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										 |  |  | \section{\module{turtle} --- | 
					
						
							|  |  |  |          Turtle graphics for Tk} | 
					
						
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							|  |  |  | \declaremodule{standard}{turtle} | 
					
						
							|  |  |  |    \platform{Tk} | 
					
						
							|  |  |  | \moduleauthor{Guido van Rossum}{guido@python.org} | 
					
						
							|  |  |  | \modulesynopsis{An environment for turtle graphics.} | 
					
						
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										 |  |  | \sectionauthor{Moshe Zadka}{moshez@zadka.site.co.il} | 
					
						
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							|  |  |  | The \module{turtle} module provides turtle graphics primitives, in both an | 
					
						
							|  |  |  | object-oriented and procedure-oriented ways. Because it uses \module{Tkinter} | 
					
						
							|  |  |  | for the underlying graphics, it needs a version of python installed with | 
					
						
							|  |  |  | Tk support. | 
					
						
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							|  |  |  | The procedural interface uses a pen and a canvas which are automagically | 
					
						
							|  |  |  | created when any of the functions are called. | 
					
						
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							|  |  |  | The \module{turtle} module defines the following functions: | 
					
						
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							|  |  |  | \begin{funcdesc}{degrees}{} | 
					
						
							|  |  |  | Set angle measurement units to degrees. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{radians}{} | 
					
						
							|  |  |  | Set angle measurement units to radians. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{reset}{} | 
					
						
							|  |  |  | Clear the screen, re-center the pen, and set variables to the default | 
					
						
							|  |  |  | values. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{clear}{} | 
					
						
							|  |  |  | Clear the screen. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{tracer}{flag} | 
					
						
							|  |  |  | Set tracing on/off (according to whether flag is true or not). Tracing | 
					
						
							|  |  |  | means line are drawn more slowly, with an animation of an arrow along the  | 
					
						
							|  |  |  | line. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{forward}{distance} | 
					
						
							|  |  |  | Go forward \var{distance} steps. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{backward}{distance} | 
					
						
							|  |  |  | Go backward \var{distance} steps. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{left}{angle} | 
					
						
							|  |  |  | Turn left \var{angle} units. Units are by default degrees, but can be | 
					
						
							|  |  |  | set via the \function{degrees()} and \function{radians()} functions. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{right}{angle} | 
					
						
							|  |  |  | Turn right \var{angle} units. Units are by default degrees, but can be | 
					
						
							|  |  |  | set via the \function{degrees()} and \function{radians()} functions. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{up}{} | 
					
						
							|  |  |  | Move the pen up --- stop drawing. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{down}{} | 
					
						
							|  |  |  | Move the pen up --- draw when moving. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{width}{width} | 
					
						
							|  |  |  | Set the line width to \var{width}. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{color}{s} | 
					
						
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										 |  |  | \funclineni{color}{(r, g, b)} | 
					
						
							|  |  |  | \funclineni{color}{r, g, b} | 
					
						
							|  |  |  | Set the pen color.  In the first form, the color is specified as a | 
					
						
							|  |  |  | Tk color specification as a string.  The second form specifies the | 
					
						
							|  |  |  | color as a tuple of the RGB values, each in the range [0..1].  For the | 
					
						
							|  |  |  | third form, the color is specified giving the RGB values as three | 
					
						
							|  |  |  | separate parameters (each in the range [0..1]). | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{write}{text\optional{, move}} | 
					
						
							|  |  |  | Write \var{text} at the current pen position. If \var{move} is true, | 
					
						
							|  |  |  | the pen is moved to the bottom-right corner of the text. By default, | 
					
						
							|  |  |  | \var{move} is false. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{fill}{flag} | 
					
						
							|  |  |  | The complete specifications are rather complex, but the recommended  | 
					
						
							|  |  |  | usage is: call \code{fill(1)} before drawing a path you want to fill, | 
					
						
							|  |  |  | and call \code{fill(0)} when you finish to draw the path. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{circle}{radius\optional{, extent}} | 
					
						
							|  |  |  | Draw a circle with radius \var{radius} whose center-point is where the  | 
					
						
							|  |  |  | pen would be if a \code{forward(\var{radius})} were | 
					
						
							|  |  |  | called. \var{extent} determines which part of a circle is drawn: if | 
					
						
							|  |  |  | not given it defaults to a full circle. | 
					
						
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							|  |  |  | If \var{extent} is not a full circle, one endpoint of the arc is the | 
					
						
							|  |  |  | current pen position. The arc is drawn in a counter clockwise | 
					
						
							|  |  |  | direction if \var{radius} is positive, otherwise in a clockwise | 
					
						
							|  |  |  | direction. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{funcdesc}{goto}{x, y} | 
					
						
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										 |  |  | \funclineni{goto}{(x, y)} | 
					
						
							|  |  |  | Go to co-ordinates \var{x}, \var{y}.  The co-ordinates may be | 
					
						
							|  |  |  | specified either as two separate arguments or as a 2-tuple. | 
					
						
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										 |  |  | \end{funcdesc} | 
					
						
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										 |  |  | This module also does \code{from math import *}, so see the | 
					
						
							|  |  |  | documentation for the \refmodule{math} module for additional constants | 
					
						
							|  |  |  | and functions useful for turtle graphics. | 
					
						
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							|  |  |  | \begin{funcdesc}{demo}{} | 
					
						
							|  |  |  | Exercise the module a bit. | 
					
						
							|  |  |  | \end{funcdesc} | 
					
						
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							|  |  |  | \begin{excdesc}{Error} | 
					
						
							|  |  |  | Exception raised on any error caught by this module. | 
					
						
							|  |  |  | \end{excdesc} | 
					
						
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							|  |  |  | For examples, see the code of the \function{demo()} function. | 
					
						
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							|  |  |  | This module defines the following classes: | 
					
						
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							|  |  |  | \begin{classdesc}{Pen}{} | 
					
						
							|  |  |  | Define a pen. All above functions can be called as a methods on the given | 
					
						
							|  |  |  | pen. The constructor automatically creates a canvas do be drawn on. | 
					
						
							|  |  |  | \end{classdesc} | 
					
						
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							|  |  |  | \begin{classdesc}{RawPen}{canvas} | 
					
						
							|  |  |  | Define a pen which draws on a canvas \var{canvas}. This is useful if  | 
					
						
							|  |  |  | you want to use the module to create graphics in a ``real'' program. | 
					
						
							|  |  |  | \end{classdesc} | 
					
						
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							|  |  |  | \subsection{Pen and RawPen Objects \label{pen-rawpen-objects}} | 
					
						
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							|  |  |  | \class{Pen} and \class{RawPen} objects have all the global functions | 
					
						
							|  |  |  | described above, except for \function{demo()} as methods, which | 
					
						
							|  |  |  | manipulate the given pen. | 
					
						
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							|  |  |  | The only method which is more powerful as a method is | 
					
						
							|  |  |  | \function{degrees()}. | 
					
						
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							|  |  |  | \begin{methoddesc}{degrees}{\optional{fullcircle}} | 
					
						
							|  |  |  | \var{fullcircle} is by default 360. This can cause the pen to have any | 
					
						
							|  |  |  | angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or | 
					
						
							|  |  |  | 400 for gradians. | 
					
						
							|  |  |  | \end{methoddesc} |