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			783 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{Built-in Types}
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The following sections describe the standard types that are built into
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the interpreter.  These are the numeric types, sequence types, and
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several others, including types themselves.  There is no explicit
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Boolean type; use integers instead.
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\indexii{built-in}{types}
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\indexii{Boolean}{type}
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Some operations are supported by several object types; in particular,
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all objects can be compared, tested for truth value, and converted to
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a string (with the \code{`{\rm \ldots}`} notation).  The latter conversion is
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implicitly used when an object is written by the \code{print} statement.
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\stindex{print}
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\subsection{Truth Value Testing}
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Any object can be tested for truth value, for use in an \code{if} or
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\code{while} condition or as operand of the Boolean operations below.
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The following values are considered false:
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\stindex{if}
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\stindex{while}
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\indexii{truth}{value}
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\indexii{Boolean}{operations}
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\index{false}
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\begin{itemize}
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\renewcommand{\indexsubitem}{(Built-in object)}
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\item	\code{None}
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	\ttindex{None}
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\item	zero of any numeric type, e.g., \code{0}, \code{0L}, \code{0.0}.
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\item	any empty sequence, e.g., \code{''}, \code{()}, \code{[]}.
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\item	any empty mapping, e.g., \code{\{\}}.
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\item	instances of user-defined classes, if the class defines a
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	\code{__nonzero__()} or \code{__len__()} method, when that
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	method returns zero.
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\end{itemize}
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All other values are considered true --- so objects of many types are
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always true.
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\index{true}
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Operations and built-in functions that have a Boolean result always
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return \code{0} for false and \code{1} for true, unless otherwise
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stated.  (Important exception: the Boolean operations \samp{or} and
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\samp{and} always return one of their operands.)
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\subsection{Boolean Operations}
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These are the Boolean operations, ordered by ascending priority:
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\indexii{Boolean}{operations}
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\begin{tableiii}{|c|l|c|}{code}{Operation}{Result}{Notes}
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  \lineiii{\var{x} or \var{y}}{if \var{x} is false, then \var{y}, else \var{x}}{(1)}
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  \hline
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  \lineiii{\var{x} and \var{y}}{if \var{x} is false, then \var{x}, else \var{y}}{(1)}
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  \hline
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  \lineiii{not \var{x}}{if \var{x} is false, then \code{1}, else \code{0}}{(2)}
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\end{tableiii}
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\opindex{and}
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\opindex{or}
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\opindex{not}
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\noindent
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Notes:
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\begin{description}
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\item[(1)]
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These only evaluate their second argument if needed for their outcome.
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\item[(2)]
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\samp{not} has a lower priority than non-Boolean operators, so e.g.
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\code{not a == b} is interpreted as \code{not(a == b)}, and
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\code{a == not b} is a syntax error.
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\end{description}
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\subsection{Comparisons}
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Comparison operations are supported by all objects.  They all have the
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same priority (which is higher than that of the Boolean operations).
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Comparisons can be chained arbitrarily, e.g. \code{x < y <= z} is
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equivalent to \code{x < y and y <= z}, except that \code{y} is
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evaluated only once (but in both cases \code{z} is not evaluated at
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all when \code{x < y} is found to be false).
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\indexii{chaining}{comparisons}
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This table summarizes the comparison operations:
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\begin{tableiii}{|c|l|c|}{code}{Operation}{Meaning}{Notes}
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  \lineiii{<}{strictly less than}{}
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  \lineiii{<=}{less than or equal}{}
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  \lineiii{>}{strictly greater than}{}
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  \lineiii{>=}{greater than or equal}{}
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  \lineiii{==}{equal}{}
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  \lineiii{<>}{not equal}{(1)}
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  \lineiii{!=}{not equal}{(1)}
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  \lineiii{is}{object identity}{}
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  \lineiii{is not}{negated object identity}{}
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\end{tableiii}
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\indexii{operator}{comparison}
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\opindex{==} % XXX *All* others have funny characters < ! >
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\opindex{is}
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\opindex{is not}
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\noindent
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Notes:
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\begin{description}
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\item[(1)]
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\code{<>} and \code{!=} are alternate spellings for the same operator.
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(I couldn't choose between \ABC{} and \C{}! :-)
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\indexii{\ABC{}}{language}
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\indexii{\C{}}{language}
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\end{description}
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Objects of different types, except different numeric types, never
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compare equal; such objects are ordered consistently but arbitrarily
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(so that sorting a heterogeneous array yields a consistent result).
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Furthermore, some types (e.g., windows) support only a degenerate
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notion of comparison where any two objects of that type are unequal.
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Again, such objects are ordered arbitrarily but consistently.
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\indexii{types}{numeric}
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\indexii{objects}{comparing}
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(Implementation note: objects of different types except numbers are
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ordered by their type names; objects of the same types that don't
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support proper comparison are ordered by their address.)
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Two more operations with the same syntactic priority, \code{in} and
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\code{not in}, are supported only by sequence types (below).
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\opindex{in}
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\opindex{not in}
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\subsection{Numeric Types}
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There are four numeric types: \dfn{plain integers}, \dfn{long integers}, 
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\dfn{floating point numbers}, and \dfn{complex numbers}.
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Plain integers (also just called \dfn{integers})
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are implemented using \code{long} in \C{}, which gives them at least 32
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bits of precision.  Long integers have unlimited precision.  Floating
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point numbers are implemented using \code{double} in \C{}.  All bets on
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their precision are off unless you happen to know the machine you are
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working with.
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\indexii{numeric}{types}
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\indexii{integer}{types}
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\indexii{integer}{type}
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\indexiii{long}{integer}{type}
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\indexii{floating point}{type}
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\indexii{complex number}{type}
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\indexii{\C{}}{language}
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Complex numbers have a real and imaginary part, which are both
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implemented using \code{double} in \C{}.  To extract these parts from
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a complex number \code{z}, use \code{z.real} and \code{z.imag}.  
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Numbers are created by numeric literals or as the result of built-in
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functions and operators.  Unadorned integer literals (including hex
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and octal numbers) yield plain integers.  Integer literals with an \samp{L}
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or \samp{l} suffix yield long integers
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(\samp{L} is preferred because \code{1l} looks too much like eleven!).
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Numeric literals containing a decimal point or an exponent sign yield
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floating point numbers.  Appending \code{j} or \code{J} to a numeric
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literal yields a complex number.
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\indexii{numeric}{literals}
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\indexii{integer}{literals}
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\indexiii{long}{integer}{literals}
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\indexii{floating point}{literals}
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\indexii{complex number}{literals}
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\indexii{hexadecimal}{literals}
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\indexii{octal}{literals}
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Python fully supports mixed arithmetic: when a binary arithmetic
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operator has operands of different numeric types, the operand with the
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``smaller'' type is converted to that of the other, where plain
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integer is smaller than long integer is smaller than floating point is
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smaller than complex.
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Comparisons between numbers of mixed type use the same rule.%
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\footnote{As a consequence, the list \code{[1, 2]} is considered equal
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	to \code{[1.0, 2.0]}, and similar for tuples.}
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The functions \code{int()}, \code{long()}, \code{float()},
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and \code{complex()} can be used
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to coerce numbers to a specific type.
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\index{arithmetic}
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\bifuncindex{int}
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\bifuncindex{long}
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\bifuncindex{float}
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\bifuncindex{complex}
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All numeric types support the following operations, sorted by
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ascending priority (operations in the same box have the same
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priority; all numeric operations have a higher priority than
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comparison operations):
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\begin{tableiii}{|c|l|c|}{code}{Operation}{Result}{Notes}
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  \lineiii{\var{x} + \var{y}}{sum of \var{x} and \var{y}}{}
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  \lineiii{\var{x} - \var{y}}{difference of \var{x} and \var{y}}{}
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  \hline
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  \lineiii{\var{x} * \var{y}}{product of \var{x} and \var{y}}{}
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  \lineiii{\var{x} / \var{y}}{quotient of \var{x} and \var{y}}{(1)}
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  \lineiii{\var{x} \%{} \var{y}}{remainder of \code{\var{x} / \var{y}}}{}
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  \hline
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  \lineiii{-\var{x}}{\var{x} negated}{}
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  \lineiii{+\var{x}}{\var{x} unchanged}{}
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  \hline
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  \lineiii{abs(\var{x})}{absolute value or magnitude of \var{x}}{}
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  \lineiii{int(\var{x})}{\var{x} converted to integer}{(2)}
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  \lineiii{long(\var{x})}{\var{x} converted to long integer}{(2)}
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  \lineiii{float(\var{x})}{\var{x} converted to floating point}{}
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  \lineiii{complex(\var{re},\var{im})}{a complex number with real part \var{re}, imaginary part \var{im}.  \var{im} defaults to zero.}{}
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  \lineiii{divmod(\var{x}, \var{y})}{the pair \code{(\var{x} / \var{y}, \var{x} \%{} \var{y})}}{(3)}
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  \lineiii{pow(\var{x}, \var{y})}{\var{x} to the power \var{y}}{}
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  \lineiii{\var{x}**\var{y}}{\var{x} to the power \var{y}}{}
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\end{tableiii}
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\indexiii{operations on}{numeric}{types}
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\noindent
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Notes:
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\begin{description}
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\item[(1)]
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For (plain or long) integer division, the result is an integer.
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The result is always rounded towards minus infinity: 1/2 is 0, 
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(-1)/2 is -1, 1/(-2) is -1, and (-1)/(-2) is 0.
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\indexii{integer}{division}
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\indexiii{long}{integer}{division}
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\item[(2)]
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Conversion from floating point to (long or plain) integer may round or
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truncate as in \C{}; see functions \code{floor()} and \code{ceil()} in
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module \code{math} for well-defined conversions.
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\bifuncindex{floor}
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\bifuncindex{ceil}
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\indexii{numeric}{conversions}
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\stmodindex{math}
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\indexii{\C{}}{language}
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\item[(3)]
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See the section on built-in functions for an exact definition.
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\end{description}
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% XXXJH exceptions: overflow (when? what operations?) zerodivision
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\subsubsection{Bit-string Operations on Integer Types}
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\nodename{Bit-string Operations}
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Plain and long integer types support additional operations that make
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sense only for bit-strings.  Negative numbers are treated as their 2's
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complement value (for long integers, this assumes a sufficiently large
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number of bits that no overflow occurs during the operation).
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The priorities of the binary bit-wise operations are all lower than
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the numeric operations and higher than the comparisons; the unary
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operation \samp{~} has the same priority as the other unary numeric
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operations (\samp{+} and \samp{-}).
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This table lists the bit-string operations sorted in ascending
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priority (operations in the same box have the same priority):
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\begin{tableiii}{|c|l|c|}{code}{Operation}{Result}{Notes}
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  \lineiii{\var{x} | \var{y}}{bitwise \dfn{or} of \var{x} and \var{y}}{}
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  \hline
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  \lineiii{\var{x} \^{} \var{y}}{bitwise \dfn{exclusive or} of \var{x} and \var{y}}{}
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  \hline
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  \lineiii{\var{x} \&{} \var{y}}{bitwise \dfn{and} of \var{x} and \var{y}}{}
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  \hline
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  \lineiii{\var{x} << \var{n}}{\var{x} shifted left by \var{n} bits}{(1), (2)}
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  \lineiii{\var{x} >> \var{n}}{\var{x} shifted right by \var{n} bits}{(1), (3)}
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  \hline
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  \hline
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  \lineiii{\~\var{x}}{the bits of \var{x} inverted}{}
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\end{tableiii}
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\indexiii{operations on}{integer}{types}
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\indexii{bit-string}{operations}
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\indexii{shifting}{operations}
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\indexii{masking}{operations}
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\noindent
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Notes:
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\begin{description}
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\item[(1)] Negative shift counts are illegal.
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\item[(2)] A left shift by \var{n} bits is equivalent to
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multiplication by \code{pow(2, \var{n})} without overflow check.
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\item[(3)] A right shift by \var{n} bits is equivalent to
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division by \code{pow(2, \var{n})} without overflow check.
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\end{description}
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\subsection{Sequence Types}
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There are three sequence types: strings, lists and tuples.
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Strings literals are written in single or double quotes:
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\code{'xyzzy'}, \code{"frobozz"}.  See Chapter 2 of the Python
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Reference Manual for more about string literals.  Lists are
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constructed with square brackets, separating items with commas:
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\code{[a, b, c]}.  Tuples are constructed by the comma operator (not
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within square brackets), with or without enclosing parentheses, but an
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empty tuple must have the enclosing parentheses, e.g.,
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\code{a, b, c} or \code{()}.  A single item tuple must have a trailing
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comma, e.g., \code{(d,)}.
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\indexii{sequence}{types}
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\indexii{string}{type}
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\indexii{tuple}{type}
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\indexii{list}{type}
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Sequence types support the following operations.  The \samp{in} and
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\samp{not\,in} operations have the same priorities as the comparison
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operations.  The \samp{+} and \samp{*} operations have the same
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priority as the corresponding numeric operations.\footnote{They must
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have since the parser can't tell the type of the operands.}
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This table lists the sequence operations sorted in ascending priority
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(operations in the same box have the same priority).  In the table,
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\var{s} and \var{t} are sequences of the same type; \var{n}, \var{i}
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and \var{j} are integers:
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\begin{tableiii}{|c|l|c|}{code}{Operation}{Result}{Notes}
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  \lineiii{\var{x} in \var{s}}{\code{1} if an item of \var{s} is equal to \var{x}, else \code{0}}{}
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  \lineiii{\var{x} not in \var{s}}{\code{0} if an item of \var{s} is
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equal to \var{x}, else \code{1}}{}
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  \hline
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  \lineiii{\var{s} + \var{t}}{the concatenation of \var{s} and \var{t}}{}
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  \hline
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  \lineiii{\var{s} * \var{n}{\rm ,} \var{n} * \var{s}}{\var{n} copies of \var{s} concatenated}{}
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  \hline
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  \lineiii{\var{s}[\var{i}]}{\var{i}'th item of \var{s}, origin 0}{(1)}
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  \lineiii{\var{s}[\var{i}:\var{j}]}{slice of \var{s} from \var{i} to \var{j}}{(1), (2)}
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  \hline
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  \lineiii{len(\var{s})}{length of \var{s}}{}
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  \lineiii{min(\var{s})}{smallest item of \var{s}}{}
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  \lineiii{max(\var{s})}{largest item of \var{s}}{}
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\end{tableiii}
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\indexiii{operations on}{sequence}{types}
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\bifuncindex{len}
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\bifuncindex{min}
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\bifuncindex{max}
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\indexii{concatenation}{operation}
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\indexii{repetition}{operation}
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\indexii{subscript}{operation}
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\indexii{slice}{operation}
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\opindex{in}
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\opindex{not in}
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\noindent
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Notes:
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\begin{description}
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\item[(1)] If \var{i} or \var{j} is negative, the index is relative to
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  the end of the string, i.e., \code{len(\var{s}) + \var{i}} or
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  \code{len(\var{s}) + \var{j}} is substituted.  But note that \code{-0} is
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  still \code{0}.
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\item[(2)] The slice of \var{s} from \var{i} to \var{j} is defined as
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  the sequence of items with index \var{k} such that \code{\var{i} <=
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  \var{k} < \var{j}}.  If \var{i} or \var{j} is greater than
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  \code{len(\var{s})}, use \code{len(\var{s})}.  If \var{i} is omitted,
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  use \code{0}.  If \var{j} is omitted, use \code{len(\var{s})}.  If
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  \var{i} is greater than or equal to \var{j}, the slice is empty.
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\end{description}
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\subsubsection{More String Operations}
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String objects have one unique built-in operation: the \code{\%}
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operator (modulo) with a string left argument interprets this string
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as a C sprintf format string to be applied to the right argument, and
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returns the string resulting from this formatting operation.
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The right argument should be a tuple with one item for each argument
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required by the format string; if the string requires a single
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argument, the right argument may also be a single non-tuple object.%
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\footnote{A tuple object in this case should be a singleton.}
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The following format characters are understood:
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\%, c, s, i, d, u, o, x, X, e, E, f, g, G.
 | 
						|
Width and precision may be a * to specify that an integer argument
 | 
						|
specifies the actual width or precision.  The flag characters -, +,
 | 
						|
blank, \# and 0 are understood.  The size specifiers h, l or L may be
 | 
						|
present but are ignored.  The \code{\%s} conversion takes any Python
 | 
						|
object and converts it to a string using \code{str()} before
 | 
						|
formatting it.  The ANSI features \code{\%p} and \code{\%n}
 | 
						|
are not supported.  Since Python strings have an explicit length,
 | 
						|
\code{\%s} conversions don't assume that \code{'\e0'} is the end of
 | 
						|
the string.
 | 
						|
 | 
						|
For safety reasons, floating point precisions are clipped to 50;
 | 
						|
\code{\%f} conversions for numbers whose absolute value is over 1e25
 | 
						|
are replaced by \code{\%g} conversions.%
 | 
						|
\footnote{These numbers are fairly arbitrary.  They are intended to
 | 
						|
avoid printing endless strings of meaningless digits without hampering
 | 
						|
correct use and without having to know the exact precision of floating
 | 
						|
point values on a particular machine.}
 | 
						|
All other errors raise exceptions.
 | 
						|
 | 
						|
If the right argument is a dictionary (or any kind of mapping), then
 | 
						|
the formats in the string must have a parenthesized key into that
 | 
						|
dictionary inserted immediately after the \code{\%} character, and
 | 
						|
each format formats the corresponding entry from the mapping.  E.g.
 | 
						|
\begin{verbatim}
 | 
						|
    >>> count = 2
 | 
						|
    >>> language = 'Python'
 | 
						|
    >>> print '%(language)s has %(count)03d quote types.' % vars()
 | 
						|
    Python has 002 quote types.
 | 
						|
    >>> 
 | 
						|
\end{verbatim}
 | 
						|
In this case no * specifiers may occur in a format (since they
 | 
						|
require a sequential parameter list).
 | 
						|
 | 
						|
Additional string operations are defined in standard module
 | 
						|
\code{string} and in built-in module \code{regex}.
 | 
						|
\index{string}
 | 
						|
\index{regex}
 | 
						|
 | 
						|
\subsubsection{Mutable Sequence Types}
 | 
						|
 | 
						|
List objects support additional operations that allow in-place
 | 
						|
modification of the object.
 | 
						|
These operations would be supported by other mutable sequence types
 | 
						|
(when added to the language) as well.
 | 
						|
Strings and tuples are immutable sequence types and such objects cannot
 | 
						|
be modified once created.
 | 
						|
The following operations are defined on mutable sequence types (where
 | 
						|
\var{x} is an arbitrary object):
 | 
						|
\indexiii{mutable}{sequence}{types}
 | 
						|
\indexii{list}{type}
 | 
						|
 | 
						|
\begin{tableiii}{|c|l|c|}{code}{Operation}{Result}{Notes}
 | 
						|
  \lineiii{\var{s}[\var{i}] = \var{x}}
 | 
						|
	{item \var{i} of \var{s} is replaced by \var{x}}{}
 | 
						|
  \lineiii{\var{s}[\var{i}:\var{j}] = \var{t}}
 | 
						|
  	{slice of \var{s} from \var{i} to \var{j} is replaced by \var{t}}{}
 | 
						|
  \lineiii{del \var{s}[\var{i}:\var{j}]}
 | 
						|
	{same as \code{\var{s}[\var{i}:\var{j}] = []}}{}
 | 
						|
  \lineiii{\var{s}.append(\var{x})}
 | 
						|
	{same as \code{\var{s}[len(\var{s}):len(\var{s})] = [\var{x}]}}{}
 | 
						|
  \lineiii{\var{s}.count(\var{x})}
 | 
						|
	{return number of \var{i}'s for which \code{\var{s}[\var{i}] == \var{x}}}{}
 | 
						|
  \lineiii{\var{s}.index(\var{x})}
 | 
						|
	{return smallest \var{i} such that \code{\var{s}[\var{i}] == \var{x}}}{(1)}
 | 
						|
  \lineiii{\var{s}.insert(\var{i}, \var{x})}
 | 
						|
	{same as \code{\var{s}[\var{i}:\var{i}] = [\var{x}]}
 | 
						|
	  if \code{\var{i} >= 0}}{}
 | 
						|
  \lineiii{\var{s}.remove(\var{x})}
 | 
						|
	{same as \code{del \var{s}[\var{s}.index(\var{x})]}}{(1)}
 | 
						|
  \lineiii{\var{s}.reverse()}
 | 
						|
	{reverses the items of \var{s} in place}{(3)}
 | 
						|
  \lineiii{\var{s}.sort()}
 | 
						|
	{sort the items of \var{s} in place}{(2), (3)}
 | 
						|
\end{tableiii}
 | 
						|
\indexiv{operations on}{mutable}{sequence}{types}
 | 
						|
\indexiii{operations on}{sequence}{types}
 | 
						|
\indexiii{operations on}{list}{type}
 | 
						|
\indexii{subscript}{assignment}
 | 
						|
\indexii{slice}{assignment}
 | 
						|
\stindex{del}
 | 
						|
\renewcommand{\indexsubitem}{(list method)}
 | 
						|
\ttindex{append}
 | 
						|
\ttindex{count}
 | 
						|
\ttindex{index}
 | 
						|
\ttindex{insert}
 | 
						|
\ttindex{remove}
 | 
						|
\ttindex{reverse}
 | 
						|
\ttindex{sort}
 | 
						|
 | 
						|
\noindent
 | 
						|
Notes:
 | 
						|
\begin{description}
 | 
						|
\item[(1)] Raises an exception when \var{x} is not found in \var{s}.
 | 
						|
  
 | 
						|
\item[(2)] The \code{sort()} method takes an optional argument
 | 
						|
  specifying a comparison function of two arguments (list items) which
 | 
						|
  should return \code{-1}, \code{0} or \code{1} depending on whether the
 | 
						|
  first argument is considered smaller than, equal to, or larger than the
 | 
						|
  second argument.  Note that this slows the sorting process down
 | 
						|
  considerably; e.g. to sort a list in reverse order it is much faster
 | 
						|
  to use calls to \code{sort()} and \code{reverse()} than to use
 | 
						|
  \code{sort()} with a comparison function that reverses the ordering of
 | 
						|
  the elements.
 | 
						|
 | 
						|
\item[(3)] The \code{sort()} and \code{reverse()} methods modify the
 | 
						|
list in place for economy of space when sorting or reversing a large
 | 
						|
list.  They don't return the sorted or reversed list to remind you of
 | 
						|
this side effect.
 | 
						|
 | 
						|
\end{description}
 | 
						|
 | 
						|
\subsection{Mapping Types}
 | 
						|
 | 
						|
A \dfn{mapping} object maps values of one type (the key type) to
 | 
						|
arbitrary objects.  Mappings are mutable objects.  There is currently
 | 
						|
only one standard mapping type, the \dfn{dictionary}.  A dictionary's keys are
 | 
						|
almost arbitrary values.  The only types of values not acceptable as
 | 
						|
keys are values containing lists or dictionaries or other mutable
 | 
						|
types that are compared by value rather than by object identity.
 | 
						|
Numeric types used for keys obey the normal rules for numeric
 | 
						|
comparison: if two numbers compare equal (e.g. 1 and 1.0) then they
 | 
						|
can be used interchangeably to index the same dictionary entry.
 | 
						|
 | 
						|
\indexii{mapping}{types}
 | 
						|
\indexii{dictionary}{type}
 | 
						|
 | 
						|
Dictionaries are created by placing a comma-separated list of
 | 
						|
\code{\var{key}:\,\var{value}} pairs within braces, for example:
 | 
						|
\code{\{'jack':\,4098, 'sjoerd':\,4127\}} or
 | 
						|
\code{\{4098:\,'jack', 4127:\,'sjoerd'\}}.
 | 
						|
 | 
						|
The following operations are defined on mappings (where \var{a} is a
 | 
						|
mapping, \var{k} is a key and \var{x} is an arbitrary object):
 | 
						|
 | 
						|
\begin{tableiii}{|c|l|c|}{code}{Operation}{Result}{Notes}
 | 
						|
  \lineiii{len(\var{a})}{the number of items in \var{a}}{}
 | 
						|
  \lineiii{\var{a}[\var{k}]}{the item of \var{a} with key \var{k}}{(1)}
 | 
						|
  \lineiii{\var{a}[\var{k}] = \var{x}}{set \code{\var{a}[\var{k}]} to \var{x}}{}
 | 
						|
  \lineiii{del \var{a}[\var{k}]}{remove \code{\var{a}[\var{k}]} from \var{a}}{(1)}
 | 
						|
  \lineiii{\var{a}.clear()}{remove all items from \code{a}}{}
 | 
						|
  \lineiii{\var{a}.copy()}{a (shallow) copy of \code{a}}{}
 | 
						|
  \lineiii{\var{a}.has_key(\var{k})}{\code{1} if \var{a} has a key \var{k}, else \code{0}}{}
 | 
						|
  \lineiii{\var{a}.items()}{a copy of \var{a}'s list of (key, item) pairs}{(2)}
 | 
						|
  \lineiii{\var{a}.keys()}{a copy of \var{a}'s list of keys}{(2)}
 | 
						|
  \lineiii{\var{a}.update(b)}{\code{for k, v in b.items(): a[k] = v}}{(3)}
 | 
						|
  \lineiii{\var{a}.values()}{a copy of \var{a}'s list of values}{(2)}
 | 
						|
\end{tableiii}
 | 
						|
\indexiii{operations on}{mapping}{types}
 | 
						|
\indexiii{operations on}{dictionary}{type}
 | 
						|
\stindex{del}
 | 
						|
\bifuncindex{len}
 | 
						|
\renewcommand{\indexsubitem}{(dictionary method)}
 | 
						|
\ttindex{keys}
 | 
						|
\ttindex{has_key}
 | 
						|
 | 
						|
\noindent
 | 
						|
Notes:
 | 
						|
\begin{description}
 | 
						|
\item[(1)] Raises an exception if \var{k} is not in the map.
 | 
						|
 | 
						|
\item[(2)] Keys and values are listed in random order.
 | 
						|
 | 
						|
\item[(3)] \code{b} must be of the same type as \code{a}.
 | 
						|
\end{description}
 | 
						|
 | 
						|
\subsection{Other Built-in Types}
 | 
						|
 | 
						|
The interpreter supports several other kinds of objects.
 | 
						|
Most of these support only one or two operations.
 | 
						|
 | 
						|
\subsubsection{Modules}
 | 
						|
 | 
						|
The only special operation on a module is attribute access:
 | 
						|
\code{\var{m}.\var{name}}, where \var{m} is a module and \var{name} accesses
 | 
						|
a name defined in \var{m}'s symbol table.  Module attributes can be
 | 
						|
assigned to.  (Note that the \code{import} statement is not, strictly
 | 
						|
spoken, an operation on a module object; \code{import \var{foo}} does not
 | 
						|
require a module object named \var{foo} to exist, rather it requires
 | 
						|
an (external) \emph{definition} for a module named \var{foo}
 | 
						|
somewhere.)
 | 
						|
 | 
						|
A special member of every module is \code{__dict__}.
 | 
						|
This is the dictionary containing the module's symbol table.
 | 
						|
Modifying this dictionary will actually change the module's symbol
 | 
						|
table, but direct assignment to the \code{__dict__} attribute is not
 | 
						|
possible (i.e., you can write \code{\var{m}.__dict__['a'] = 1}, which
 | 
						|
defines \code{\var{m}.a} to be \code{1}, but you can't write \code{\var{m}.__dict__ = \{\}}.
 | 
						|
 | 
						|
Modules are written like this: \code{<module 'sys'>}.
 | 
						|
 | 
						|
\subsubsection{Classes and Class Instances}
 | 
						|
\nodename{Classes and Instances}
 | 
						|
 | 
						|
(See Chapters 3 and 7 of the Python Reference Manual for these.)
 | 
						|
 | 
						|
\subsubsection{Functions}
 | 
						|
 | 
						|
Function objects are created by function definitions.  The only
 | 
						|
operation on a function object is to call it:
 | 
						|
\code{\var{func}(\var{argument-list})}.
 | 
						|
 | 
						|
There are really two flavors of function objects: built-in functions
 | 
						|
and user-defined functions.  Both support the same operation (to call
 | 
						|
the function), but the implementation is different, hence the
 | 
						|
different object types.
 | 
						|
 | 
						|
The implementation adds two special read-only attributes:
 | 
						|
\code{\var{f}.func_code} is a function's \dfn{code object} (see below) and
 | 
						|
\code{\var{f}.func_globals} is the dictionary used as the function's
 | 
						|
global name space (this is the same as \code{\var{m}.__dict__} where
 | 
						|
\var{m} is the module in which the function \var{f} was defined).
 | 
						|
 | 
						|
\subsubsection{Methods}
 | 
						|
\obindex{method}
 | 
						|
 | 
						|
Methods are functions that are called using the attribute notation.
 | 
						|
There are two flavors: built-in methods (such as \code{append()} on
 | 
						|
lists) and class instance methods.  Built-in methods are described
 | 
						|
with the types that support them.
 | 
						|
 | 
						|
The implementation adds two special read-only attributes to class
 | 
						|
instance methods: \code{\var{m}.im_self} is the object whose method this
 | 
						|
is, and \code{\var{m}.im_func} is the function implementing the method.
 | 
						|
Calling \code{\var{m}(\var{arg-1}, \var{arg-2}, {\rm \ldots},
 | 
						|
\var{arg-n})} is completely equivalent to calling
 | 
						|
\code{\var{m}.im_func(\var{m}.im_self, \var{arg-1}, \var{arg-2}, {\rm
 | 
						|
\ldots}, \var{arg-n})}.
 | 
						|
 | 
						|
(See the Python Reference Manual for more info.)
 | 
						|
 | 
						|
\subsubsection{Code Objects}
 | 
						|
\obindex{code}
 | 
						|
 | 
						|
Code objects are used by the implementation to represent
 | 
						|
``pseudo-compiled'' executable Python code such as a function body.
 | 
						|
They differ from function objects because they don't contain a
 | 
						|
reference to their global execution environment.  Code objects are
 | 
						|
returned by the built-in \code{compile()} function and can be
 | 
						|
extracted from function objects through their \code{func_code}
 | 
						|
attribute.
 | 
						|
\bifuncindex{compile}
 | 
						|
\ttindex{func_code}
 | 
						|
 | 
						|
A code object can be executed or evaluated by passing it (instead of a
 | 
						|
source string) to the \code{exec} statement or the built-in
 | 
						|
\code{eval()} function.
 | 
						|
\stindex{exec}
 | 
						|
\bifuncindex{eval}
 | 
						|
 | 
						|
(See the Python Reference Manual for more info.)
 | 
						|
 | 
						|
\subsubsection{Type Objects}
 | 
						|
 | 
						|
Type objects represent the various object types.  An object's type is
 | 
						|
accessed by the built-in function \code{type()}.  There are no special
 | 
						|
operations on types.  The standard module \code{types} defines names
 | 
						|
for all standard built-in types.
 | 
						|
\bifuncindex{type}
 | 
						|
\stmodindex{types}
 | 
						|
 | 
						|
Types are written like this: \code{<type 'int'>}.
 | 
						|
 | 
						|
\subsubsection{The Null Object}
 | 
						|
 | 
						|
This object is returned by functions that don't explicitly return a
 | 
						|
value.  It supports no special operations.  There is exactly one null
 | 
						|
object, named \code{None} (a built-in name).
 | 
						|
 | 
						|
It is written as \code{None}.
 | 
						|
 | 
						|
\subsubsection{File Objects}
 | 
						|
 | 
						|
File objects are implemented using \C{}'s \code{stdio} package and can be
 | 
						|
created with the built-in function \code{open()} described under
 | 
						|
Built-in Functions below.  They are also returned by some other
 | 
						|
built-in functions and methods, e.g.\ \code{posix.popen()} and
 | 
						|
\code{posix.fdopen()} and the \code{makefile()} method of socket
 | 
						|
objects.
 | 
						|
\bifuncindex{open}
 | 
						|
 | 
						|
When a file operation fails for an I/O-related reason, the exception
 | 
						|
\code{IOError} is raised.  This includes situations where the
 | 
						|
operation is not defined for some reason, like \code{seek()} on a tty
 | 
						|
device or writing a file opened for reading.
 | 
						|
 | 
						|
Files have the following methods:
 | 
						|
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(file method)}
 | 
						|
 | 
						|
\begin{funcdesc}{close}{}
 | 
						|
  Close the file.  A closed file cannot be read or written anymore.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{flush}{}
 | 
						|
  Flush the internal buffer, like \code{stdio}'s \code{fflush()}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{isatty}{}
 | 
						|
  Return \code{1} if the file is connected to a tty(-like) device, else
 | 
						|
  \code{0}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{read}{\optional{size}}
 | 
						|
  Read at most \var{size} bytes from the file (less if the read hits
 | 
						|
  \EOF{} or no more data is immediately available on a pipe, tty or
 | 
						|
  similar device).  If the \var{size} argument is negative or omitted,
 | 
						|
  read all data until \EOF{} is reached.  The bytes are returned as a string
 | 
						|
  object.  An empty string is returned when \EOF{} is encountered
 | 
						|
  immediately.  (For certain files, like ttys, it makes sense to
 | 
						|
  continue reading after an \EOF{} is hit.)
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{readline}{\optional{size}}
 | 
						|
  Read one entire line from the file.  A trailing newline character is
 | 
						|
  kept in the string%
 | 
						|
\footnote{The advantage of leaving the newline on is that an empty string 
 | 
						|
	can be returned to mean \EOF{} without being ambiguous.  Another 
 | 
						|
	advantage is that (in cases where it might matter, e.g. if you 
 | 
						|
	want to make an exact copy of a file while scanning its lines) 
 | 
						|
	you can tell whether the last line of a file ended in a newline
 | 
						|
	or not (yes this happens!).}
 | 
						|
  (but may be absent when a file ends with an
 | 
						|
  incomplete line).  If the \var{size} argument is present and
 | 
						|
  non-negative, it is a maximum byte count (including the trailing
 | 
						|
  newline) and an incomplete line may be returned.
 | 
						|
  An empty string is returned when \EOF{} is hit
 | 
						|
  immediately.  Note: unlike \code{stdio}'s \code{fgets()}, the returned
 | 
						|
  string contains null characters (\code{'\e 0'}) if they occurred in the
 | 
						|
  input.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{readlines}{}
 | 
						|
  Read until \EOF{} using \code{readline()} and return a list containing
 | 
						|
  the lines thus read.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{seek}{offset\, whence}
 | 
						|
  Set the file's current position, like \code{stdio}'s \code{fseek()}.
 | 
						|
  The \var{whence} argument is optional and defaults to \code{0}
 | 
						|
  (absolute file positioning); other values are \code{1} (seek
 | 
						|
  relative to the current position) and \code{2} (seek relative to the
 | 
						|
  file's end).  There is no return value.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{tell}{}
 | 
						|
  Return the file's current position, like \code{stdio}'s \code{ftell()}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{truncate}{\optional{size}}
 | 
						|
Truncate the file's size.  If the optional size argument present, the
 | 
						|
file is truncated to (at most) that size.  The size defaults to the
 | 
						|
current position.  Availability of this function depends on the
 | 
						|
operating system version (e.g., not all \UNIX{} versions support this
 | 
						|
operation).
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{write}{str}
 | 
						|
Write a string to the file.  There is no return value.  Note: due to
 | 
						|
buffering, the string may not actually show up in the file until
 | 
						|
the \code{flush()} or \code{close()} method is called.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{writelines}{list}
 | 
						|
Write a list of strings to the file.  There is no return value.
 | 
						|
(The name is intended to match \code{readlines}; \code{writelines}
 | 
						|
does not add line separators.)
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsubsection{Internal Objects}
 | 
						|
 | 
						|
(See the Python Reference Manual for these.)
 | 
						|
 | 
						|
\subsection{Special Attributes}
 | 
						|
 | 
						|
The implementation adds a few special read-only attributes to several
 | 
						|
object types, where they are relevant:
 | 
						|
 | 
						|
\begin{itemize}
 | 
						|
 | 
						|
\item
 | 
						|
\code{\var{x}.__dict__} is a dictionary of some sort used to store an
 | 
						|
object's (writable) attributes;
 | 
						|
 | 
						|
\item
 | 
						|
\code{\var{x}.__methods__} lists the methods of many built-in object types,
 | 
						|
e.g., \code{[].__methods__} yields
 | 
						|
\code{['append', 'count', 'index', 'insert', 'remove', 'reverse', 'sort']};
 | 
						|
 | 
						|
\item
 | 
						|
\code{\var{x}.__members__} lists data attributes;
 | 
						|
 | 
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\item
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						|
\code{\var{x}.__class__} is the class to which a class instance belongs;
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						|
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						|
\item
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						|
\code{\var{x}.__bases__} is the tuple of base classes of a class object.
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						|
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						|
\end{itemize}
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