  |  | \url{http://www.cwi.nl/\textasciitilde jack/macpython.html}. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | What you get after installing is a number of things: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{itemize} | 
					
						
							|  |  |  |     \item A \file{MacPython-2.3} folder in your \file{Applications} | 
					
						
							|  |  |  |     folder. In here you find the PythonIDE Integrated Development Environment; | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  |     PythonLauncher, which handles double-clicking Python scripts from | 
					
						
							|  |  |  |     the Finder; and the Package Manager. | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  |      | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  |     \item A fairly standard \UNIX{} commandline Python interpreter in | 
					
						
							|  |  |  |     \file{/usr/local/bin/python}, but without the usual | 
					
						
							|  |  |  |     \file{/usr/local/lib/python}. | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  |      | 
					
						
							|  |  |  |     \item A framework \file{/Library/Frameworks/Python.framework}, where | 
					
						
							|  |  |  |     all the action really is, but which you usually do not have to be aware of. | 
					
						
							|  |  |  | \end{itemize} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | To uninstall MacPython you can simply remove these three things. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PythonIDE contains an Apple Help Viewer book called "MacPython Help" | 
					
						
							|  |  |  | which you can access through its help menu. If you are completely new to | 
					
						
							|  |  |  | Python you should start reading the IDE introduction in that document. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  | If you are familiar with Python on other \UNIX{} platforms you should | 
					
						
							|  |  |  | read the section on running Python scripts from the \UNIX{} shell. | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | \subsection{How to run a Python script} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Your best way to get started with Python on Mac OS X is through the PythonIDE | 
					
						
							|  |  |  | integrated development environment, see section \ref{IDE} and use the Help | 
					
						
							|  |  |  | menu when the IDE is running. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | If you want to run Python scripts from the Terminal window command line | 
					
						
							|  |  |  | or from the Finder you first need an editor to create your script. | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  | Mac OS X comes with a number of standard \UNIX{} command line editors, | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \program{vi} and \program{emacs} among them. If you want a more Mac-like | 
					
						
							|  |  |  | editor \program{BBEdit} or \program{TextWrangler} from Bare Bones Software | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  | (see \url{http://www.barebones.com/products/bbedit/index.shtml}) are | 
					
						
							|  |  |  | good choices.  Their freeware \program{BBEdit Lite} is officially | 
					
						
							|  |  |  | discontinued but still available.  \program{AppleWorks} or any other | 
					
						
							|  |  |  | word processor that can save files in ASCII is also a possibility, but | 
					
						
							|  |  |  | \program{TextEdit} is not: it saves in \file{.rtf} format only. | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | To run your script from the Terminal window you must make sure that | 
					
						
							|  |  |  | \file{/usr/local/bin} is in your shell search path before \file{/usr/bin}, | 
					
						
							|  |  |  | where the Apple-supplied Python lives (which is version 2.2, as of Mac OS X | 
					
						
							| 
									
										
										
										
											2003-04-11 15:35:28 +00:00
										 |  |  | 10.2.4).  | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | To run your script from the Finder you have two options: | 
					
						
							|  |  |  | \begin{itemize} | 
					
						
							|  |  |  |     \item Drag it to \program{PythonLauncher} | 
					
						
							|  |  |  |     \item Select \program{PythonLauncher} as the default application | 
					
						
							|  |  |  |     to open your script (or any .py script) through the finder Info window | 
					
						
							|  |  |  |     and double-click it. | 
					
						
							|  |  |  | \end{itemize} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PythonLauncher has various preferences to control how your script is launched. | 
					
						
							|  |  |  | Option-dragging allows you to change these for one invocation, or use its | 
					
						
							|  |  |  | Preferences menu to change things globally. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-11 15:35:28 +00:00
										 |  |  | \subsection{Running scripts with a GUI \label{osx-gui-scripts}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | There is one Mac OS X quirk that you need to be aware of: programs | 
					
						
							|  |  |  | that talk to the Aqua window manager (in other words, anything that has a GUI) | 
					
						
							| 
									
										
										
										
											2003-12-14 15:02:54 +00:00
										 |  |  | need to be run in a special way. Use \program{pythonw} instead of \program{python} | 
					
						
							| 
									
										
										
										
											2003-04-11 15:35:28 +00:00
										 |  |  | to start such scripts. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsection{configuration} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  | MacPython honours all standard \UNIX{} environment variables such as | 
					
						
							|  |  |  | \envvar{PYTHONPATH}, but setting these variables for programs started | 
					
						
							|  |  |  | from the Finder is non-standard | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | as the Finder does not read your \file{.profile} or \file{.cshrc} at startup. | 
					
						
							|  |  |  | You need to create a file \file{\textasciitilde /.MacOSX/environment.plist}. | 
					
						
							|  |  |  | See Apple's Technical Document QA1067 for details. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Installing additional Python packages is most easily done through the | 
					
						
							|  |  |  | Package Manager, see the MacPython Help Book for details. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-02-12 09:58:33 +00:00
										 |  |  | \section{Getting and Installing MacPython-OS9 \label{getting}} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | The most recent release version as well as possible newer experimental | 
					
						
							|  |  |  | versions are best found at the MacPython page maintained by Jack | 
					
						
							| 
									
										
										
										
											2003-07-22 01:09:22 +00:00
										 |  |  | Jansen: \url{http://homepages.cwi.nl/\textasciitilde jack/macpython.html}. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | Please refer to the \file{README} included with your distribution for | 
					
						
							|  |  |  | the most up-to-date instructions. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | Note that MacPython-OS9 runs fine on Mac OS X, and it runs in native | 
					
						
							|  |  |  | mode, not in the Classic environment. Unless you have specific | 
					
						
							|  |  |  | requirements for a CFM-based Python there is no reason not to | 
					
						
							|  |  |  | use MacPython-OSX, though. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | \subsection{Entering the interactive Interpreter | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  |          \label{interpreter}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The interactive interpreter that you will see used in Python | 
					
						
							|  |  |  | documentation is started by double-clicking the | 
					
						
							|  |  |  | \program{PythonInterpreter} icon, which looks like a 16-ton weight | 
					
						
							|  |  |  | falling. You should see the version information and the | 
					
						
							| 
									
										
										
										
											2001-04-13 17:32:49 +00:00
										 |  |  | \samp{>\code{>}>~} prompt.  Use it exactly as described in the | 
					
						
							|  |  |  | standard documentation. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsection{How to run a Python script} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | There are several ways to run an existing Python script; two common | 
					
						
							|  |  |  | ways to run a Python script are ``drag and drop'' and ``double | 
					
						
							|  |  |  | clicking''.  Other ways include running it from within the IDE (see | 
					
						
							|  |  |  | Section \ref{IDE}), or launching via AppleScript. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsubsection{Drag and drop} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | One of the easiest ways to launch a Python script is via ``Drag and | 
					
						
							|  |  |  | Drop''. This is just like launching a text file in the Finder by | 
					
						
							|  |  |  | ``dragging'' it over your word processor's icon and ``dropping'' it | 
					
						
							|  |  |  | there. Make sure that you use an icon referring to the | 
					
						
							|  |  |  | \program{PythonInterpreter}, not the \program{IDE} or \program{Idle} | 
					
						
							|  |  |  | icons which have different behaviour which is described below. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Some things that might have gone wrong: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{itemize} | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | A window flashes after dropping the script onto the | 
					
						
							|  |  |  | \program{PythonInterpreter}, but then disappears. Most likely this is a | 
					
						
							|  |  |  | configuration issue; your \program{PythonInterpreter} is setup to exit | 
					
						
							|  |  |  | immediately upon completion, but your script assumes that if it prints | 
					
						
							|  |  |  | something that text will stick around for a while. To fix this, see | 
					
						
							| 
									
										
										
										
											2000-10-14 05:24:20 +00:00
										 |  |  | section \ref{defaults}. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | When you waved the script icon over the \program{PythonInterpreter}, | 
					
						
							|  |  |  | the \program{PythonInterpreter} icon did not hilight.  Most likely the | 
					
						
							|  |  |  | Creator code and document type is unset (or set incorrectly) -- this | 
					
						
							|  |  |  | often happens when a file originates on a non-Mac computer.  See | 
					
						
							| 
									
										
										
										
											2000-10-14 05:24:20 +00:00
										 |  |  | section \ref{creator-code} for more details. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | \end{itemize} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsubsection{Set Creator and Double Click \label{creator-code}} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | If the script that you want to launch has the appropriate Creator Code | 
					
						
							|  |  |  | and File Type you can simply double-click on the script to launch it. | 
					
						
							|  |  |  | To be ``double-clickable'' a file needs to be of type \samp{TEXT}, | 
					
						
							|  |  |  | with a creator code of \samp{Pyth}. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Setting the creator code and filetype can be done with the IDE (see | 
					
						
							|  |  |  | sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a | 
					
						
							|  |  |  | Python mode (\program{BBEdit}) -- see section | 
					
						
							|  |  |  | \ref{scripting-with-BBedit}, or with assorted other Mac utilities, but | 
					
						
							|  |  |  | a script (\file{fixfiletypes.py}) has been included in the MacPython | 
					
						
							|  |  |  | distribution, making it possible to set the proper Type and Creator | 
					
						
							|  |  |  | Codes with Python. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The \file{fixfiletypes.py} script will change the file type and | 
					
						
							|  |  |  | creator codes for the indicated directory.  To use | 
					
						
							|  |  |  | \file{fixfiletypes.py}: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \begin{enumerate} | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | Locate it in the \file{scripts} folder of the \file{Mac} folder of the | 
					
						
							|  |  |  | MacPython distribution. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | Put all of the scripts that you want to fix in a folder with nothing | 
					
						
							|  |  |  | else in it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | Double-click on the \file{fixfiletypes.py} icon. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \item | 
					
						
							|  |  |  | Navigate into the folder of files you want to fix, and press the | 
					
						
							|  |  |  | ``Select current folder'' button. | 
					
						
							|  |  |  | \end{enumerate} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsection{Simulating command line arguments | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  |          \label{argv}} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-02-12 09:58:33 +00:00
										 |  |  | There are two ways to simulate command-line arguments with MacPython-OS9. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  |   | 
					
						
							|  |  |  | \begin{enumerate} | 
					
						
							|  |  |  | \item via Interpreter options | 
					
						
							|  |  |  | \begin{itemize} % nestable? I hope so!
 | 
					
						
							|  |  |  |   \item Hold the option-key down when launching your script. This will | 
					
						
							|  |  |  |         bring up a dialog box of Python Interpreter options. | 
					
						
							|  |  |  |   \item Click ``Set \UNIX-style command line..'' button.  | 
					
						
							|  |  |  |   \item Type the arguments into the ``Argument'' field. | 
					
						
							|  |  |  |   \item Click ``OK'' | 
					
						
							|  |  |  |   \item Click ``Run''. | 
					
						
							|  |  |  | \end{itemize} % end
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \item via drag and drop | 
					
						
							|  |  |  | If you save the script as an applet (see Section \ref{IDEapplet}), you | 
					
						
							|  |  |  | can also simulate some command-line arguments via | 
					
						
							|  |  |  | ``Drag-and-Drop''. In this case, the names of the files that were | 
					
						
							|  |  |  | dropped onto the applet will be appended to \code{sys.argv}, so that | 
					
						
							|  |  |  | it will appear to the script as though they had been typed on a | 
					
						
							|  |  |  | command line.  As on \UNIX\ systems, the first item in \code{sys.srgv} is | 
					
						
							|  |  |  | the path to the applet, and the rest are the files dropped on the | 
					
						
							|  |  |  | applet. | 
					
						
							|  |  |  | \end{enumerate} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsection{Creating a Python script} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | Since Python scripts are simply text files, they can be created in any | 
					
						
							|  |  |  | way that text files can be created, but some special tools also exist | 
					
						
							|  |  |  | with extra features. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsubsection{In an editor} | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | You can create a text file with any word processing program such as | 
					
						
							|  |  |  | \program{MSWord} or \program{AppleWorks} but you need to make sure | 
					
						
							| 
									
										
										
										
											2004-07-15 22:38:06 +00:00
										 |  |  | that the file is saved as ``\ASCII'' or ``plain text''. This also | 
					
						
							|  |  |  | works for \program{TextEdit}, but you need to use the command ``Make Plain Text`` | 
					
						
							|  |  |  | in the ``Format`` menu before trying to save. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsubsection{Editors with Python modes} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Several text editors have additional features that add functionality | 
					
						
							|  |  |  | when you are creating a Python script.  These can include coloring | 
					
						
							|  |  |  | Python keywords to make your code easier to read, module browsing, or | 
					
						
							|  |  |  | a built-in debugger. These include \program{Alpha}, \program{Pepper}, | 
					
						
							|  |  |  | and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\subsubsection{Alpha}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | \subsubsection{BBedit \label{scripting-with-BBedit}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that | 
					
						
							|  |  |  | you can simply double click on the saved file to launch it. | 
					
						
							|  |  |  | \begin{itemize} | 
					
						
							|  |  |  |   \item Launch \program{BBEdit}. | 
					
						
							|  |  |  |   \item Select ``Preferences'' from the ``Edit'' menu. | 
					
						
							|  |  |  |   \item Select ``File Types'' from the scrolling list. | 
					
						
							|  |  |  |   \item click on the ``Add...'' button and navigate to | 
					
						
							|  |  |  |         \program{PythonInterpreter} in the main directory of the | 
					
						
							|  |  |  |         MacPython distribution; click ``open''. | 
					
						
							|  |  |  |   \item Click on the ``Save'' button in the Preferences panel. | 
					
						
							|  |  |  | \end{itemize} | 
					
						
							|  |  |  | % Are there additional BBedit Python-specific features? I'm not aware of any.
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | %\subsubsection{IDE}
 | 
					
						
							|  |  |  | %You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts 
 | 
					
						
							|  |  |  | %-- see Section \ref{IDEwrite} for details.
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | %\subsubsection{IDLE}
 | 
					
						
							|  |  |  | %Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following
 | 
					
						
							|  |  |  | %the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\subsubsection{Pepper}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2003-04-09 15:12:38 +00:00
										 |  |  | \subsection{Configuration \label{configuration}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The MacPython distribution comes with \program{EditPythonPrefs}, an | 
					
						
							|  |  |  | applet which will help you to customize the MacPython environment for | 
					
						
							|  |  |  | your working habits. | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | \subsubsection{EditPythonPrefs\label{EditPythonPrefs}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \program{EditPythonPrefs} gives you the capability to configure Python | 
					
						
							|  |  |  | to behave the way you want it to.  There are two ways to use | 
					
						
							|  |  |  | \program{EditPythonPrefs}, you can use it to set the preferences in | 
					
						
							|  |  |  | general, or you can drop a particular Python engine onto it to | 
					
						
							|  |  |  | customize only that version. The latter can be handy if, for example, | 
					
						
							|  |  |  | you want to have a second copy of the \program{PythonInterpreter} that | 
					
						
							|  |  |  | keeps the output window open on a normal exit even though you prefer | 
					
						
							|  |  |  | to normally not work that way. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | To change the default preferences, simply double-click on | 
					
						
							|  |  |  | \program{EditPythonPrefs}. To change the preferences only for one copy | 
					
						
							|  |  |  | of the Interpreter, drop the icon for that copy onto | 
					
						
							|  |  |  | \program{EditPythonPrefs}.  You can also use \program{EditPythonPrefs} | 
					
						
							|  |  |  | in this fashion to set the preferences of the \program{Python IDE} and | 
					
						
							|  |  |  | any applets you create -- see section %s \ref{BuildApplet} and
 | 
					
						
							|  |  |  | \ref{IDEapplet}. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsubsection{Adding modules to the Module Search Path | 
					
						
							|  |  |  |             \label{search-path}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When executing an \keyword{import} statement, Python looks for modules | 
					
						
							|  |  |  | in places defined by the \member{sys.path} To edit the | 
					
						
							|  |  |  | \member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and | 
					
						
							|  |  |  | enter them into the largish field at the top (one per line). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Since MacPython defines a main Python directory, the easiest thing is | 
					
						
							|  |  |  | to add folders to search within the main Python directory. To add a | 
					
						
							|  |  |  | folder of scripts that you created called ``My Folder'' located in the | 
					
						
							|  |  |  | main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | To add the Desktop under OS 9 or below, add | 
					
						
							|  |  |  | \samp{StartupDriveName:Desktop Folder} on a new line. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsubsection{Default startup options \label{defaults}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % I'm assuming that there exists some other documentation on the
 | 
					
						
							|  |  |  | % rest of the options so I only go over a couple here.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The ``Default startup options...'' button in the | 
					
						
							|  |  |  | \program{EditPythonPrefs} dialog box gives you many options including | 
					
						
							|  |  |  | the ability to keep the ``Output'' window open after the script | 
					
						
							|  |  |  | terminates, and the ability to enter interactive mode after the | 
					
						
							|  |  |  | termination of the run script. The latter can be very helpful if you | 
					
						
							|  |  |  | want to examine the objects that were created during your script. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\section{Nifty Tools}
 | 
					
						
							|  |  |  | %There are many other tools included with the MacPython
 | 
					
						
							|  |  |  | %distribution. In addition to those discussed here, make 
 | 
					
						
							|  |  |  | %sure to check the \file{Mac} directory.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\subsection{BuildApplet \label{BuildApplet}}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\subsection{BuildApplication}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | %\section{TKInter on the Mac \label{TKInter}}
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %TKinter is installed by default with the MacPython distribution, but
 | 
					
						
							|  |  |  | %you may need to add the \file{lib-tk} folder to the Python Path (see
 | 
					
						
							|  |  |  | %section \ref{search-path}).  Also, it is important that you do not
 | 
					
						
							|  |  |  | %try to launch Tk from within the \program{Python IDE} because the two
 | 
					
						
							|  |  |  | %event loops will collide -- always run a script which uses Tkinter
 | 
					
						
							|  |  |  | %with the \program{PythonInterpreter} instead -- see section
 | 
					
						
							|  |  |  | %\ref{interpreter}.
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | %\section{CGI on the Mac with Python \label{CGI}}
 | 
					
						
							|  |  |  | %**NEED INFO HERE**
 | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | \section{The IDE\label{IDE}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The \program{Python IDE} (Integrated Development Environment) is a | 
					
						
							|  |  |  | separate application that acts as a text editor for your Python code, | 
					
						
							|  |  |  | a class browser, a graphical debugger, and more. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsection{Using the ``Python Interactive'' window} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Use this window like you would the \program{PythonInterpreter}, except | 
					
						
							|  |  |  | that you cannot use the ``Drag and drop'' method above. Instead, | 
					
						
							|  |  |  | dropping a script onto the \program{Python IDE} icon will open the | 
					
						
							| 
									
										
										
										
											2001-11-01 19:48:01 +00:00
										 |  |  | file in a separate script window (which you can then execute manually | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | -- see section \ref{IDEexecution}). | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsection{Writing a Python Script \label{IDEwrite}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | In addition to using the \program{Python IDE} interactively, you can | 
					
						
							|  |  |  | also type out a complete Python program, saving it incrementally, and | 
					
						
							|  |  |  | execute it or smaller selections of it. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can create a new script, open a previously saved script, and save | 
					
						
							|  |  |  | your currently open script by selecting the appropriate item in the | 
					
						
							|  |  |  | ``File'' menu. Dropping a Python script onto the | 
					
						
							| 
									
										
										
										
											2004-10-02 11:02:59 +00:00
										 |  |  | \program{Python IDE} will open it for editing. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | If you try to open a script with the \program{Python IDE} but either | 
					
						
							|  |  |  | can't locate it from the ``Open'' dialog box, or you get an error | 
					
						
							|  |  |  | message like ``Can't open file of type ...'' see section | 
					
						
							| 
									
										
										
										
											2000-10-14 05:24:20 +00:00
										 |  |  | \ref{creator-code}. | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | When the \program{Python IDE} saves a script, it uses the creator code | 
					
						
							|  |  |  | settings which are available by clicking on the small black triangle | 
					
						
							|  |  |  | on the top right of the document window, and selecting ``save | 
					
						
							|  |  |  | options''. The default is to save the file with the \program{Python | 
					
						
							|  |  |  | IDE} as the creator, this means that you can open the file for editing | 
					
						
							|  |  |  | by simply double-clicking on its icon. You might want to change this | 
					
						
							|  |  |  | behaviour so that it will be opened by the | 
					
						
							|  |  |  | \program{PythonInterpreter}, and run. To do this simply choose | 
					
						
							|  |  |  | ``Python Interpreter'' from the ``save options''. Note that these | 
					
						
							|  |  |  | options are associated with the \emph{file} not the application. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsection{Executing a script from within the IDE | 
					
						
							|  |  |  |             \label{IDEexecution}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can run the script in the frontmost window of the \program{Python | 
					
						
							|  |  |  | IDE} by hitting the run all button.  You should be aware, however that | 
					
						
							|  |  |  | if you use the Python convention \samp{if __name__ == "__main__":} the | 
					
						
							|  |  |  | script will \emph{not} be ``__main__'' by default. To get that | 
					
						
							|  |  |  | behaviour you must select the ``Run as __main__'' option from the | 
					
						
							|  |  |  | small black triangle on the top right of the document window.  Note | 
					
						
							|  |  |  | that this option is associated with the \emph{file} not the | 
					
						
							|  |  |  | application. It \emph{will} stay active after a save, however; to shut | 
					
						
							|  |  |  | this feature off simply select it again. | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | \subsection{``Save as'' versus ``Save as Applet'' | 
					
						
							|  |  |  |             \label{IDEapplet}} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | When you are done writing your Python script you have the option of | 
					
						
							|  |  |  | saving it as an ``applet'' (by selecting ``Save as applet'' from the | 
					
						
							|  |  |  | ``File'' menu). This has a significant advantage in that you can drop | 
					
						
							|  |  |  | files or folders onto it, to pass them to the applet the way | 
					
						
							|  |  |  | command-line users would type them onto the command-line to pass them | 
					
						
							|  |  |  | as arguments to the script. However, you should make sure to save the | 
					
						
							| 
									
										
										
										
											2001-11-01 19:48:01 +00:00
										 |  |  | applet as a separate file, do not overwrite the script you are | 
					
						
							| 
									
										
										
										
											2000-10-14 05:09:42 +00:00
										 |  |  | writing, because you will not be able to edit it again. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Accessing the items passed to the applet via ``drag-and-drop'' is done | 
					
						
							|  |  |  | using the standard \member{sys.argv} mechanism. See the general | 
					
						
							|  |  |  | documentation for more | 
					
						
							|  |  |  | % need to link to the appropriate place in non-Mac docs
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Note that saving a script as an applet will not make it runnable on a | 
					
						
							|  |  |  | system without a Python installation. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\subsection{Debugger}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | %\subsection{Module Browser}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | %\subsection{Profiler}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  | % end IDE
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | %\subsection{The ``Scripts'' menu}
 | 
					
						
							|  |  |  | % **NEED INFO HERE**
 | 
					
						
							|  |  |  |   |