2006-02-08 12:53:56 +00:00
										 
									 
								 
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								/* "Rotating trees" (Armin Rigo)
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								 *
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								 * Google "splay trees" for the general idea.
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								 *
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								 * It's a dict-like data structure that works best when accesses are not
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								 * random, but follow a strong pattern.  The one implemented here is for
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											2006-04-22 01:58:40 +00:00
										 
									 
								 
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								 * access patterns where the same small set of keys is looked up over
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											2006-02-08 12:53:56 +00:00
										 
									 
								 
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								 * and over again, and this set of keys evolves slowly over time.
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								 */
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								#include <stdlib.h>
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								#define EMPTY_ROTATING_TREE       ((rotating_node_t *)NULL)
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								typedef struct rotating_node_s rotating_node_t;
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								typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
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								struct rotating_node_s {
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									void *key;
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									rotating_node_t *left;
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									rotating_node_t *right;
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								};
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								void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
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								rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
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								int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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										      void *arg);
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