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	* Restore the pure python version of heapq.py.
* Mark the C version as private and only use when available.
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								Lib/heapq.py
									
										
									
									
									
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							|  | @ -0,0 +1,261 @@ | |||
| # -*- coding: Latin-1 -*- | ||||
| 
 | ||||
| """Heap queue algorithm (a.k.a. priority queue). | ||||
| 
 | ||||
| Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for | ||||
| all k, counting elements from 0.  For the sake of comparison, | ||||
| non-existing elements are considered to be infinite.  The interesting | ||||
| property of a heap is that a[0] is always its smallest element. | ||||
| 
 | ||||
| Usage: | ||||
| 
 | ||||
| heap = []            # creates an empty heap | ||||
| heappush(heap, item) # pushes a new item on the heap | ||||
| item = heappop(heap) # pops the smallest item from the heap | ||||
| item = heap[0]       # smallest item on the heap without popping it | ||||
| heapify(x)           # transforms list into a heap, in-place, in linear time | ||||
| item = heapreplace(heap, item) # pops and returns smallest item, and adds | ||||
|                                # new item; the heap size is unchanged | ||||
| 
 | ||||
| Our API differs from textbook heap algorithms as follows: | ||||
| 
 | ||||
| - We use 0-based indexing.  This makes the relationship between the | ||||
|   index for a node and the indexes for its children slightly less | ||||
|   obvious, but is more suitable since Python uses 0-based indexing. | ||||
| 
 | ||||
| - Our heappop() method returns the smallest item, not the largest. | ||||
| 
 | ||||
| These two make it possible to view the heap as a regular Python list | ||||
| without surprises: heap[0] is the smallest item, and heap.sort() | ||||
| maintains the heap invariant! | ||||
| """ | ||||
| 
 | ||||
| # Original code by Kevin O'Connor, augmented by Tim Peters | ||||
| 
 | ||||
| __about__ = """Heap queues | ||||
| 
 | ||||
| [explanation by François Pinard] | ||||
| 
 | ||||
| Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for | ||||
| all k, counting elements from 0.  For the sake of comparison, | ||||
| non-existing elements are considered to be infinite.  The interesting | ||||
| property of a heap is that a[0] is always its smallest element. | ||||
| 
 | ||||
| The strange invariant above is meant to be an efficient memory | ||||
| representation for a tournament.  The numbers below are `k', not a[k]: | ||||
| 
 | ||||
|                                    0 | ||||
| 
 | ||||
|                   1                                 2 | ||||
| 
 | ||||
|           3               4                5               6 | ||||
| 
 | ||||
|       7       8       9       10      11      12      13      14 | ||||
| 
 | ||||
|     15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30 | ||||
| 
 | ||||
| 
 | ||||
| In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'.  In | ||||
| an usual binary tournament we see in sports, each cell is the winner | ||||
| over the two cells it tops, and we can trace the winner down the tree | ||||
| to see all opponents s/he had.  However, in many computer applications | ||||
| of such tournaments, we do not need to trace the history of a winner. | ||||
| To be more memory efficient, when a winner is promoted, we try to | ||||
| replace it by something else at a lower level, and the rule becomes | ||||
| that a cell and the two cells it tops contain three different items, | ||||
| but the top cell "wins" over the two topped cells. | ||||
| 
 | ||||
| If this heap invariant is protected at all time, index 0 is clearly | ||||
| the overall winner.  The simplest algorithmic way to remove it and | ||||
| find the "next" winner is to move some loser (let's say cell 30 in the | ||||
| diagram above) into the 0 position, and then percolate this new 0 down | ||||
| the tree, exchanging values, until the invariant is re-established. | ||||
| This is clearly logarithmic on the total number of items in the tree. | ||||
| By iterating over all items, you get an O(n ln n) sort. | ||||
| 
 | ||||
| A nice feature of this sort is that you can efficiently insert new | ||||
| items while the sort is going on, provided that the inserted items are | ||||
| not "better" than the last 0'th element you extracted.  This is | ||||
| especially useful in simulation contexts, where the tree holds all | ||||
| incoming events, and the "win" condition means the smallest scheduled | ||||
| time.  When an event schedule other events for execution, they are | ||||
| scheduled into the future, so they can easily go into the heap.  So, a | ||||
| heap is a good structure for implementing schedulers (this is what I | ||||
| used for my MIDI sequencer :-). | ||||
| 
 | ||||
| Various structures for implementing schedulers have been extensively | ||||
| studied, and heaps are good for this, as they are reasonably speedy, | ||||
| the speed is almost constant, and the worst case is not much different | ||||
| than the average case.  However, there are other representations which | ||||
| are more efficient overall, yet the worst cases might be terrible. | ||||
| 
 | ||||
| Heaps are also very useful in big disk sorts.  You most probably all | ||||
| know that a big sort implies producing "runs" (which are pre-sorted | ||||
| sequences, which size is usually related to the amount of CPU memory), | ||||
| followed by a merging passes for these runs, which merging is often | ||||
| very cleverly organised[1].  It is very important that the initial | ||||
| sort produces the longest runs possible.  Tournaments are a good way | ||||
| to that.  If, using all the memory available to hold a tournament, you | ||||
| replace and percolate items that happen to fit the current run, you'll | ||||
| produce runs which are twice the size of the memory for random input, | ||||
| and much better for input fuzzily ordered. | ||||
| 
 | ||||
| Moreover, if you output the 0'th item on disk and get an input which | ||||
| may not fit in the current tournament (because the value "wins" over | ||||
| the last output value), it cannot fit in the heap, so the size of the | ||||
| heap decreases.  The freed memory could be cleverly reused immediately | ||||
| for progressively building a second heap, which grows at exactly the | ||||
| same rate the first heap is melting.  When the first heap completely | ||||
| vanishes, you switch heaps and start a new run.  Clever and quite | ||||
| effective! | ||||
| 
 | ||||
| In a word, heaps are useful memory structures to know.  I use them in | ||||
| a few applications, and I think it is good to keep a `heap' module | ||||
| around. :-) | ||||
| 
 | ||||
| -------------------- | ||||
| [1] The disk balancing algorithms which are current, nowadays, are | ||||
| more annoying than clever, and this is a consequence of the seeking | ||||
| capabilities of the disks.  On devices which cannot seek, like big | ||||
| tape drives, the story was quite different, and one had to be very | ||||
| clever to ensure (far in advance) that each tape movement will be the | ||||
| most effective possible (that is, will best participate at | ||||
| "progressing" the merge).  Some tapes were even able to read | ||||
| backwards, and this was also used to avoid the rewinding time. | ||||
| Believe me, real good tape sorts were quite spectacular to watch! | ||||
| From all times, sorting has always been a Great Art! :-) | ||||
| """ | ||||
| 
 | ||||
| __all__ = ['heappush', 'heappop', 'heapify', 'heapreplace'] | ||||
| 
 | ||||
| def heappush(heap, item): | ||||
|     """Push item onto heap, maintaining the heap invariant.""" | ||||
|     heap.append(item) | ||||
|     _siftdown(heap, 0, len(heap)-1) | ||||
| 
 | ||||
| def heappop(heap): | ||||
|     """Pop the smallest item off the heap, maintaining the heap invariant.""" | ||||
|     lastelt = heap.pop()    # raises appropriate IndexError if heap is empty | ||||
|     if heap: | ||||
|         returnitem = heap[0] | ||||
|         heap[0] = lastelt | ||||
|         _siftup(heap, 0) | ||||
|     else: | ||||
|         returnitem = lastelt | ||||
|     return returnitem | ||||
| 
 | ||||
| def heapreplace(heap, item): | ||||
|     """Pop and return the current smallest value, and add the new item. | ||||
| 
 | ||||
|     This is more efficient than heappop() followed by heappush(), and can be | ||||
|     more appropriate when using a fixed-size heap.  Note that the value | ||||
|     returned may be larger than item!  That constrains reasonable uses of | ||||
|     this routine. | ||||
|     """ | ||||
|     returnitem = heap[0]    # raises appropriate IndexError if heap is empty | ||||
|     heap[0] = item | ||||
|     _siftup(heap, 0) | ||||
|     return returnitem | ||||
| 
 | ||||
| def heapify(x): | ||||
|     """Transform list into a heap, in-place, in O(len(heap)) time.""" | ||||
|     n = len(x) | ||||
|     # Transform bottom-up.  The largest index there's any point to looking at | ||||
|     # is the largest with a child index in-range, so must have 2*i + 1 < n, | ||||
|     # or i < (n-1)/2.  If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so | ||||
|     # j-1 is the largest, which is n//2 - 1.  If n is odd = 2*j+1, this is | ||||
|     # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1. | ||||
|     for i in reversed(xrange(n//2)): | ||||
|         _siftup(x, i) | ||||
| 
 | ||||
| # 'heap' is a heap at all indices >= startpos, except possibly for pos.  pos | ||||
| # is the index of a leaf with a possibly out-of-order value.  Restore the | ||||
| # heap invariant. | ||||
| def _siftdown(heap, startpos, pos): | ||||
|     newitem = heap[pos] | ||||
|     # Follow the path to the root, moving parents down until finding a place | ||||
|     # newitem fits. | ||||
|     while pos > startpos: | ||||
|         parentpos = (pos - 1) >> 1 | ||||
|         parent = heap[parentpos] | ||||
|         if parent <= newitem: | ||||
|             break | ||||
|         heap[pos] = parent | ||||
|         pos = parentpos | ||||
|     heap[pos] = newitem | ||||
| 
 | ||||
| # The child indices of heap index pos are already heaps, and we want to make | ||||
| # a heap at index pos too.  We do this by bubbling the smaller child of | ||||
| # pos up (and so on with that child's children, etc) until hitting a leaf, | ||||
| # then using _siftdown to move the oddball originally at index pos into place. | ||||
| # | ||||
| # We *could* break out of the loop as soon as we find a pos where newitem <= | ||||
| # both its children, but turns out that's not a good idea, and despite that | ||||
| # many books write the algorithm that way.  During a heap pop, the last array | ||||
| # element is sifted in, and that tends to be large, so that comparing it | ||||
| # against values starting from the root usually doesn't pay (= usually doesn't | ||||
| # get us out of the loop early).  See Knuth, Volume 3, where this is | ||||
| # explained and quantified in an exercise. | ||||
| # | ||||
| # Cutting the # of comparisons is important, since these routines have no | ||||
| # way to extract "the priority" from an array element, so that intelligence | ||||
| # is likely to be hiding in custom __cmp__ methods, or in array elements | ||||
| # storing (priority, record) tuples.  Comparisons are thus potentially | ||||
| # expensive. | ||||
| # | ||||
| # On random arrays of length 1000, making this change cut the number of | ||||
| # comparisons made by heapify() a little, and those made by exhaustive | ||||
| # heappop() a lot, in accord with theory.  Here are typical results from 3 | ||||
| # runs (3 just to demonstrate how small the variance is): | ||||
| # | ||||
| # Compares needed by heapify     Compares needed by 1000 heappops | ||||
| # --------------------------     -------------------------------- | ||||
| # 1837 cut to 1663               14996 cut to 8680 | ||||
| # 1855 cut to 1659               14966 cut to 8678 | ||||
| # 1847 cut to 1660               15024 cut to 8703 | ||||
| # | ||||
| # Building the heap by using heappush() 1000 times instead required | ||||
| # 2198, 2148, and 2219 compares:  heapify() is more efficient, when | ||||
| # you can use it. | ||||
| # | ||||
| # The total compares needed by list.sort() on the same lists were 8627, | ||||
| # 8627, and 8632 (this should be compared to the sum of heapify() and | ||||
| # heappop() compares):  list.sort() is (unsurprisingly!) more efficient | ||||
| # for sorting. | ||||
| 
 | ||||
| def _siftup(heap, pos): | ||||
|     endpos = len(heap) | ||||
|     startpos = pos | ||||
|     newitem = heap[pos] | ||||
|     # Bubble up the smaller child until hitting a leaf. | ||||
|     childpos = 2*pos + 1    # leftmost child position | ||||
|     while childpos < endpos: | ||||
|         # Set childpos to index of smaller child. | ||||
|         rightpos = childpos + 1 | ||||
|         if rightpos < endpos and heap[rightpos] <= heap[childpos]: | ||||
|             childpos = rightpos | ||||
|         # Move the smaller child up. | ||||
|         heap[pos] = heap[childpos] | ||||
|         pos = childpos | ||||
|         childpos = 2*pos + 1 | ||||
|     # The leaf at pos is empty now.  Put newitem there, and bubble it up | ||||
|     # to its final resting place (by sifting its parents down). | ||||
|     heap[pos] = newitem | ||||
|     _siftdown(heap, startpos, pos) | ||||
| 
 | ||||
| # If available, use C implementation | ||||
| try: | ||||
|     from _heapq import heappush, heappop, heapify, heapreplace | ||||
| except ImportError: | ||||
|     pass | ||||
| 
 | ||||
| if __name__ == "__main__": | ||||
|     # Simple sanity test | ||||
|     heap = [] | ||||
|     data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0] | ||||
|     for item in data: | ||||
|         heappush(heap, item) | ||||
|     sort = [] | ||||
|     while heap: | ||||
|         sort.append(heappop(heap)) | ||||
|     print sort | ||||
							
								
								
									
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							|  | @ -0,0 +1,364 @@ | |||
| /* Drop in replacement for heapq.py 
 | ||||
| 
 | ||||
| C implementation derived directly from heapq.py in Py2.3 | ||||
| which was written by Kevin O'Connor, augmented by Tim Peters, | ||||
| annotated by François Pinard, and converted to C by Raymond Hettinger. | ||||
| 
 | ||||
| */ | ||||
| 
 | ||||
| #include "Python.h" | ||||
| 
 | ||||
| static int | ||||
| _siftdown(PyListObject *heap, int startpos, int pos) | ||||
| { | ||||
| 	PyObject *newitem, *parent; | ||||
| 	int cmp, parentpos; | ||||
| 
 | ||||
| 	assert(PyList_Check(heap)); | ||||
| 	if (pos >= PyList_GET_SIZE(heap)) { | ||||
| 		PyErr_SetString(PyExc_IndexError, "index out of range"); | ||||
| 		return -1; | ||||
| 	} | ||||
| 
 | ||||
| 	newitem = PyList_GET_ITEM(heap, pos); | ||||
| 	Py_INCREF(newitem); | ||||
| 	/* Follow the path to the root, moving parents down until finding
 | ||||
| 	   a place newitem fits. */ | ||||
| 	while (pos > startpos){ | ||||
| 		parentpos = (pos - 1) >> 1; | ||||
| 		parent = PyList_GET_ITEM(heap, parentpos); | ||||
| 		cmp = PyObject_RichCompareBool(parent, newitem, Py_LE); | ||||
| 		if (cmp == -1) | ||||
| 			return -1; | ||||
| 		if (cmp == 1) | ||||
| 			break; | ||||
| 		Py_INCREF(parent); | ||||
| 		Py_DECREF(PyList_GET_ITEM(heap, pos)); | ||||
| 		PyList_SET_ITEM(heap, pos, parent); | ||||
| 		pos = parentpos; | ||||
| 	} | ||||
| 	Py_DECREF(PyList_GET_ITEM(heap, pos)); | ||||
| 	PyList_SET_ITEM(heap, pos, newitem); | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
| static int | ||||
| _siftup(PyListObject *heap, int pos) | ||||
| { | ||||
| 	int startpos, endpos, childpos, rightpos; | ||||
| 	int cmp; | ||||
| 	PyObject *newitem, *tmp; | ||||
| 
 | ||||
| 	assert(PyList_Check(heap)); | ||||
| 	endpos = PyList_GET_SIZE(heap); | ||||
| 	startpos = pos; | ||||
| 	if (pos >= endpos) { | ||||
| 		PyErr_SetString(PyExc_IndexError, "index out of range"); | ||||
| 		return -1; | ||||
| 	} | ||||
| 	newitem = PyList_GET_ITEM(heap, pos); | ||||
| 	Py_INCREF(newitem); | ||||
| 
 | ||||
| 	/* Bubble up the smaller child until hitting a leaf. */ | ||||
| 	childpos = 2*pos + 1;    /* leftmost child position  */ | ||||
| 	while (childpos < endpos) { | ||||
| 		/* Set childpos to index of smaller child.   */ | ||||
| 		rightpos = childpos + 1; | ||||
| 		if (rightpos < endpos) { | ||||
| 			cmp = PyObject_RichCompareBool( | ||||
| 				PyList_GET_ITEM(heap, rightpos), | ||||
| 				PyList_GET_ITEM(heap, childpos), | ||||
| 				Py_LE); | ||||
| 			if (cmp == -1) | ||||
| 				return -1; | ||||
| 			if (cmp == 1) | ||||
| 				childpos = rightpos; | ||||
| 		} | ||||
| 		/* Move the smaller child up. */ | ||||
| 		tmp = PyList_GET_ITEM(heap, childpos); | ||||
| 		Py_INCREF(tmp); | ||||
| 		Py_DECREF(PyList_GET_ITEM(heap, pos)); | ||||
| 		PyList_SET_ITEM(heap, pos, tmp); | ||||
| 		pos = childpos; | ||||
| 		childpos = 2*pos + 1; | ||||
| 	} | ||||
| 
 | ||||
| 	/* The leaf at pos is empty now.  Put newitem there, and and bubble
 | ||||
| 	   it up to its final resting place (by sifting its parents down). */ | ||||
| 	Py_DECREF(PyList_GET_ITEM(heap, pos)); | ||||
| 	PyList_SET_ITEM(heap, pos, newitem); | ||||
| 	return _siftdown(heap, startpos, pos); | ||||
| } | ||||
| 
 | ||||
| static PyObject * | ||||
| heappush(PyObject *self, PyObject *args) | ||||
| { | ||||
| 	PyObject *heap, *item; | ||||
| 
 | ||||
| 	if (!PyArg_UnpackTuple(args, "heappush", 2, 2, &heap, &item)) | ||||
| 		return NULL; | ||||
| 
 | ||||
| 	if (!PyList_Check(heap)) { | ||||
| 		PyErr_SetString(PyExc_TypeError, "heap argument must be a list"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	if (PyList_Append(heap, item) == -1) | ||||
| 		return NULL; | ||||
| 
 | ||||
| 	if (_siftdown((PyListObject *)heap, 0, PyList_GET_SIZE(heap)-1) == -1) | ||||
| 		return NULL; | ||||
| 	Py_INCREF(Py_None); | ||||
| 	return Py_None; | ||||
| } | ||||
| 
 | ||||
| PyDoc_STRVAR(heappush_doc, | ||||
| "Push item onto heap, maintaining the heap invariant."); | ||||
| 
 | ||||
| static PyObject * | ||||
| heappop(PyObject *self, PyObject *heap) | ||||
| { | ||||
| 	PyObject *lastelt, *returnitem; | ||||
| 	int n; | ||||
| 
 | ||||
| 	if (!PyList_Check(heap)) { | ||||
| 		PyErr_SetString(PyExc_TypeError, "heap argument must be a list"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	/* # raises appropriate IndexError if heap is empty */ | ||||
| 	n = PyList_GET_SIZE(heap); | ||||
| 	if (n == 0) { | ||||
| 		PyErr_SetString(PyExc_IndexError, "index out of range"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	lastelt = PyList_GET_ITEM(heap, n-1) ; | ||||
| 	Py_INCREF(lastelt); | ||||
| 	PyList_SetSlice(heap, n-1, n, NULL); | ||||
| 	n--; | ||||
| 
 | ||||
| 	if (!n)  | ||||
| 		return lastelt; | ||||
| 	returnitem = PyList_GET_ITEM(heap, 0); | ||||
| 	PyList_SET_ITEM(heap, 0, lastelt); | ||||
| 	if (_siftup((PyListObject *)heap, 0) == -1) { | ||||
| 		Py_DECREF(returnitem); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	return returnitem; | ||||
| } | ||||
| 
 | ||||
| PyDoc_STRVAR(heappop_doc, | ||||
| "Pop the smallest item off the heap, maintaining the heap invariant."); | ||||
| 
 | ||||
| static PyObject * | ||||
| heapreplace(PyObject *self, PyObject *args) | ||||
| { | ||||
| 	PyObject *heap, *item, *returnitem; | ||||
| 
 | ||||
| 	if (!PyArg_UnpackTuple(args, "heapreplace", 2, 2, &heap, &item)) | ||||
| 		return NULL; | ||||
| 
 | ||||
| 	if (!PyList_Check(heap)) { | ||||
| 		PyErr_SetString(PyExc_TypeError, "heap argument must be a list"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	if (PyList_GET_SIZE(heap) < 1) { | ||||
| 		PyErr_SetString(PyExc_IndexError, "index out of range"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	returnitem = PyList_GET_ITEM(heap, 0); | ||||
| 	Py_INCREF(item); | ||||
| 	PyList_SET_ITEM(heap, 0, item); | ||||
| 	if (_siftup((PyListObject *)heap, 0) == -1) { | ||||
| 		Py_DECREF(returnitem); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	return returnitem; | ||||
| } | ||||
| 
 | ||||
| PyDoc_STRVAR(heapreplace_doc, | ||||
| "Pop and return the current smallest value, and add the new item.\n\
 | ||||
| \n\ | ||||
| This is more efficient than heappop() followed by heappush(), and can be\n\ | ||||
| more appropriate when using a fixed-size heap.  Note that the value\n\ | ||||
| returned may be larger than item!  That constrains reasonable uses of\n\ | ||||
| this routine.\n"); | ||||
| 
 | ||||
| static PyObject * | ||||
| heapify(PyObject *self, PyObject *heap) | ||||
| { | ||||
| 	int i, n; | ||||
| 
 | ||||
| 	if (!PyList_Check(heap)) { | ||||
| 		PyErr_SetString(PyExc_TypeError, "heap argument must be a list"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	n = PyList_GET_SIZE(heap); | ||||
| 	/* Transform bottom-up.  The largest index there's any point to
 | ||||
| 	   looking at is the largest with a child index in-range, so must | ||||
| 	   have 2*i + 1 < n, or i < (n-1)/2.  If n is even = 2*j, this is | ||||
| 	   (2*j-1)/2 = j-1/2 so j-1 is the largest, which is n//2 - 1.  If
 | ||||
| 	   n is odd = 2*j+1, this is (2*j+1-1)/2 = j so j-1 is the largest, | ||||
| 	   and that's again n//2-1.
 | ||||
| 	*/ | ||||
| 	for (i=n/2-1 ; i>=0 ; i--) | ||||
| 		if(_siftup((PyListObject *)heap, i) == -1) | ||||
| 			return NULL; | ||||
| 	Py_INCREF(Py_None); | ||||
| 	return Py_None; | ||||
| } | ||||
| 
 | ||||
| PyDoc_STRVAR(heapify_doc, | ||||
| "Transform list into a heap, in-place, in O(len(heap)) time."); | ||||
| 
 | ||||
| static PyMethodDef heapq_methods[] = { | ||||
| 	{"heappush",	(PyCFunction)heappush,		 | ||||
| 		METH_VARARGS,	heappush_doc}, | ||||
| 	{"heappop",	(PyCFunction)heappop, | ||||
| 		METH_O,		heappop_doc}, | ||||
| 	{"heapreplace",	(PyCFunction)heapreplace, | ||||
| 		METH_VARARGS,	heapreplace_doc}, | ||||
| 	{"heapify",	(PyCFunction)heapify, | ||||
| 		METH_O,		heapify_doc}, | ||||
| 	{NULL,		NULL}		/* sentinel */ | ||||
| }; | ||||
| 
 | ||||
| PyDoc_STRVAR(module_doc, | ||||
| "Heap queue algorithm (a.k.a. priority queue).\n\
 | ||||
| \n\ | ||||
| Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for\n\ | ||||
| all k, counting elements from 0.  For the sake of comparison,\n\ | ||||
| non-existing elements are considered to be infinite.  The interesting\n\ | ||||
| property of a heap is that a[0] is always its smallest element.\n\ | ||||
| \n\ | ||||
| Usage:\n\ | ||||
| \n\ | ||||
| heap = []            # creates an empty heap\n\ | ||||
| heappush(heap, item) # pushes a new item on the heap\n\ | ||||
| item = heappop(heap) # pops the smallest item from the heap\n\ | ||||
| item = heap[0]       # smallest item on the heap without popping it\n\ | ||||
| heapify(x)           # transforms list into a heap, in-place, in linear time\n\ | ||||
| item = heapreplace(heap, item) # pops and returns smallest item, and adds\n\ | ||||
|                                # new item; the heap size is unchanged\n\ | ||||
| \n\ | ||||
| Our API differs from textbook heap algorithms as follows:\n\ | ||||
| \n\ | ||||
| - We use 0-based indexing.  This makes the relationship between the\n\ | ||||
|   index for a node and the indexes for its children slightly less\n\ | ||||
|   obvious, but is more suitable since Python uses 0-based indexing.\n\ | ||||
| \n\ | ||||
| - Our heappop() method returns the smallest item, not the largest.\n\ | ||||
| \n\ | ||||
| These two make it possible to view the heap as a regular Python list\n\ | ||||
| without surprises: heap[0] is the smallest item, and heap.sort()\n\ | ||||
| maintains the heap invariant!\n"); | ||||
| 
 | ||||
| 
 | ||||
| PyDoc_STRVAR(__about__, | ||||
| "Heap queues\n\
 | ||||
| \n\ | ||||
| [explanation by François Pinard]\n\ | ||||
| \n\ | ||||
| Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for\n\ | ||||
| all k, counting elements from 0.  For the sake of comparison,\n\ | ||||
| non-existing elements are considered to be infinite.  The interesting\n\ | ||||
| property of a heap is that a[0] is always its smallest element.\n" | ||||
| "\n\
 | ||||
| The strange invariant above is meant to be an efficient memory\n\ | ||||
| representation for a tournament.  The numbers below are `k', not a[k]:\n\ | ||||
| \n\ | ||||
|                                    0\n\ | ||||
| \n\ | ||||
|                   1                                 2\n\ | ||||
| \n\ | ||||
|           3               4                5               6\n\ | ||||
| \n\ | ||||
|       7       8       9       10      11      12      13      14\n\ | ||||
| \n\ | ||||
|     15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30\n\ | ||||
| \n\ | ||||
| \n\ | ||||
| In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'.  In\n\ | ||||
| an usual binary tournament we see in sports, each cell is the winner\n\ | ||||
| over the two cells it tops, and we can trace the winner down the tree\n\ | ||||
| to see all opponents s/he had.  However, in many computer applications\n\ | ||||
| of such tournaments, we do not need to trace the history of a winner.\n\ | ||||
| To be more memory efficient, when a winner is promoted, we try to\n\ | ||||
| replace it by something else at a lower level, and the rule becomes\n\ | ||||
| that a cell and the two cells it tops contain three different items,\n\ | ||||
| but the top cell \"wins\" over the two topped cells.\n" | ||||
| "\n\
 | ||||
| If this heap invariant is protected at all time, index 0 is clearly\n\ | ||||
| the overall winner.  The simplest algorithmic way to remove it and\n\ | ||||
| find the \"next\" winner is to move some loser (let's say cell 30 in the\n\
 | ||||
| diagram above) into the 0 position, and then percolate this new 0 down\n\ | ||||
| the tree, exchanging values, until the invariant is re-established.\n\ | ||||
| This is clearly logarithmic on the total number of items in the tree.\n\ | ||||
| By iterating over all items, you get an O(n ln n) sort.\n" | ||||
| "\n\
 | ||||
| A nice feature of this sort is that you can efficiently insert new\n\ | ||||
| items while the sort is going on, provided that the inserted items are\n\ | ||||
| not \"better\" than the last 0'th element you extracted.  This is\n\
 | ||||
| especially useful in simulation contexts, where the tree holds all\n\ | ||||
| incoming events, and the \"win\" condition means the smallest scheduled\n\
 | ||||
| time.  When an event schedule other events for execution, they are\n\ | ||||
| scheduled into the future, so they can easily go into the heap.  So, a\n\ | ||||
| heap is a good structure for implementing schedulers (this is what I\n\ | ||||
| used for my MIDI sequencer :-).\n" | ||||
| "\n\
 | ||||
| Various structures for implementing schedulers have been extensively\n\ | ||||
| studied, and heaps are good for this, as they are reasonably speedy,\n\ | ||||
| the speed is almost constant, and the worst case is not much different\n\ | ||||
| than the average case.  However, there are other representations which\n\ | ||||
| are more efficient overall, yet the worst cases might be terrible.\n" | ||||
| "\n\
 | ||||
| Heaps are also very useful in big disk sorts.  You most probably all\n\ | ||||
| know that a big sort implies producing \"runs\" (which are pre-sorted\n\
 | ||||
| sequences, which size is usually related to the amount of CPU memory),\n\ | ||||
| followed by a merging passes for these runs, which merging is often\n\ | ||||
| very cleverly organised[1].  It is very important that the initial\n\ | ||||
| sort produces the longest runs possible.  Tournaments are a good way\n\ | ||||
| to that.  If, using all the memory available to hold a tournament, you\n\ | ||||
| replace and percolate items that happen to fit the current run, you'll\n\ | ||||
| produce runs which are twice the size of the memory for random input,\n\ | ||||
| and much better for input fuzzily ordered.\n" | ||||
| "\n\
 | ||||
| Moreover, if you output the 0'th item on disk and get an input which\n\ | ||||
| may not fit in the current tournament (because the value \"wins\" over\n\
 | ||||
| the last output value), it cannot fit in the heap, so the size of the\n\ | ||||
| heap decreases.  The freed memory could be cleverly reused immediately\n\ | ||||
| for progressively building a second heap, which grows at exactly the\n\ | ||||
| same rate the first heap is melting.  When the first heap completely\n\ | ||||
| vanishes, you switch heaps and start a new run.  Clever and quite\n\ | ||||
| effective!\n\ | ||||
| \n\ | ||||
| In a word, heaps are useful memory structures to know.  I use them in\n\ | ||||
| a few applications, and I think it is good to keep a `heap' module\n\ | ||||
| around. :-)\n" | ||||
| "\n\
 | ||||
| --------------------\n\ | ||||
| [1] The disk balancing algorithms which are current, nowadays, are\n\ | ||||
| more annoying than clever, and this is a consequence of the seeking\n\ | ||||
| capabilities of the disks.  On devices which cannot seek, like big\n\ | ||||
| tape drives, the story was quite different, and one had to be very\n\ | ||||
| clever to ensure (far in advance) that each tape movement will be the\n\ | ||||
| most effective possible (that is, will best participate at\n\ | ||||
| \"progressing\" the merge).  Some tapes were even able to read\n\
 | ||||
| backwards, and this was also used to avoid the rewinding time.\n\ | ||||
| Believe me, real good tape sorts were quite spectacular to watch!\n\ | ||||
| From all times, sorting has always been a Great Art! :-)\n"); | ||||
| 
 | ||||
| PyMODINIT_FUNC | ||||
| init_heapq(void) | ||||
| { | ||||
| 	PyObject *m; | ||||
| 
 | ||||
| 	m = Py_InitModule3("_heapq", heapq_methods, module_doc); | ||||
| 	PyModule_AddObject(m, "__about__", PyString_FromString(__about__)); | ||||
| } | ||||
| 
 | ||||
|  | @ -47,7 +47,7 @@ extern void initzipimport(void); | |||
| extern void init_random(void); | ||||
| extern void inititertools(void); | ||||
| extern void initcollections(void); | ||||
| extern void initheapq(void); | ||||
| extern void init_heapq(void); | ||||
| extern void init_bisect(void); | ||||
| extern void init_symtable(void); | ||||
| extern void initmmap(void); | ||||
|  | @ -135,7 +135,7 @@ struct _inittab _PyImport_Inittab[] = { | |||
| 	{"_hotshot", init_hotshot}, | ||||
| 	{"_random", init_random}, | ||||
|         {"_bisect", init_bisect}, | ||||
|         {"heapq", initheapq}, | ||||
|         {"_heapq", init_heapq}, | ||||
| 	{"itertools", inititertools}, | ||||
|         {"collections", initcollections}, | ||||
| 	{"_symtable", init_symtable}, | ||||
|  |  | |||
							
								
								
									
										2
									
								
								setup.py
									
										
									
									
									
								
							
							
						
						
									
										2
									
								
								setup.py
									
										
									
									
									
								
							|  | @ -327,7 +327,7 @@ def detect_modules(self): | |||
|         # bisect | ||||
|         exts.append( Extension("_bisect", ["_bisectmodule.c"]) ) | ||||
|         # heapq | ||||
|         exts.append( Extension("heapq", ["heapqmodule.c"]) ) | ||||
|         exts.append( Extension("_heapq", ["_heapqmodule.c"]) ) | ||||
|         # operator.add() and similar goodies | ||||
|         exts.append( Extension('operator', ['operator.c']) ) | ||||
|         # Python C API test module | ||||
|  |  | |||
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	 Raymond Hettinger
						Raymond Hettinger