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										 |  |  | from Tkinter import * | 
					
						
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							|  |  |  | # this file demonstrates the creation of widgets as part of a canvas object | 
					
						
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							|  |  |  | class Test(Frame): | 
					
						
							|  |  |  |     def printhi(self): | 
					
						
							|  |  |  | 	print "hi" | 
					
						
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							|  |  |  |     def createWidgets(self): | 
					
						
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										 |  |  | 	self.QUIT = Button(self, text='QUIT', foreground='red',  | 
					
						
							|  |  |  | 			   command=self.quit) | 
					
						
							|  |  |  | 	self.QUIT.pack(side=BOTTOM, fill=BOTH) | 
					
						
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										 |  |  | 	self.draw = Canvas(self, width="5i", height="5i") | 
					
						
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										 |  |  | 	self.button = Button(self, text="this is a button",  | 
					
						
							|  |  |  | 			     command=self.printhi) | 
					
						
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							|  |  |  | 	# note here the coords are given in pixels (form the  | 
					
						
							|  |  |  | 	# upper right and corner of the window, as usual for X)  | 
					
						
							|  |  |  | 	# but might just have well been given in inches or points or | 
					
						
							|  |  |  | 	# whatever...use the "anchor" option to control what point of the  | 
					
						
							|  |  |  | 	# widget (in this case the button) gets mapped to the given x, y.  | 
					
						
							|  |  |  | 	# you can specify corners, edges, center, etc... | 
					
						
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										 |  |  | 	self.draw.create_window(300, 300, window=self.button) | 
					
						
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										 |  |  | 	self.draw.pack(side=LEFT) | 
					
						
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							|  |  |  |     def __init__(self, master=None): | 
					
						
							|  |  |  | 	Frame.__init__(self, master) | 
					
						
							|  |  |  | 	Pack.config(self) | 
					
						
							|  |  |  | 	self.createWidgets() | 
					
						
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							|  |  |  | test = Test() | 
					
						
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							|  |  |  | test.mainloop() |