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										 |  |  | #include "rotatingtree.h"
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							|  |  |  | #define KEY_LOWER_THAN(key1, key2)  ((char*)(key1) < (char*)(key2))
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							|  |  |  | /* The randombits() function below is a fast-and-dirty generator that
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							|  |  |  |  * is probably irregular enough for our purposes.  Note that it's biased: | 
					
						
							|  |  |  |  * I think that ones are slightly more probable than zeroes.  It's not | 
					
						
							|  |  |  |  * important here, though. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | static unsigned int random_value = 1; | 
					
						
							|  |  |  | static unsigned int random_stream = 0; | 
					
						
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							|  |  |  | static int | 
					
						
							|  |  |  | randombits(int bits) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |     int result; | 
					
						
							|  |  |  |     if (random_stream < (1U << bits)) { | 
					
						
							|  |  |  |         random_value *= 1082527; | 
					
						
							|  |  |  |         random_stream = random_value; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     result = random_stream & ((1<<bits)-1); | 
					
						
							|  |  |  |     random_stream >>= bits; | 
					
						
							|  |  |  |     return result; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | /* Insert a new node into the tree.
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							|  |  |  |    (*root) is modified to point to the new root. */ | 
					
						
							|  |  |  | void | 
					
						
							|  |  |  | RotatingTree_Add(rotating_node_t **root, rotating_node_t *node) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |     while (*root != NULL) { | 
					
						
							|  |  |  |         if (KEY_LOWER_THAN(node->key, (*root)->key)) | 
					
						
							|  |  |  |             root = &((*root)->left); | 
					
						
							|  |  |  |         else | 
					
						
							|  |  |  |             root = &((*root)->right); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     node->left = NULL; | 
					
						
							|  |  |  |     node->right = NULL; | 
					
						
							|  |  |  |     *root = node; | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | /* Locate the node with the given key.  This is the most complicated
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							|  |  |  |    function because it occasionally rebalances the tree to move the | 
					
						
							|  |  |  |    resulting node closer to the root. */ | 
					
						
							|  |  |  | rotating_node_t * | 
					
						
							|  |  |  | RotatingTree_Get(rotating_node_t **root, void *key) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |     if (randombits(3) != 4) { | 
					
						
							|  |  |  |         /* Fast path, no rebalancing */ | 
					
						
							|  |  |  |         rotating_node_t *node = *root; | 
					
						
							|  |  |  |         while (node != NULL) { | 
					
						
							|  |  |  |             if (node->key == key) | 
					
						
							|  |  |  |                 return node; | 
					
						
							|  |  |  |             if (KEY_LOWER_THAN(key, node->key)) | 
					
						
							|  |  |  |                 node = node->left; | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 node = node->right; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return NULL; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else { | 
					
						
							|  |  |  |         rotating_node_t **pnode = root; | 
					
						
							|  |  |  |         rotating_node_t *node = *pnode; | 
					
						
							|  |  |  |         rotating_node_t *next; | 
					
						
							|  |  |  |         int rotate; | 
					
						
							|  |  |  |         if (node == NULL) | 
					
						
							|  |  |  |             return NULL; | 
					
						
							|  |  |  |         while (1) { | 
					
						
							|  |  |  |             if (node->key == key) | 
					
						
							|  |  |  |                 return node; | 
					
						
							|  |  |  |             rotate = !randombits(1); | 
					
						
							|  |  |  |             if (KEY_LOWER_THAN(key, node->key)) { | 
					
						
							|  |  |  |                 next = node->left; | 
					
						
							|  |  |  |                 if (next == NULL) | 
					
						
							|  |  |  |                     return NULL; | 
					
						
							|  |  |  |                 if (rotate) { | 
					
						
							|  |  |  |                     node->left = next->right; | 
					
						
							|  |  |  |                     next->right = node; | 
					
						
							|  |  |  |                     *pnode = next; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 else | 
					
						
							|  |  |  |                     pnode = &(node->left); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 next = node->right; | 
					
						
							|  |  |  |                 if (next == NULL) | 
					
						
							|  |  |  |                     return NULL; | 
					
						
							|  |  |  |                 if (rotate) { | 
					
						
							|  |  |  |                     node->right = next->left; | 
					
						
							|  |  |  |                     next->left = node; | 
					
						
							|  |  |  |                     *pnode = next; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 else | 
					
						
							|  |  |  |                     pnode = &(node->right); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             node = next; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | /* Enumerate all nodes in the tree.  The callback enumfn() should return
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							|  |  |  |    zero to continue the enumeration, or non-zero to interrupt it. | 
					
						
							|  |  |  |    A non-zero value is directly returned by RotatingTree_Enum(). */ | 
					
						
							|  |  |  | int | 
					
						
							|  |  |  | RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, | 
					
						
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										 |  |  |                   void *arg) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     int result; | 
					
						
							|  |  |  |     rotating_node_t *node; | 
					
						
							|  |  |  |     while (root != NULL) { | 
					
						
							|  |  |  |         result = RotatingTree_Enum(root->left, enumfn, arg); | 
					
						
							|  |  |  |         if (result != 0) return result; | 
					
						
							|  |  |  |         node = root->right; | 
					
						
							|  |  |  |         result = enumfn(root, arg); | 
					
						
							|  |  |  |         if (result != 0) return result; | 
					
						
							|  |  |  |         root = node; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return 0; | 
					
						
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										 |  |  | } |