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			120 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | # Conversion functions between RGB and other color systems. | ||
|  | # | ||
|  | # Define two functions for each color system XYZ: | ||
|  | #   rgb_to_xyz(r, g, b) --> x, y, z | ||
|  | #   xyz_to_rgb(x, y, z) --> r, g, b | ||
|  | # All inputs and outputs are triples of floats in the range [0.0...1.0]. | ||
|  | # Inputs outside this range may cause exceptions or invalid outputs. | ||
|  | # | ||
|  | # Supported color systems: | ||
|  | # RGB: Red, Green, Blue components | ||
|  | # YIQ: used by composite video signals | ||
|  | # HLS: Hue, Luminance, S??? | ||
|  | # HSV: Hue, Saturation, Value(?) | ||
|  | # | ||
|  | # References: | ||
|  | # XXX Where's the literature? | ||
|  | 
 | ||
|  | 
 | ||
|  | # Some floating point constants | ||
|  | 
 | ||
|  | ONE_THIRD = 1.0/3.0 | ||
|  | ONE_SIXTH = 1.0/6.0 | ||
|  | TWO_THIRD = 2.0/3.0 | ||
|  | 
 | ||
|  | 
 | ||
|  | # YIQ: used by composite video signals (linear combinations of RGB) | ||
|  | # Y: perceived grey level (0.0 == black, 1.0 == white) | ||
|  | # I, Q: color components | ||
|  | 
 | ||
|  | def rgb_to_yiq(r, g, b): | ||
|  |     y = 0.30*r + 0.59*g + 0.11*b | ||
|  |     i = 0.60*r - 0.28*g - 0.32*b | ||
|  |     q = 0.21*r - 0.52*g + 0.31*b | ||
|  |     return (y, i, q) | ||
|  | 
 | ||
|  | def yiq_to_rgb(y, i, q): | ||
|  |     r = y + 0.948262*i + 0.624013*q | ||
|  |     g = y - 0.276066*i - 0.639810*q | ||
|  |     b = y - 1.105450*i + 1.729860*q | ||
|  |     if r < 0.0: r = 0.0 | ||
|  |     if g < 0.0: g = 0.0 | ||
|  |     if b < 0.0: b = 0.0 | ||
|  |     if r > 1.0: r = 1.0 | ||
|  |     if g > 1.0: g = 1.0 | ||
|  |     if b > 1.0: b = 1.0 | ||
|  |     return (r, g, b) | ||
|  | 
 | ||
|  | 
 | ||
|  | # HLS: Hue, Luminance, S??? | ||
|  | # H: position in the spectrum | ||
|  | # L: ??? | ||
|  | # S: ??? | ||
|  | 
 | ||
|  | def rgb_to_hls(r, g, b): | ||
|  |     maxc = max(r, g, b) | ||
|  |     minc = min(r, g, b) | ||
|  |     # XXX Can optimize (maxc+minc) and (maxc-minc) | ||
|  |     l = (minc+maxc)/2.0 | ||
|  |     if minc == maxc: return 0.0, l, 0.0 | ||
|  |     if l <= 0.5: s = (maxc-minc) / (maxc+minc) | ||
|  |     else: s = (maxc-minc) / (2.0-maxc-minc) | ||
|  |     rc = (maxc-r) / (maxc-minc) | ||
|  |     gc = (maxc-g) / (maxc-minc) | ||
|  |     bc = (maxc-b) / (maxc-minc) | ||
|  |     if r == maxc: h = bc-gc | ||
|  |     elif g == maxc: h = 2.0+rc-bc | ||
|  |     else: h = 4.0+gc-rc | ||
|  |     h = (h/6.0) % 1.0 | ||
|  |     return h, l, s | ||
|  | 
 | ||
|  | def hls_to_rgb(h, l, s): | ||
|  |     if s == 0.0: return l, l, l | ||
|  |     if l <= 0.5: m2 = l * (1.0+s) | ||
|  |     else: m2 = l+s-(l*s) | ||
|  |     m1 = 2.0*l - m2 | ||
|  |     return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD)) | ||
|  | 
 | ||
|  | def _v(m1, m2, hue): | ||
|  |     hue = hue % 1.0 | ||
|  |     if hue < ONE_SIXTH: return m1 + (m2-m1)*hue*6.0 | ||
|  |     if hue < 0.5: return m2 | ||
|  |     if hue < TWO_THIRD: return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0 | ||
|  |     return m1 | ||
|  | 
 | ||
|  | 
 | ||
|  | # HSV: Hue, Saturation, Value(?) | ||
|  | # H: position in the spectrum | ||
|  | # S: ??? | ||
|  | # V: ??? | ||
|  | 
 | ||
|  | def rgb_to_hsv(r, g, b): | ||
|  |     maxc = max(r, g, b) | ||
|  |     minc = min(r, g, b) | ||
|  |     v = maxc | ||
|  |     if minc == maxc: return 0.0, 0.0, v | ||
|  |     s = (maxc-minc) / maxc | ||
|  |     rc = (maxc-r) / (maxc-minc) | ||
|  |     gc = (maxc-g) / (maxc-minc) | ||
|  |     bc = (maxc-b) / (maxc-minc) | ||
|  |     if r == maxc: h = bc-gc | ||
|  |     elif g == maxc: h = 2.0+rc-bc | ||
|  |     else: h = 4.0+gc-rc | ||
|  |     h = (h/6.0) % 1.0 | ||
|  |     return h, s, v | ||
|  | 
 | ||
|  | def hsv_to_rgb(h, s, v): | ||
|  |     if s == 0.0: return v, v, v | ||
|  |     i = int(h*6.0) # XXX assume int() truncates! | ||
|  |     f = (h*6.0) - i | ||
|  |     p = v*(1.0 - s) | ||
|  |     q = v*(1.0 - s*f) | ||
|  |     t = v*(1.0 - s*(1.0-f)) | ||
|  |     if i%6 == 0: return v, t, p | ||
|  |     if i == 1: return q, v, p | ||
|  |     if i == 2: return p, v, t | ||
|  |     if i == 3: return p, q, v | ||
|  |     if i == 4: return t, p, v | ||
|  |     if i == 5: return v, p, q | ||
|  |     # Cannot get here |