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								from Tkinter import *
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								# this file demonstrates a more sophisticated movement -- 
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								# move dots or create new ones if you click outside the dots
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								class Test(Frame):
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								    ###################################################################
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								    ###### Event callbacks for THE CANVAS (not the stuff drawn on it)
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								    ###################################################################
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								    def mouseDown(self, event):
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									# see if we're inside a dot. If we are, it
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									# gets tagged as CURRENT for free by tk.
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									if not event.widget.find_withtag(CURRENT):
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									    # there is no dot here, so we can make one,
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									    # and bind some interesting behavior to it.
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									    # ------
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									    # create a dot, and mark it as CURRENT
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									    fred = self.draw.create_oval(
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										event.x - 10, event.y -10, event.x +10, event.y + 10,
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										fill="green", tags=CURRENT)
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									    self.draw.bind(fred, "<Any-Enter>", self.mouseEnter)
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									    self.draw.bind(fred, "<Any-Leave>", self.mouseLeave)
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									self.lastx = event.x
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									self.lasty = event.y
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								    def mouseMove(self, event):
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									self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
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									self.lastx = event.x
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									self.lasty = event.y
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								    ###################################################################
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								    ###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
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								    ###################################################################
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								    def mouseEnter(self, event):
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								        # the CURRENT tag is applied to the object the cursor is over.
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									# this happens automatically.
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									self.draw.itemconfig(CURRENT, fill="red")
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								    def mouseLeave(self, event):
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									# the CURRENT tag is applied to the object the cursor is over.
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									# this happens automatically.
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									self.draw.itemconfig(CURRENT, fill="blue")
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								    def createWidgets(self):
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									self.QUIT = Button(self, text='QUIT', foreground='red', 
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											   command=self.quit)
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									self.QUIT.pack(side=LEFT, fill=BOTH)
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									self.draw = Canvas(self, width="5i", height="5i")
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									self.draw.pack(side=LEFT)
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									Widget.bind(self.draw, "<1>", self.mouseDown)
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									Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
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								    def __init__(self, master=None):
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									Frame.__init__(self, master)
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									Pack.config(self)
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									self.createWidgets()
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								test = Test()
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								test.mainloop()
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