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			94 lines
		
	
	
	
		
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			TeX
		
	
	
	
	
	
		
		
			
		
	
	
			94 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
|   | \section{\module{curses.panel} --- | ||
|  |          A panel stack extension for curses.} | ||
|  | 
 | ||
|  | \declaremodule{standard}{curses.panel} | ||
|  | \sectionauthor{A.M. Kuchling}{amk1@bigfoot.com} | ||
|  | \modulesynopsis{A panel stack extension that adds depth to  | ||
|  |                 curses windows.} | ||
|  | 
 | ||
|  | Panels are windows with the added feature of depth, so they can be | ||
|  | stacked on top of each other, and only the visible portions of | ||
|  | each window will be displayed.  Panels can be added, moved up | ||
|  | or down in the stack, and removed.  | ||
|  | 
 | ||
|  | \subsection{Functions \label{cursespanel-functions}} | ||
|  | 
 | ||
|  | The module \module{curses.panel} defines the following functions: | ||
|  | 
 | ||
|  | 
 | ||
|  | \begin{funcdesc}{bottom_panel}{} | ||
|  | Returns the bottom panel in the panel stack. | ||
|  | \end{funcdesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{new_panel}{win} | ||
|  | Returns a panel object, associating it with the given window \var{win}. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{funcdesc}{top_panel}{} | ||
|  | Returns the top panel in the panel stack. | ||
|  | \end{funcdesc} | ||
|  | 
 | ||
|  | \begin{funcdesc}{update_panels}{} | ||
|  | Updates the virtual screen after changes in the panel stack. This does | ||
|  | not call \function{curses.doupdate()}, so you'll have to do this yourself. | ||
|  | \end{funcdesc} | ||
|  | 
 | ||
|  | \subsection{Panel Objects \label{curses-panel-objects}} | ||
|  | 
 | ||
|  | Panel objects, as returned by \function{new_panel()} above, are windows | ||
|  | with a stacking order. There's always a window associated with a | ||
|  | panel which determines the content, while the panel methods are | ||
|  | responsible for the window's depth in the panel stack. | ||
|  | 
 | ||
|  | Panel objects have the following methods: | ||
|  | 
 | ||
|  | \begin{methoddesc}{above} | ||
|  | Returns the panel above the current panel. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{below} | ||
|  | Returns the panel below the current panel. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{bottom} | ||
|  | Push the panel to the bottom of the stack. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{hidden} | ||
|  | Returns true if the panel is hidden (not visible), false otherwise. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{hide} | ||
|  | Hide the panel. This does not delete the object, it just makes the | ||
|  | window on screen invisible. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{move}{y, x} | ||
|  | Move the panel to the screen coordinates \code{(\var{y}, \var{x})}. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{replace}{win} | ||
|  | Change the window associated with the panel to the window \var{win}. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{set_userptr}{obj} | ||
|  | Set the panel's user pointer to \var{obj}. This is used to associate an | ||
|  | arbitrary piece of data with the panel, and can be any Python object. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{show} | ||
|  | Display the panel (which might have been hidden). | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{top} | ||
|  | Push panel to the top of the stack. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{userptr} | ||
|  | Returns the user pointer for the panel.  This might be any Python object. | ||
|  | \end{methoddesc} | ||
|  | 
 | ||
|  | \begin{methoddesc}{window} | ||
|  | Returns the window object associated with the panel. | ||
|  | \end{methoddesc} |