Rework the build system for osx applications:

* Don't use xcodebuild for building PythonLauncher, but use a normal unix
  makefile. This makes it a lot easier to use the same build flags as for the
  rest of python (e.g. make a universal version of python launcher)
* Convert the mac makefile-s to makefile.in-s and use configure to set makefile
  variables instead of forwarding them as command-line arguments
* Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw'
* Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow
  easier modification of the bundle contents later on.
This commit is contained in:
Ronald Oussoren 2006-05-14 19:56:34 +00:00
parent 375f06b175
commit 836b039b7c
21 changed files with 547 additions and 974 deletions

View file

@ -0,0 +1,26 @@
{
IBClasses = (
{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
{
ACTIONS = {"do_apply" = id; "do_filetype" = id; "do_reset" = id; };
CLASS = PreferencesWindowController;
LANGUAGE = ObjC;
OUTLETS = {
commandline = NSTextField;
debug = NSButton;
filetype = NSPopUpButton;
honourhashbang = NSButton;
inspect = NSButton;
interpreter = NSTextField;
nosite = NSButton;
optimize = NSButton;
others = NSTextField;
tabs = NSButton;
verbose = NSButton;
"with_terminal" = NSButton;
};
SUPERCLASS = NSWindowController;
}
);
IBVersion = 1;
}