1990-11-05 19:44:36 +00:00
										 
									 
								 
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								# A class that sits transparently between a parent and one child.
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								# First create the parent, then this thing, then the child.
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								# Use this as a base class for objects that are almost transparent.
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								# Don't use as a base class for parents with multiple children.
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								Error = 'TransParent.Error'	# Exception
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								class ManageOneChild():
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									#
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									# Upcalls shared with other single-child parents
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									#
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									def addchild(self, child):
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										if self.child:
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											raise Error, 'addchild: one child only'
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										if not child:
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											raise Error, 'addchild: bad child'
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										self.child = child
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									#
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									def delchild(self, child):
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										if not self.child:
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											raise Error, 'delchild: no child'
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										if child <> self.child:
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											raise Error, 'delchild: not my child'
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										self.child = 0
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								class TransParent() = ManageOneChild():
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									#
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									# Calls from creator
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									# NB derived classes may add parameters to create()
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									#
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									def create(self, parent):
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										parent.addchild(self)
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										self.parent = parent
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										self.child = 0 # No child yet
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										return self
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									#
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									# Downcalls from parent to child
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									#
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									def destroy(self):
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										del self.parent
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										if self.child: self.child.destroy()
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										del self.child
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									#
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									def minsize(self, m):
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										if not self.child:
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											return 0, 0
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										else:
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											return self.child.minsize(m)
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									def getbounds(self, bounds):
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										if not self.child:
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											raise Error, 'getbounds w/o child'
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										else:
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											return self.child.getbounds()
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									def setbounds(self, bounds):
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										if not self.child:
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											raise Error, 'setbounds w/o child'
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										else:
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											self.child.setbounds(bounds)
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									def realize(self):
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										if self.child:
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											self.child.realize()
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									def draw(self, args):
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										if self.child:
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											self.child.draw(args)
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									def altdraw(self, args):
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										if self.child:
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											self.child.altdraw(args)
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									#
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									# Downcalls only made after certain upcalls
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									#
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									def mouse_down(self, detail):
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										if self.child: self.child.mouse_down(detail)
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									def mouse_move(self, detail):
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										if self.child: self.child.mouse_move(detail)
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									def mouse_up(self, detail):
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										if self.child: self.child.mouse_up(detail)
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									#
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									def timer(self):
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										if self.child: self.child.timer()
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									#
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									# Upcalls from child to parent
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									#
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									def need_mouse(self, child):
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										self.parent.need_mouse(self)
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									def no_mouse(self, child):
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										self.parent.no_mouse(self)
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									#
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									def need_timer(self, child):
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										self.parent.need_timer(self)
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									def no_timer(self, child):
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										self.parent.no_timer(self)
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									#
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									def need_altdraw(self, child):
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										self.parent.need_altdraw(self)
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									def no_altdraw(self, child):
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										self.parent.no_altdraw(self)
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									#
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									def begindrawing(self):
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										return self.parent.begindrawing()
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									def beginmeasuring(self):
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										return self.parent.beginmeasuring()
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									def getwindow(self):
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										return self.parent.getwindow()
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									#
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									def change(self, area):
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										self.parent.change(area)
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									def scroll(self, args):
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										self.parent.scroll(args)
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									def settimer(self, itimer):
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										self.parent.settimer(itimer)
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