2012-02-09 17:54:17 +08:00
										 
									 
								 
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								.. _socket-howto:
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								****************************
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											2009-01-03 21:18:54 +00:00
										 
									 
								 
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								  Socket Programming HOWTO
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								****************************
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								:Author: Gordon McMillan
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								.. topic:: Abstract
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								   Sockets are used nearly everywhere, but are one of the most severely
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								   misunderstood technologies around. This is a 10,000 foot overview of sockets.
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								   It's not really a tutorial - you'll still have work to do in getting things
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								   operational. It doesn't cover the fine points (and there are a lot of them), but
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								   I hope it will give you enough background to begin using them decently.
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								Sockets
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								=======
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											2011-05-29 16:54:08 +02:00
										 
									 
								 
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								I'm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of
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								the sockets in use. And I'll only talk about STREAM (i.e. TCP) sockets - unless you really
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								know what you're doing (in which case this HOWTO isn't for you!), you'll get
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								better behavior and performance from a STREAM socket than anything else. I will
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								try to clear up the mystery of what a socket is, as well as some hints on how to
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								work with blocking and non-blocking sockets. But I'll start by talking about
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								blocking sockets. You'll need to know how they work before dealing with
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								non-blocking sockets.
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								Part of the trouble with understanding these things is that "socket" can mean a
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								number of subtly different things, depending on context. So first, let's make a
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								distinction between a "client" socket - an endpoint of a conversation, and a
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								"server" socket, which is more like a switchboard operator. The client
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								application (your browser, for example) uses "client" sockets exclusively; the
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								web server it's talking to uses both "server" sockets and "client" sockets.
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								History
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								-------
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											2011-05-14 09:17:52 +03:00
										 
									 
								 
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								Of the various forms of :abbr:`IPC (Inter Process Communication)`,
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								sockets are by far the most popular.  On any given platform, there are
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								likely to be other forms of IPC that are faster, but for
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								cross-platform communication, sockets are about the only game in town.
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								They were invented in Berkeley as part of the BSD flavor of Unix. They spread
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								like wildfire with the Internet. With good reason --- the combination of sockets
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								with INET makes talking to arbitrary machines around the world unbelievably easy
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								(at least compared to other schemes).
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								Creating a Socket
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								=================
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								Roughly speaking, when you clicked on the link that brought you to this page,
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								your browser did something like the following::
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											2011-12-05 01:37:34 +01:00
										 
									 
								 
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								   # create an INET, STREAMing socket
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								   s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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								   # now connect to the web server on port 80 - the normal http port
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								   s.connect(("www.python.org", 80))
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								When the ``connect`` completes, the socket ``s`` can be used to send
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								in a request for the text of the page. The same socket will read the
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								reply, and then be destroyed. That's right, destroyed. Client sockets
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								are normally only used for one exchange (or a small set of sequential
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								exchanges).
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								What happens in the web server is a bit more complex. First, the web server
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								creates a "server socket"::
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								   # create an INET, STREAMing socket
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								   serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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								   # bind the socket to a public host, and a well-known port
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								   serversocket.bind((socket.gethostname(), 80))
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								   # become a server socket
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								   serversocket.listen(5)
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								A couple things to notice: we used ``socket.gethostname()`` so that the socket
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								would be visible to the outside world.  If we had used ``s.bind(('localhost',
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								80))`` or ``s.bind(('127.0.0.1', 80))`` we would still have a "server" socket,
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								but one that was only visible within the same machine.  ``s.bind(('', 80))``
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								specifies that the socket is reachable by any address the machine happens to
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								have.
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								A second thing to note: low number ports are usually reserved for "well known"
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								services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
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								digits).
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								Finally, the argument to ``listen`` tells the socket library that we want it to
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								queue up as many as 5 connect requests (the normal max) before refusing outside
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								connections. If the rest of the code is written properly, that should be plenty.
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								Now that we have a "server" socket, listening on port 80, we can enter the
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								mainloop of the web server::
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								   while True:
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								       # accept connections from outside
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								       (clientsocket, address) = serversocket.accept()
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								       # now do something with the clientsocket
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								       # in this case, we'll pretend this is a threaded server
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								       ct = client_thread(clientsocket)
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								       ct.run()
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								There's actually 3 general ways in which this loop could work - dispatching a
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								thread to handle ``clientsocket``, create a new process to handle
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								``clientsocket``, or restructure this app to use non-blocking sockets, and
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								multiplex between our "server" socket and any active ``clientsocket``\ s using
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								``select``. More about that later. The important thing to understand now is
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								this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
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								receive any data. It just produces "client" sockets. Each ``clientsocket`` is
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								created in response to some *other* "client" socket doing a ``connect()`` to the
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								host and port we're bound to. As soon as we've created that ``clientsocket``, we
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								go back to listening for more connections. The two "clients" are free to chat it
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								up - they are using some dynamically allocated port which will be recycled when
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								the conversation ends.
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								IPC
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								---
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								If you need fast IPC between two processes on one machine, you should look into
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								pipes or shared memory.  If you do decide to use AF_INET sockets, bind the
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								"server" socket to ``'localhost'``. On most platforms, this will take a
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								shortcut around a couple of layers of network code and be quite a bit faster.
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											2011-12-05 01:43:32 +01:00
										 
									 
								 
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								.. seealso::
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								   The :mod:`multiprocessing` integrates cross-platform IPC into a higher-level
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								   API.
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								Using a Socket
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								==============
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								The first thing to note, is that the web browser's "client" socket and the web
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								server's "client" socket are identical beasts. That is, this is a "peer to peer"
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								conversation. Or to put it another way, *as the designer, you will have to
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								decide what the rules of etiquette are for a conversation*. Normally, the
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								``connect``\ ing socket starts the conversation, by sending in a request, or
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								perhaps a signon. But that's a design decision - it's not a rule of sockets.
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								Now there are two sets of verbs to use for communication. You can use ``send``
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								and ``recv``, or you can transform your client socket into a file-like beast and
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								use ``read`` and ``write``. The latter is the way Java presents its sockets.
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								I'm not going to talk about it here, except to warn you that you need to use
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								``flush`` on sockets. These are buffered "files", and a common mistake is to
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								``write`` something, and then ``read`` for a reply. Without a ``flush`` in
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								there, you may wait forever for the reply, because the request may still be in
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								your output buffer.
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								Now we come to the major stumbling block of sockets - ``send`` and ``recv`` operate
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								on the network buffers. They do not necessarily handle all the bytes you hand
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								them (or expect from them), because their major focus is handling the network
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								buffers. In general, they return when the associated network buffers have been
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								filled (``send``) or emptied (``recv``). They then tell you how many bytes they
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								handled. It is *your* responsibility to call them again until your message has
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								been completely dealt with.
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								When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
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								the process of closing) the connection.  You will not receive any more data on
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								this connection. Ever.  You may be able to send data successfully; I'll talk
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								more about this later.
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								A protocol like HTTP uses a socket for only one transfer. The client sends a
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								request, then reads a reply.  That's it. The socket is discarded. This means that
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								a client can detect the end of the reply by receiving 0 bytes.
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								But if you plan to reuse your socket for further transfers, you need to realize
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								that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket
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								``send`` or ``recv`` returns after handling 0 bytes, the connection has been
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								broken.  If the connection has *not* been broken, you may wait on a ``recv``
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								forever, because the socket will *not* tell you that there's nothing more to
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								read (for now).  Now if you think about that a bit, you'll come to realize a
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								fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
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								be delimited* (shrug), *or indicate how long they are* (much better), *or end by
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								shutting down the connection*. The choice is entirely yours, (but some ways are
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								righter than others).
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								Assuming you don't want to end the connection, the simplest solution is a fixed
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								length message::
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											2014-06-27 16:34:14 +03:00
										 
									 
								 
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								   class MySocket:
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								       """demonstration class only
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								         - coded for clarity, not efficiency
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								       """
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								       def __init__(self, sock=None):
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								           if sock is None:
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								               self.sock = socket.socket(
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								                               socket.AF_INET, socket.SOCK_STREAM)
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								           else:
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								               self.sock = sock
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								       def connect(self, host, port):
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								           self.sock.connect((host, port))
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								       def mysend(self, msg):
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								           totalsent = 0
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								           while totalsent < MSGLEN:
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								               sent = self.sock.send(msg[totalsent:])
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								               if sent == 0:
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								                   raise RuntimeError("socket connection broken")
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								               totalsent = totalsent + sent
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								       def myreceive(self):
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								           chunks = []
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								           bytes_recd = 0
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								           while bytes_recd < MSGLEN:
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								               chunk = self.sock.recv(min(MSGLEN - bytes_recd, 2048))
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								               if chunk == b'':
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								                   raise RuntimeError("socket connection broken")
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								               chunks.append(chunk)
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								               bytes_recd = bytes_recd + len(chunk)
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								           return b''.join(chunks)
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								The sending code here is usable for almost any messaging scheme - in Python you
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								send strings, and you can use ``len()`` to determine its length (even if it has
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								embedded ``\0`` characters). It's mostly the receiving code that gets more
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								complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
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								message has embedded ``\0``\ s.)
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								The easiest enhancement is to make the first character of the message an
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								indicator of message type, and have the type determine the length. Now you have
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								two ``recv``\ s - the first to get (at least) that first character so you can
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								look up the length, and the second in a loop to get the rest. If you decide to
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								go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
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								or 8192 is frequently a good match for network buffer sizes), and scanning what
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								you've received for a delimiter.
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								One complication to be aware of: if your conversational protocol allows multiple
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								messages to be sent back to back (without some kind of reply), and you pass
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								``recv`` an arbitrary chunk size, you may end up reading the start of a
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								following message. You'll need to put that aside and hold onto it, until it's
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								needed.
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								Prefixing the message with its length (say, as 5 numeric characters) gets more
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								complex, because (believe it or not), you may not get all 5 characters in one
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								``recv``. In playing around, you'll get away with it; but in high network loads,
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								your code will very quickly break unless you use two ``recv`` loops - the first
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								to determine the length, the second to get the data part of the message. Nasty.
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								This is also when you'll discover that ``send`` does not always manage to get
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								rid of everything in one pass. And despite having read this, you will eventually
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								get bit by it!
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								In the interests of space, building your character, (and preserving my
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								competitive position), these enhancements are left as an exercise for the
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								reader. Lets move on to cleaning up.
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								Binary Data
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								-----------
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								It is perfectly possible to send binary data over a socket. The major problem is
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								that not all machines use the same formats for binary data. For example, a
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								Motorola chip will represent a 16 bit integer with the value 1 as the two hex
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								bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
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								Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
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								htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
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								*short* and "l" means *long*. Where network order is host order, these do
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								nothing, but where the machine is byte-reversed, these swap the bytes around
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								appropriately.
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								In these days of 32 bit machines, the ascii representation of binary data is
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								frequently smaller than the binary representation. That's because a surprising
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								amount of the time, all those longs have the value 0, or maybe 1. The string "0"
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								would be two bytes, while binary is four. Of course, this doesn't fit well with
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								fixed-length messages. Decisions, decisions.
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								Disconnecting
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								=============
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								Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
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								``close`` it.  The ``shutdown`` is an advisory to the socket at the other end.
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								Depending on the argument you pass it, it can mean "I'm not going to send
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								anymore, but I'll still listen", or "I'm not listening, good riddance!".  Most
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								socket libraries, however, are so used to programmers neglecting to use this
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								piece of etiquette that normally a ``close`` is the same as ``shutdown();
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								close()``.  So in most situations, an explicit ``shutdown`` is not needed.
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								One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
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								sends a request and then does a ``shutdown(1)``. This tells the server "This
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								client is done sending, but can still receive."  The server can detect "EOF" by
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								a receive of 0 bytes. It can assume it has the complete request.  The server
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								sends a reply. If the ``send`` completes successfully then, indeed, the client
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								was still receiving.
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								Python takes the automatic shutdown a step further, and says that when a socket
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								is garbage collected, it will automatically do a ``close`` if it's needed. But
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								relying on this is a very bad habit. If your socket just disappears without
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								doing a ``close``, the socket at the other end may hang indefinitely, thinking
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								you're just being slow. *Please* ``close`` your sockets when you're done.
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								When Sockets Die
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								----------------
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								Probably the worst thing about using blocking sockets is what happens when the
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								other side comes down hard (without doing a ``close``). Your socket is likely to
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								hang. TCP is a reliable protocol, and it will wait a long, long time
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								before giving up on a connection. If you're using threads, the entire thread is
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								essentially dead. There's not much you can do about it. As long as you aren't
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								doing something dumb, like holding a lock while doing a blocking read, the
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								thread isn't really consuming much in the way of resources. Do *not* try to kill
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								the thread - part of the reason that threads are more efficient than processes
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								is that they avoid the overhead associated with the automatic recycling of
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								resources. In other words, if you do manage to kill the thread, your whole
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								process is likely to be screwed up.
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								Non-blocking Sockets
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								====================
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								If you've understood the preceding, you already know most of what you need to
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								know about the mechanics of using sockets. You'll still use the same calls, in
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								much the same ways. It's just that, if you do it right, your app will be almost
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								inside-out.
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								In Python, you use ``socket.setblocking(False)`` to make it non-blocking. In C, it's
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								more complex, (for one thing, you'll need to choose between the BSD flavor
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								``O_NONBLOCK`` and the almost indistinguishable POSIX flavor ``O_NDELAY``, which
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								is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
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								do this after creating the socket, but before using it. (Actually, if you're
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								nuts, you can switch back and forth.)
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								The major mechanical difference is that ``send``, ``recv``, ``connect`` and
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								``accept`` can return without having done anything. You have (of course) a
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								number of choices. You can check return code and error codes and generally drive
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								yourself crazy. If you don't believe me, try it sometime. Your app will grow
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								large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
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								right.
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								Use ``select``.
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								In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
							 | 
						
					
						
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								it's close enough to the C version that if you understand ``select`` in Python,
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								you'll have little trouble with it in C::
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								   ready_to_read, ready_to_write, in_error = \
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								                  select.select(
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								                     potential_readers,
							 | 
						
					
						
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								                     potential_writers,
							 | 
						
					
						
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								                     potential_errs,
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							 | 
							
								
							 | 
							
								
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								                     timeout)
							 | 
						
					
						
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								You pass ``select`` three lists: the first contains all sockets that you might
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								want to try reading; the second all the sockets you might want to try writing
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								to, and the last (normally left empty) those that you want to check for errors.
							 | 
						
					
						
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								You should note that a socket can go into more than one list. The ``select``
							 | 
						
					
						
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								call is blocking, but you can give it a timeout. This is generally a sensible
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							 | 
							
							
								thing to do - give it a nice long timeout (say a minute) unless you have good
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								reason to do otherwise.
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								In return, you will get three lists. They contain the sockets that are actually
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Merged revisions 60481,60485,60489-60492,60494-60496,60498-60499,60501-60503,60505-60506,60508-60509,60523-60524,60532,60543,60545,60547-60548,60552,60554,60556-60559,60561-60562,60569,60571-60572,60574,60576-60583,60585-60586,60589,60591,60594-60595,60597-60598,60600-60601,60606-60612,60615,60617,60619-60621,60623-60625,60627-60629,60631,60633,60635,60647,60650,60652,60654,60656,60658-60659,60664-60666,60668-60670,60672,60676,60678,60680-60683,60685-60686,60688,60690,60692-60694,60697-60700,60705-60706,60708,60711,60714,60720,60724-60730,60732,60736,60742,60744,60746,60748,60750-60751,60753,60756-60757,60759-60761,60763-60764,60766,60769-60770,60774-60784,60787-60789,60793,60796,60799-60809,60812-60813,60815-60821,60823-60826,60828-60829,60831-60834,60836,60838-60839,60846-60849,60852-60854,60856-60859,60861-60870,60874-60875,60880-60881,60886,60888-60890,60892,60894-60898,60900-60931,60933-60958 via svnmerge from
svn+ssh://pythondev@svn.python.org/python/trunk
........
  r60901 | eric.smith | 2008-02-19 14:21:56 +0100 (Tue, 19 Feb 2008) | 1 line
  Added PEP 3101.
........
  r60907 | georg.brandl | 2008-02-20 20:12:36 +0100 (Wed, 20 Feb 2008) | 2 lines
  Fixes contributed by Ori Avtalion.
........
  r60909 | eric.smith | 2008-02-21 00:34:22 +0100 (Thu, 21 Feb 2008) | 1 line
  Trim leading zeros from a floating point exponent, per C99.  See issue 1600.  As far as I know, this only affects Windows.  Add float type 'n' to PyOS_ascii_formatd (see PEP 3101 for 'n' description).
........
  r60910 | eric.smith | 2008-02-21 00:39:28 +0100 (Thu, 21 Feb 2008) | 1 line
  Now that PyOS_ascii_formatd supports the 'n' format, simplify the float formatting code to just call it.
........
  r60918 | andrew.kuchling | 2008-02-21 15:23:38 +0100 (Thu, 21 Feb 2008) | 2 lines
  Close manifest file.
  This change doesn't make any difference to CPython, but is a necessary fix for Jython.
........
  r60921 | guido.van.rossum | 2008-02-21 18:46:16 +0100 (Thu, 21 Feb 2008) | 2 lines
  Remove news about float repr() -- issue 1580 is still in limbo.
........
  r60923 | guido.van.rossum | 2008-02-21 19:18:37 +0100 (Thu, 21 Feb 2008) | 5 lines
  Removed uses of dict.has_key() from distutils, and uses of
  callable() from copy_reg.py, so the interpreter now starts up
  without warnings when '-3' is given.  More work like this needs to
  be done in the rest of the stdlib.
........
  r60924 | thomas.heller | 2008-02-21 19:28:48 +0100 (Thu, 21 Feb 2008) | 4 lines
  configure.ac: Remove the configure check for _Bool, it is already done in the
  top-level Python configure script.
  configure, fficonfig.h.in: regenerated.
........
  r60925 | thomas.heller | 2008-02-21 19:52:20 +0100 (Thu, 21 Feb 2008) | 3 lines
  Replace 'has_key()' with 'in'.
  Replace 'raise Error, stuff' with 'raise Error(stuff)'.
........
  r60927 | raymond.hettinger | 2008-02-21 20:24:53 +0100 (Thu, 21 Feb 2008) | 1 line
  Update more instances of has_key().
........
  r60928 | guido.van.rossum | 2008-02-21 20:46:35 +0100 (Thu, 21 Feb 2008) | 3 lines
  Fix a few typos and layout glitches (more work is needed).
  Move 2.5 news to Misc/HISTORY.
........
  r60936 | georg.brandl | 2008-02-21 21:33:38 +0100 (Thu, 21 Feb 2008) | 2 lines
  #2079: typo in userdict docs.
........
  r60938 | georg.brandl | 2008-02-21 21:38:13 +0100 (Thu, 21 Feb 2008) | 2 lines
  Part of #2154: minimal syntax fixes in doc example snippets.
........
  r60942 | raymond.hettinger | 2008-02-22 04:16:42 +0100 (Fri, 22 Feb 2008) | 1 line
  First draft for itertools.product().  Docs and other updates forthcoming.
........
  r60955 | nick.coghlan | 2008-02-22 11:54:06 +0100 (Fri, 22 Feb 2008) | 1 line
  Try to make command line error messages from runpy easier to understand (and suppress traceback cruft from the implicitly invoked runpy machinery)
........
  r60956 | georg.brandl | 2008-02-22 13:31:45 +0100 (Fri, 22 Feb 2008) | 2 lines
  A lot more typo fixes by Ori Avtalion.
........
  r60957 | georg.brandl | 2008-02-22 13:56:34 +0100 (Fri, 22 Feb 2008) | 2 lines
  Don't reference pyshell.
........
  r60958 | georg.brandl | 2008-02-22 13:57:05 +0100 (Fri, 22 Feb 2008) | 2 lines
  Another fix.
........
											
										 
										
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								readable, writable and in error. Each of these lists is a subset (possibly
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								empty) of the corresponding list you passed in.
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								If a socket is in the output readable list, you can be
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								as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
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								socket will return *something*. Same idea for the writable list. You'll be able
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								to send *something*. Maybe not all you want to, but *something* is better than
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								nothing.  (Actually, any reasonably healthy socket will return as writable - it
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								just means outbound network buffer space is available.)
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								If you have a "server" socket, put it in the potential_readers list. If it comes
							 | 
						
					
						
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								out in the readable list, your ``accept`` will (almost certainly) work. If you
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								have created a new socket to ``connect`` to someone else, put it in the
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												Merged revisions 60481,60485,60489-60492,60494-60496,60498-60499,60501-60503,60505-60506,60508-60509,60523-60524,60532,60543,60545,60547-60548,60552,60554,60556-60559,60561-60562,60569,60571-60572,60574,60576-60583,60585-60586,60589,60591,60594-60595,60597-60598,60600-60601,60606-60612,60615,60617,60619-60621,60623-60625,60627-60629,60631,60633,60635,60647,60650,60652,60654,60656,60658-60659,60664-60666,60668-60670,60672,60676,60678,60680-60683,60685-60686,60688,60690,60692-60694,60697-60700,60705-60706,60708,60711,60714,60720,60724-60730,60732,60736,60742,60744,60746,60748,60750-60751,60753,60756-60757,60759-60761,60763-60764,60766,60769-60770,60774-60784,60787-60789,60793,60796,60799-60809,60812-60813,60815-60821,60823-60826,60828-60829,60831-60834,60836,60838-60839,60846-60849,60852-60854,60856-60859,60861-60870,60874-60875,60880-60881,60886,60888-60890,60892,60894-60898,60900-60931,60933-60958 via svnmerge from
svn+ssh://pythondev@svn.python.org/python/trunk
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  r60901 | eric.smith | 2008-02-19 14:21:56 +0100 (Tue, 19 Feb 2008) | 1 line
  Added PEP 3101.
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  r60907 | georg.brandl | 2008-02-20 20:12:36 +0100 (Wed, 20 Feb 2008) | 2 lines
  Fixes contributed by Ori Avtalion.
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  r60909 | eric.smith | 2008-02-21 00:34:22 +0100 (Thu, 21 Feb 2008) | 1 line
  Trim leading zeros from a floating point exponent, per C99.  See issue 1600.  As far as I know, this only affects Windows.  Add float type 'n' to PyOS_ascii_formatd (see PEP 3101 for 'n' description).
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  r60910 | eric.smith | 2008-02-21 00:39:28 +0100 (Thu, 21 Feb 2008) | 1 line
  Now that PyOS_ascii_formatd supports the 'n' format, simplify the float formatting code to just call it.
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  r60918 | andrew.kuchling | 2008-02-21 15:23:38 +0100 (Thu, 21 Feb 2008) | 2 lines
  Close manifest file.
  This change doesn't make any difference to CPython, but is a necessary fix for Jython.
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  r60921 | guido.van.rossum | 2008-02-21 18:46:16 +0100 (Thu, 21 Feb 2008) | 2 lines
  Remove news about float repr() -- issue 1580 is still in limbo.
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  r60923 | guido.van.rossum | 2008-02-21 19:18:37 +0100 (Thu, 21 Feb 2008) | 5 lines
  Removed uses of dict.has_key() from distutils, and uses of
  callable() from copy_reg.py, so the interpreter now starts up
  without warnings when '-3' is given.  More work like this needs to
  be done in the rest of the stdlib.
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  r60924 | thomas.heller | 2008-02-21 19:28:48 +0100 (Thu, 21 Feb 2008) | 4 lines
  configure.ac: Remove the configure check for _Bool, it is already done in the
  top-level Python configure script.
  configure, fficonfig.h.in: regenerated.
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  r60925 | thomas.heller | 2008-02-21 19:52:20 +0100 (Thu, 21 Feb 2008) | 3 lines
  Replace 'has_key()' with 'in'.
  Replace 'raise Error, stuff' with 'raise Error(stuff)'.
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  r60927 | raymond.hettinger | 2008-02-21 20:24:53 +0100 (Thu, 21 Feb 2008) | 1 line
  Update more instances of has_key().
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  r60928 | guido.van.rossum | 2008-02-21 20:46:35 +0100 (Thu, 21 Feb 2008) | 3 lines
  Fix a few typos and layout glitches (more work is needed).
  Move 2.5 news to Misc/HISTORY.
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  r60936 | georg.brandl | 2008-02-21 21:33:38 +0100 (Thu, 21 Feb 2008) | 2 lines
  #2079: typo in userdict docs.
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  r60938 | georg.brandl | 2008-02-21 21:38:13 +0100 (Thu, 21 Feb 2008) | 2 lines
  Part of #2154: minimal syntax fixes in doc example snippets.
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  r60942 | raymond.hettinger | 2008-02-22 04:16:42 +0100 (Fri, 22 Feb 2008) | 1 line
  First draft for itertools.product().  Docs and other updates forthcoming.
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  r60955 | nick.coghlan | 2008-02-22 11:54:06 +0100 (Fri, 22 Feb 2008) | 1 line
  Try to make command line error messages from runpy easier to understand (and suppress traceback cruft from the implicitly invoked runpy machinery)
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  r60956 | georg.brandl | 2008-02-22 13:31:45 +0100 (Fri, 22 Feb 2008) | 2 lines
  A lot more typo fixes by Ori Avtalion.
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  r60957 | georg.brandl | 2008-02-22 13:56:34 +0100 (Fri, 22 Feb 2008) | 2 lines
  Don't reference pyshell.
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  r60958 | georg.brandl | 2008-02-22 13:57:05 +0100 (Fri, 22 Feb 2008) | 2 lines
  Another fix.
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								potential_writers list. If it shows up in the writable list, you have a decent
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								chance that it has connected.
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								Actually, ``select`` can be handy even with blocking sockets. It's one way of
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								determining whether you will block - the socket returns as readable when there's
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								something in the buffers.  However, this still doesn't help with the problem of
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								determining whether the other end is done, or just busy with something else.
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								**Portability alert**: On Unix, ``select`` works both with the sockets and
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								files. Don't try this on Windows. On Windows, ``select`` works with sockets
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								only. Also note that in C, many of the more advanced socket options are done
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								differently on Windows. In fact, on Windows I usually use threads (which work
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								very, very well) with my sockets.
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